Fallout 4

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TaxiVader

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TaxiVader

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About this mod

Fully functional player settlement located just north of the Weston water treatment plant. All items within the build area assigned to be scrapable.

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Here is Gerrys Landing player settlement, located just north of sunny Weston water treatment plant! Buy today before prices go up! Named from the road in that location in present-day Boston, this settlement sports a host of attractive features:

1.Fully functioning with map data, supply lines, Sim Settlements, settler transfer and so on
2. Huge build area including some (not heaps) of the nearby double story expressway
3. ALL THE ITEMS IN THE BUILD AREA ARE SCRAPPABLE if they are scrapable in the vanilla game at any point or time. Scrapping mods will improve this of course, but this settlement does not need such a mod to clear the space. The image of my settlement buildings in a completely cleared field was achieved with no scrapping mod installed.
4. There's a random encounter zone, some mirelurks and a few other assorted baddies to keep you entertained.


Compatibility

I've had this settlement working just fine with about 120 other mods also running. I inserted this settlement into the middle of a game and it worked just fine.

Some other things:


I didn't put the usual cooker + bed combo here for survivalists since this is right next door to 3 places that have these features. Also, I'm still battling my way through compatibility with Scrap Everything which is why I piked out and added all the items to the scrap list in the workbench. If you are using scrap everything, I recommend setting up your supply lines to this settlement before you start using that scrap tool, since it still interferes with my settlement mods. However, that seems to be the only mod that causes issues with this settlement.

By the way, if anyone has any insight (or even wild guesses) as to why I can't get Scrap Everything to play nicely with my settlements PLEASE message me or post a comment. I am very keen to sort this business out.

ONE PROBLEM:


For reasons unknown (so far) entering workshop mode too far from the workbench is a bit of a fail (try it and see), so I advise being near the w.b. when you enter that mode. After that everything works just fine. Again, if anyone has ideas about why this seems to be addressing some other, non-existent settlement workbench, please let me know. All facts started out as educated guesses.

MY OTHER SETTLEMENT MODS:
Bear in mind this is the first settlement I've done that uses full scrapability, so all the following will require some form of scrapping mod if you want to clear the areas.

Northern Exposure - 10 new wilderness settlements
Pilgrims Way
Weymouth Fore River
East Malden Badlands
Granite Valley
Natick Power Substation
Alford Street Bridge
Roadside Shack
South End Red Rocket

THANKS TO:

Once again I thank M0ds1984 (youtube: markymint) and Neeher (youtube: Neeher) for their video tutorials that allowed me to get some control of this process. I highly recommend giving this a bash; I had no idea when I started but their video tutes allowed me to knock together a passable attempt at a settlement in my first go.