File information

Last updated

Original upload

Created by

pra

Uploaded by

pra

Virus scan

Safe to use

499 comments

  1. Bazixah
    Bazixah
    • supporter
    • 0 kudos
    is horizonifier compatible with 1.9?
    1. MaxDrechsler
      MaxDrechsler
      • member
      • 1 kudos
      Yes. The universal tags used in 1.9.4 too.
      But i recommend this M8r98a4f2's Complex Item Sorter at Fallout 4 Nexus - Mods and community with more functionality.
  2. AnomNum
    AnomNum
    • premium
    • 95 kudos
    does anyone happen to be aware of where i could find a script similar to the AWKCR-ifier that specifically targets the workbenches from Standalone Workbenches? i've been looking for something like this ever since i dropped AWKCR and i still haven't managed to find anything. 
  3. WolfeMan2077
    WolfeMan2077
    • premium
    • 72 kudos
    Asset collector script saved my life man, thanks a ton, CK kept crashing on me
  4. dy1927
    dy1927
    • member
    • 0 kudos
    Hello, I am interested in "AutoDoor-ifying" Zebrina's Workshop Devices. I tried my hands to make a patch using the script, however it does not tag the "concrete wall doors". Any tip how it can be done?

    Edit: So, as far as I can tell, the "Mechanical Doors" and "Secret Doors" are not correctly tagged as Doors, thus they do not get affected by the script. I'm too noob for it now but I need further documentation on how I can add these and make a fix. It seems to be very possible.... 
    1. pra
      pra
      • premium
      • 567 kudos
      If they are activators, not doors, there's probably nothing you can do, as Auto Doors probably can't work with them.
    2. dy1927
      dy1927
      • member
      • 0 kudos
      Thank you kindly for your swift reply! Also, I love many of your mods. Thank you also for enriching our Fallout 4 gameplay!
  5. MrBaloneyPony
    MrBaloneyPony
    • supporter
    • 29 kudos
    I know I'm posting on an ancient collection of scripts in regards to mods that no one uses or likes anymore and have absolutely no chance of being responded to or this being addressed.  I'M WISHING UPON A LUCKY STAR.

    The VIS-Gifier script doesn't work with armor / weapon sorting because it only adds tags and INNR to the patch, but the way VIS-G sorts armor is via keywords.  It needs to write _ClothesType_Clothing and _ArmorClass_Butthole etc. etc. to all the keyword records to correctly sort the armors/clothes/guns.

    Unfortunately the only way to do this right now is manually, unless someone knows of any scripts that can more automate this process..

    Okay, looking at it again.. it does.. sometimes.  I don't know why, but yeah.  I wish upon a lucky star someone would update this script.  i dont want to learn programming.  don't make me :(
  6. ErockSmiles
    ErockSmiles
    • premium
    • 6 kudos
    The Replace Placed Objects script I'm really interested in. Is there a script like this that could replace an object like this but instead pull a random one from a list of EIDs, or maybe a leveled list? For example, if per say I wanted to replace all tin cans with a random bobblehead. A different bobblehead for every tin can replaced.
  7. BerserkerDre
    BerserkerDre
    • supporter
    • 0 kudos
    Hey Pra! Thanks for your awesome work. I am trying to restore precombines, after running the script, I get an .esp file afterwards, what am I supposed to do with it? Vortex says it is an invalid .esp
  8. Denixerianer
    Denixerianer
    • premium
    • 1 kudos
    ahhhhh i NEED a script that automatically removes every constructible item that has the chembench keyword in it. Going through every single one would take an entire day for my modlist. If anyone knows such a script please link it to me ;^;
  9. boxerbeast1
    boxerbeast1
    • member
    • 8 kudos
    someone should make a video on how to run these and submit it
  10. ozymundas1
    ozymundas1
    • member
    • 0 kudos
    Thank you!