Fallout 4
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EAGnR

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EAGnR

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About this mod

This mod balances the Adrenaline mechanics for survival mode, especially for those who are using mods which allow the player to save outside of sleeping. You will no longer have an Adrenaline buff indefinitely throughout the day dependent solely on whether you save or not by sleeping, instead you will have to risk yourself to maintain it. (+ More)

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Adrenaline Rush
Take the Risk!
                                                                                                      

This mod balances the adrenaline mechanics for survival mode, especially for those who are using mods which allow the player to save outside of sleeping. You will no longer have an adrenaline buff indefinitely throughout the day dependent solely on whether you save or not by sleeping, instead you will have to risk yourself in order to maintain the adrenaline ranks by getting into active confrontations with enemies. Sleeping will still drop your adrenaline accordingly nevertheless, but this will now be a less important game mechanic. Overall this mod allows plenty of customization to Adrenaline, from turning it off completely to changing how it behaves.

There are two modes that this mod brings, "Timed Adrenaline Drop" and "Immediate Adrenaline Drop. The mode that you prefer can be selected with the mod settings holotape which will be in your misc. inventory tab.

Timed Adrenaline Drop Mode (Default): This mode uses a timer which will drop the player's adrenaline by increments of 1 rank-per-hour for the first 4 hours outside of combat, and by increments of 2 ranks-per-hour the following 3 hours outside of combat; getting into constant active confrontations will reset the adrenaline loss timer more frequently and prevent it from becoming more penalizing. In a total of 7 game-hours without an active confrontation, the player will lose all possible adrenaline ranks which are 10. Hiding from enemies is not considered an active confrontation, so this will start the adrenaline loss timer just as if you had left combat providing the enemies are searching and haven't detected you, but if you are detected while hiding then this will reset and stop the adrenaline loss timer. High adrenaline ranks will now serve as a reward for characters who risk their lives playing aggressively in combat, and not for heavily stealth based characters.

Update: As of v2.0 the player can now select how long the adrenaline timer will take before dropping adrenaline ranks.

Immediate Adrenaline Drop Mode (aka Kill Streak Mode): This mode fundamentally works the same as the Timed Mode, but it does not use a timer. The player will lose all earned adrenaline ranks whenever you get out of an active confrontation, and hiding just as before is not considered an active confrontation. This mode is certainly more intense, and you'll need to become a killing machine in order to reach very high adrenaline ranks. This is also the most realistic mode because an adrenaline rush will only last as long as danger is present in real life. Note: The lose-adrenaline-while-sleeping game mechanic will become obsolete with this mode activated.

Regardless of which mode you decide to play with, both of these adrenaline game mechanics will be more realistic and challenging than solely relying on the vanilla sleep/save adrenaline game mechanic which becomes very unbalanced with survival saving mods. (No more endless adrenaline throughout your day!)

Mod Settings:
You can switch between three adrenaline modes (Timed, Immediate and Vanilla), and you can turn off adrenaline mechanics and effects completely. Mod notifications for when adrenaline goes down to 0 can now be turned off if the player so desires.
                                                                                                      

Requirements:
- Patch 1.5+, Fallout 4 Survival Hardcore Mode.

Installation:
- Use NMM, or any other mod manager. Highly recommended!
- But manual install should be pretty simple, just extract zip file contents into the Data folder.
- To initialize the mod you must get into a combat situation after installing.

Uninstallation:
- Use the uninstall option in the mod's holotape main menu, this will stop the active mod script and get everything ready for you to remove the files through a mod manager.
- Short Summary of Steps: Use the Uninstall option, save the game after, then quit and uninstall all mod files. Get back into the game and save again with all the mod files already deleted. The last save will no longer be tied to this mod (Clean Save).

Recommendations:
These are mods which work great alongside mine.
I recommend you use this one if you find it super annoying and unimmersive having to find beds and sleep in order to save! No more bed hunting :)
SURVIVAL QUICK SAVE - No Sleep Till Bedtime by Gopher

Or if you like a little bed hunting ;), then this is a less annoying way to save. You still have to find a bed but there is no need to sleep on it in order to save.
SOS - Sleep Or Save by Loganbacca

Try out my other mod, I say it is essential in terms of taking out the annoying from Hardcore Survival Mode!
Customizable Needs ''plus'' Realistic Aid Side Effects by Yours Truly

Compatibility:
- This mod does not modify any vanilla scripts or items, it simply uses the vanilla ModAdrenaline function already found in the HC_ManagerScript, calling it from its own entirely separate script. So as long as nothing changes the functionality of the ModAdrenaline function, and the requirements to acquire each adrenaline rank, then this mod should be 100% compatible.
Note To Modders: The minimum amount of kills to acquire the 1st adrenaline rank which is 5 should not be modified by any mod, as this can lead to quite a few compatibility and inconsistency issues because the scripts depend on that constant number 5 to perform certain calculations. I have seen one mod which has done this so far, mentioned below.

- To those who have no idea what I said above, it's okay! Just to be safe do not use any mod which modifies the functionality of adrenaline. So as long as a mod doesn't mention that it changes how adrenaline works, then it should be compatible.

- One exception to the above mentioned rule is a mod which only modifies the types of effects/buffs that each adrenaline rank applies on the player, as that will not break this mod's functionality. Providing that the mod author modified the effects responsibly, and didn't change any of the requirements to acquire each adrenaline rank.

- Incompatible Mods (Only 1 I've caught so far): Adrenaline More Kills - Makes this mod a bit inconsistent by changing adrenaline rank requirements, certain calculations will not be correct.

FAQ:
1) Why not just get rid of the adrenaline buffs whenever the player saves to balance the survival saving mods?
Answer: Well there is no outside way for me to determine when the player is saving the game, in order for me to drop adrenaline at that time. Whereas this would be really easy to implement from within the scripts of the survival saving mods themselves, by simply calling the ModAdrenaline function after performing a request save function. But I do not plan to edit the scripts of other mods, so instead I made this mod as a workaround. Although I would say "Adrenaline Rush" is a much more interesting approach to balancing adrenaline than the former.
                                                                                                        

Credits Go To:
- The FO4 Creation Kit.
- Papyrus Scripting Language for making all of this possible.