About this mod
Changes the Adrenaline perk to actually make sense and not be an op damage buff
- Requirements
- Permissions and credits
- Changelogs
- Donations
💬 INTRODUCTION
Bethesda had a good idea with the addition of Adrenaline to Survival mode and save or keep your damage bonus was even an interesting mechanic, however the execution left much to be desired. Health and damage multipliers aren't as fun as they think.
THE PROBLEM
- Adrenaline shouldn't give you a damage bonus to your guns and explosives
- An adrenaline rush shouldn't last until you fall asleep
- Adrenaline should realistically affect other things
- And most importantly, Adrenaline shouldn't break the game's balance
While I can appreciate the choice and consequence that Bethesda was trying to create by tying sleeping(saving) into the Adrenaline system as the way to end the Adrenaline bonus, it wasn't realistic and doesn't work with how PC players play Survival with Autosaves. Adrenaline Redone completely reworks the Adrenaline perk and functions to address these glaring issues.
⚙️ THE SOLUTION
To address the problem of Infinite Adrenaline, I implemented the "Timed Adrenaline Drop mode" from EAGnR's mod, Adrenaline Rush, and a big thank you goes out to him/her for allowing me to reuse his/her work. Here's a description of how the timer works with the changes I've made:
- A Timer will reduce the player's adrenaline by 1 rank for every real world minute spent outside of combat for ranks 10-7, then 2 ranks-per-minute for ranks 6 and below. In total, there are 7 drops to go from rank 10 Adrenaline down to 0.
Note that the actual time it takes to drop from Rank 10 to 0 is about 8 minutes since a drop technically occurs every 1 minute and 10 seconds. 7 drops, so 8 minutes and 10 seconds in total. This was done for more balanced gameplay and clearly not for simplicity lol.
- Adrenaline Redone comes with an in-game Settings holotape, so if you want to adjust the time it takes for an Adrenaline Drop, you can do so there.
-In addition, the kills required per rank of Adrenaline has been reduced from 5 to 3 since there is now a timer and Adrenaline is no longer infinite.
How will this Affect Gameplay?
This seemingly short cool-down timer is to prevent the player from being at a constant lvl 10 Adrenaline and therefore the benefits of Adrenaline won't last longer than what realistically makes sense. By reducing the required number of kills per rank of Adrenaline from 5 down to 3 the higher ranks become attainable within the relatively short timer without being too easy to reach either.
These changes make Adrenaline much more balanced and realistic since it shouldn't be "hard" necessarily, to get your Adrenaline pumping but you also shouldn't be able to sustain it for long at lower levels, hence the 2-rank-drop per minute at rank 6 and below. It now takes 30 kills to reach Rank 10 of Adrenaline (instead of 50) and you gradually "cool down" the longer you're outside of combat.
⚙️ LIST OF CHANGES
- Removed global Player Damage buff
- Leaving combat will reduce your Adrenaline over time
- 3 kills required for each rank of Adrenaline
- +5% damage to unarmed, melee, and bashing attacks per rank
- -5% chance of being staggered per rank
- -10% Max Fatigue per rank
- -3% Incoming Damage per rank
- +6 AP per rank
- +10% AP Regen Rate per rank
Why These Changes?
Basically, everything that you would expect to be affected by adrenaline in real life is affected in game. It didn't make sense for your bullets and explosives to do more damage because your adrenaline went up, so I removed it. But it did make sense to do more physical damage, have more action points, regenerate your action points faster, be able to take more hits, be able to ignore your fatigue, and have a reduced chance of being staggered.
But don't these changes favor a Melee or Unarmed Build?
Yes, as Adrenaline probably should lol. However being able to have more AP, recover AP faster, take less damage, reduce/ignore your Fatigue AP penalty, being less likely to get staggered, and having increased bash damage will benefit gun users as well.
And if you use a mod like Fatigue, then your AP bonuses will have the added benefit of increasing your aim stability as well.
These changes were made to scale and to be rewarding at higher ranks, without being unrealistic or overpowered.
Start at 16:16 for the review
💻 INSTALLATION
[IMPORTANT] If using Survival Settings, load Adrenaline Redone after Survival Settings in your load order.
The timer in this mod goes off of the game's timescale. So if you're playing with a timescale of 20 (default), 10 or 6 then make sure you download the corresponding version.
[NOTE] The in-game Settings holotape currently does not work. UPDATE COMING VERY SOON! The temporary solution if you want to change the timer settings is to edit it in FO4Edit or the easier thing to do is to just make sure your game's timescale is set to 20, 10 or 6. If you want a new timescale, ask in the comments. I'm going to have another look at the script in the future (DONE & FIXED, WILL BE ROLLING OUT THE UPDATE SOON) and into using the the MCM for a permanent fix later.
👍 PLEASE ENDORSE & COMMENT
Check out my other mods:
NEW!! Revolvers Fixed - Adds Double-Action, Slip Fire, multiple Caliber Conversions & more!
NEW!! Two Shot Shotgun Fix - Doubles the number of projectiles so shotguns end up with 16 pellets instead of 9.
NEW!! Energy Weapons Fixed - Continuous Beams, Burst Fire, Tri-beam Lasers, reworked ammo consumption, and more!
Modern Night Vision Scopes - No more crappy NV scopes! Better Night Vision effect. With patch for auto off during the daytime.
Faster Automatic Shotgun - Speeds up Automatic Combat Shotguns to shoot like an AA-12.
Faster Double Barrel Reload - Make the Double Barrel Shotgun the high fire rate alternative to the Combat Shotgun it was meant to be.
Complete Molotov Overhaul - Lowers damage, balances the gameplay, and creates realistic crafting recipes with new variants.
Realistic Sprinting - more than a brisk jog, for more than 10 seconds.
FO2 LSW Assault Rifle Replacer - Replaces the God awful Assault Rifle with the classic Light Support Weapon from Fallout 2.
>>>>PLEASE ENDORSE IF YOU LIKE THE MOD<<<<