Does not work for me, despite not having any other mods activated in MO2. Strange. Running next gen version of the game. Mod looks great in the screenshots though, nice work!
I have an issue, and no clue how to fix it. See the pics below, HUD does not fill my screen like as shown in the images on the mod page. I have a 16x9 1920x1080 monitor and everything else seems fine, it is only the power armor HUD that is affected. This is the only mod I have for the power armor HUD, as shown by the clock in the upper right edge, and the active effects icons in the lower right. Also all of the game system notifications appear in the upper left edge as normal, so for whatever reason the power armor HUD does not completely fill the screen when it should.
most likely because you changed the FOV, if this happen to the power armor, then you should see if it affect your scope on guns, use the ultrawide option will some what negate most of this
100% it does. BA2's don't load without an ESP to load them. So I'm confused. Also, some pictures of the new version would be nice. Cool to see this mod updated after this long, though! Always been a fav of mine.
For anyone trying to recolor the interface, you need to tackle it from two separate directions -
The first is installing a mod which changes the textures the game uses for the dials. I personally recommend Better Dials for Power Armor - Fallout 4, which offers four different colour scheme alternatives and can be installed without conflicting with Holohud.
Next, you'll need to do some INI editing - I suggest using a tool like BethINI. Under the Custom tab, in section "Pipboy", you'll need to find and change the following values: fPAEffectColorR fPAEffectColorG fPAEffectColorB
Which have values of between 0.0 and 1.0. In order to figure out what to change them to, you'll need to either open up the Better Dials dds files in the image editor of your choice, or take a screenshot of your hud with the mod installed, then use the color picker tool to get the RGB value of the colour of the HUD. This should be three numbers between 0 and 255. To convert it to something that Fallout 4 can use, you need to convert the values to decimals.
For instance, I'm using Better Dials' "Institute Blue" interface. Using the colour picker, I found that the RGB for the shade of blue used is 131,168,212.
To convert those numbers into something FO4 can use, I need to divide each by the maximum value of 255 (so red is 131/255, green is 168/255, and blue is 212/255) This gives me: fPAEffectColorR=0.5137 fPAEffectColorG=0.6588 fPAEffectColorB=0.8314
Which matches the textures on my screen beautifully! Unfortunately, you'll need to go through and calculate this manually each time you want to change your PA interface colour.
If your colour picker gives you a different format, like a hex code or HSV number, you'll want to use google or another webpage to convert them to RGB. Most image editing applications will let you drop in any of the three types of code into their custom colour palette and automatically show the other values.
For those who want the nixie tube textures back, things get a lot stickier - the author of holohud edited the NIF files for the interface to point at a custom number texture. The easiest thing to do would be to look back through these comments to find a file replacement that someone whipped up for the relevant NIF and drop it in. If enough folk are having issues, I might make my own version and a compatibility patch to combine Holohud with Better Dials and some custom INI overrides to patch the PA interface colours or provide the old nixie tube textures.
For those who want to go a step further and remove the annoying vignette effect while you're in Power Armour, I'd strongly suggest the mod No shaded Power Armor hud. Make sure you download Clear PA 1st Person view only! "Rain covers removed HUD" is another HUD replacer and will conflict with Holohud, which doesn't have the problem that file is designed to fix.
And, for the final bit of cleanup, you might also consider installing Power Armor map fix to fix up the last little bit of annoying PA HUD weirdness.
The author of the excellent FallUI mod series also recommends the following INI changes in order to further reduce the UI weirdness, though I haven't tested them myself:
hey Treadwheel, thanks. For the PipBoy s#*! you can try: bPipboyDisableFX=0this will disable the Pipboy creep in an instant. You can also create an ESP, ESL, ESM with all the GMST (ini settings) which will force the game to use them 100%.
136 comments
Question/suggestion: Any chance you could add a version where the HUD elements are disabled in third person?
Thanks again!
The first is installing a mod which changes the textures the game uses for the dials. I personally recommend Better Dials for Power Armor - Fallout 4, which offers four different colour scheme alternatives and can be installed without conflicting with Holohud.
Next, you'll need to do some INI editing - I suggest using a tool like BethINI. Under the Custom tab, in section "Pipboy", you'll need to find and change the following values:
fPAEffectColorR
fPAEffectColorG
fPAEffectColorB
Which have values of between 0.0 and 1.0. In order to figure out what to change them to, you'll need to either open up the Better Dials dds files in the image editor of your choice, or take a screenshot of your hud with the mod installed, then use the color picker tool to get the RGB value of the colour of the HUD. This should be three numbers between 0 and 255. To convert it to something that Fallout 4 can use, you need to convert the values to decimals.
For instance, I'm using Better Dials' "Institute Blue" interface. Using the colour picker, I found that the RGB for the shade of blue used is 131,168,212.
To convert those numbers into something FO4 can use, I need to divide each by the maximum value of 255 (so red is 131/255, green is 168/255, and blue is 212/255) This gives me:
fPAEffectColorR=0.5137
fPAEffectColorG=0.6588
fPAEffectColorB=0.8314
Which matches the textures on my screen beautifully! Unfortunately, you'll need to go through and calculate this manually each time you want to change your PA interface colour.
If your colour picker gives you a different format, like a hex code or HSV number, you'll want to use google or another webpage to convert them to RGB. Most image editing applications will let you drop in any of the three types of code into their custom colour palette and automatically show the other values.
For those who want the nixie tube textures back, things get a lot stickier - the author of holohud edited the NIF files for the interface to point at a custom number texture. The easiest thing to do would be to look back through these comments to find a file replacement that someone whipped up for the relevant NIF and drop it in. If enough folk are having issues, I might make my own version and a compatibility patch to combine Holohud with Better Dials and some custom INI overrides to patch the PA interface colours or provide the old nixie tube textures.
For those who want to go a step further and remove the annoying vignette effect while you're in Power Armour, I'd strongly suggest the mod No shaded Power Armor hud. Make sure you download Clear PA 1st Person view only! "Rain covers removed HUD" is another HUD replacer and will conflict with Holohud, which doesn't have the problem that file is designed to fix.
And, for the final bit of cleanup, you might also consider installing Power Armor map fix to fix up the last little bit of annoying PA HUD weirdness.
The author of the excellent FallUI mod series also recommends the following INI changes in order to further reduce the UI weirdness, though I haven't tested them myself:
[Display]
fPipboyScreenDiffuseIntensity=0
fPipboyScreenDiffuseIntensityPA=0
fPipboyScreenEmitIntensity=1
fPipboyScreenEmitIntensityPA=1
fPipboyScreenGlassDepth=0
fPipboyScreenGlassDepth_PowerArmor=0
fPipboyScreenRefractionStrength=0
fPipboyScreenRefractionStrength_PowerArmor=0
bPipboyDisableFX=0
this will disable the Pipboy creep in an instant. You can also create an ESP, ESL, ESM with all the GMST (ini settings) which will force the game to use them 100%.