About this mod
Fully functioning settlement centered at the little house south-west of Drumlin Diner, on the way to the Corvega factory.
- Requirements
- Permissions and credits
Fully functioning settlement in all ways. Settlement does the following:
* recruits new settlers once a beacon is set up.
* has starting happiness of 50 so it works just fine
* works fine with SIM SETTLEMENTS including IDEK's fabulous mod for linking resources (https://www.nexusmods.com/fallout4/mods/28945)
* everything in the build area scrapable according to what scrapping mods you have. I use "scrap everything" which is here: https://www.nexusmods.com/fallout4/mods/5320. If you don't have a scrap mod, there's not much you'll be able to scrap since I'm not interested in going through the area with a fine tooth comb and adding each little item to the scrap list.
* build area boundary does float a bit, but is accurate.
* build area extends way up into the air; have a look at the last image.
IF ANYTHING DOESN'T WORK
Please post if something isn't working as it should. I'm still new to this CK business and want to get it right.
Here are my other player settlement mods:
Gerrys Landing
Northern Exposure - 10 new wilderness settlements
Pilgrims Way
Weymouth Fore River
Granite Valley
East Malden Badlands
Natick Power Substation
Alford Street Bridge
South End Red Rocket
THANKS TO..
STILL (and always) a hack, I used a combination of this youtube tutorial by markymint (Nexus: M0ds1984)
https://www.youtube.com/watch?v=X1xiN7krLck&t=762s
and these YouTube tutorials from the very-informative and humorous Neeher (Nexus: Neeher):
https://www.youtube.com/watch?v=Y0sjfEvwc1c&t=2164s (Part 1)
and
https://www.youtube.com/watch?v=K3WVOKCUJeI (Part 2)
to build my method and therefore this settlement and mod.
You guys are awesome.