About this mod
Changes the texture material used for not having over-brighten map when using power armor.
- Permissions and credits
NO ESP IN THIS MOD!
Update history:
1.0 - initial release
1.1 - bug fixed (missed to include one file..many thanks mm137 for finding it so fast)
Description:
At last, no more over brighten map on Power armor !
Nothing more to explain, check images.
All I did was tweaked a material effect file. Vanilla was a bit-dark gray one and I made it pure black.
( "FBlack.dds" is a copy of default file "Black.dds", I didn't edit original shared file because is being used to other stuff to,like decals etc)
Optional:
I like to have color in pipboy's interface in general, mostly on map. It's better,cleaner and feels sharper due to removed FX.
You have to add this (or change to if you already have that line) to your Fallout4Custom.ini (or Fallout4.ini,prefer the custom ini) if you want color on map
[Pipboy]
bPipboyDisableFX=1
I use this on map images which I recommend !
(click it)
Color Map 4K 2K with Bobblehead and Armor Locations by VirusZ
but I currently have installed and using
(click it)
Satellite Color World Map Combo by XunAmarox
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How to Install:
Unpack the archives into your FO4 data folder.
wiki.nexusmods.com/index.php/Fallout_4_Mod_Installation
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How to uninstall:
remove :
Data\materials\interface\PipboyScreenEffectShader.BGEM
Data\textures\Shared\FBlack01_d.DDS
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Permissions:
You may link my mod as required for your mod(s) without asking, credits would be nice if you please.
NOT permitted to upload my file to any other site/forum/community etc.
Be nice, link back here..
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Credits:
Game developers
Modding community
My other mod:
No Shaded Power Armor
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Give feedback if you find it useful (really..who won't...) or if you have any issues using this.
That's all, enjoy!