does anyone happen to be aware of where i could find a script similar to the AWKCR-ifier that specifically targets the workbenches from Standalone Workbenches? i've been looking for something like this ever since i dropped AWKCR and i still haven't managed to find anything.
Hello, I am interested in "AutoDoor-ifying" Zebrina's Workshop Devices. I tried my hands to make a patch using the script, however it does not tag the "concrete wall doors". Any tip how it can be done?
Edit: So, as far as I can tell, the "Mechanical Doors" and "Secret Doors" are not correctly tagged as Doors, thus they do not get affected by the script. I'm too noob for it now but I need further documentation on how I can add these and make a fix. It seems to be very possible....
I know I'm posting on an ancient collection of scripts in regards to mods that no one uses or likes anymore and have absolutely no chance of being responded to or this being addressed. I'M WISHING UPON A LUCKY STAR.
The VIS-Gifier script doesn't work with armor / weapon sorting because it only adds tags and INNR to the patch, but the way VIS-G sorts armor is via keywords. It needs to write _ClothesType_Clothing and _ArmorClass_Butthole etc. etc. to all the keyword records to correctly sort the armors/clothes/guns.
Unfortunately the only way to do this right now is manually, unless someone knows of any scripts that can more automate this process..
Okay, looking at it again.. it does.. sometimes. I don't know why, but yeah. I wish upon a lucky star someone would update this script. i dont want to learn programming. don't make me :(
The Replace Placed Objects script I'm really interested in. Is there a script like this that could replace an object like this but instead pull a random one from a list of EIDs, or maybe a leveled list? For example, if per say I wanted to replace all tin cans with a random bobblehead. A different bobblehead for every tin can replaced.
Hey Pra! Thanks for your awesome work. I am trying to restore precombines, after running the script, I get an .esp file afterwards, what am I supposed to do with it? Vortex says it is an invalid .esp
ahhhhh i NEED a script that automatically removes every constructible item that has the chembench keyword in it. Going through every single one would take an entire day for my modlist. If anyone knows such a script please link it to me ;^;
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But i recommend this M8r98a4f2's Complex Item Sorter at Fallout 4 Nexus - Mods and community with more functionality.
Edit: So, as far as I can tell, the "Mechanical Doors" and "Secret Doors" are not correctly tagged as Doors, thus they do not get affected by the script. I'm too noob for it now but I need further documentation on how I can add these and make a fix. It seems to be very possible....
The VIS-Gifier script doesn't work with armor / weapon sorting because it only adds tags and INNR to the patch, but the way VIS-G sorts armor is via keywords. It needs to write _ClothesType_Clothing and _ArmorClass_Butthole etc. etc. to all the keyword records to correctly sort the armors/clothes/guns.
Unfortunately the only way to do this right now is manually, unless someone knows of any scripts that can more automate this process..
Okay, looking at it again.. it does.. sometimes. I don't know why, but yeah. I wish upon a lucky star someone would update this script. i dont want to learn programming. don't make me :(