Activity logs
This page was last updated on 19 September 2022, 9:16AM
- Changelogs
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Version 1.31
- NEW: Restore Precombines. See description for usage
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Version 1.30
- Collect Assets: added support for packing LOD files
- Tagifiers: Added support for VR Framework
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Version 1.29
- CollectAssets now stores options in a config file, and has options to output missing assets, or to skip displaying the list of found assets. Keep in mind that the missing assets option makes the script significantly slower.
- Updated LWISifier.
- Added FISifier. Made it a long time ago, but seemingly forgot about it
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Version 1.28
- Collect Assets should now properly recognize textures used in BSEffectShaderProperty-type nodes of a mesh
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Version 1.27
- Added new tagifier: FallUIifier
- All tagifiers now have a whitelist of all valid tags for a given sorting mod, and should only skip items with a valid tag, not just any item with anything which looks like a tag
- Tagifiers now support tagging game and settings holotapes
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Version 1.26.5
- Fixed processing of BSEffectShaderProperty, it should now properly recognize used materials in them.
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Version 1.26.4
- Updated the Collect Assets, fixed some bugs, added support for gobo and decal textures
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Version 1.26.2
- The tagifiers should add default object template entries if missing to weapons, too
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Version 1.26.1
- Fixed an issue where armors with exactly one first person flag would be considered a Pip-Boy
- Updated mteFunctions
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Version 1.26
- Added new tagifier: LWISifier
- Workbench Organizer should add masters silently
- Improved Collect Assets a bit, should be able to pick up more resources
- Fixed some bugs in tagifiers
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Version 1.25
- Improved addRequiredMastersSilent(), tagifiers should no longer fail with "Load order FileID [xx] can not be mapped to file FileID for file"
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Version 1.24
- Collect Assets should now definitely pick up precombined meshes/previs files of affected cells.
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Version 1.22
- Fixed *ifiers being unable to recognize loose mods
- Improved Collect Assets, should be better at figuring out which textures a nif uses.
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Version 1.21
- Horizonifier: Updated for 1.8 (BETA!)
- Added "FROSTifier": generates tags for FROST Simplified Sorting
- Added support for pip-boy misc items
- Some other improvements which I forgot
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Version 1.20
- Added Apply Material Swap.pas
- Improved Collect Assets.pas. Merging with existing BA2 should actually work, also now additional files can be added manually.
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Version 1.19.1
- Fixed bugs in tagifier added in 1.19
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Version 1.19
- Changed something about file selection in the tagifiers which made it not work for some users
- Made most scripts use the latest available override as a base for patch generation
- Made the tagifiers add masters silently
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Version 1.18.2
- Fixed "Too many actual arguments" in AWKCRifier
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Version 1.18.1
- Fixed stupid bug in Collect Assets
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Version 1.18
- Collect Assets should be able to process dialogue sound files, and recognize when a ba2 should be uncompressed. Compression can be just disabled, too
- Using silent master file adding in more files
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Version 1.17
- Fixed a bug in praUtil which could lead to a file being added as a master to itself
- Fixed something in Collect Assets
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Version 1.16
- Fixed a bug in praUtil which sometimes broke Horizonifier (and other scripts)
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Version 1.15
- Horizonifier: Now applies Horzion changes to mod-added workshop-buildable vendor stalls. Should also work on most SimSettlements vendors.
- Collect Assets: can now look into PEX files and include scripts which the current PEX file is extending.
- Collect Assets: will now include previs and precomb files
- Collect Assets: now has a blacklist file: "Collect Assets Blacklist.txt". Files in that list will not be included. By default, contains some vanilla/F4SE pex files, which in 99,99999% of all cases you don't want to include.
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Version 1.14
- Horizonifier: Turret recipes will be modified to require Turret Deployment Parts and tech level perks. Other perk requirements will be removed.
- Apply Material Swap: new script, applies the material swap from the base object to placed references
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Version 1.13
- Horizonifier: added basic support for 1.7 item keywords
- Replace Placed Objects: should now work on overrides and NPCs, too
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Version 1.12
- Horizonifier: updated for Horizon 1.6
- Added "ReplaceNamePart". Basically just search/replace for selected record's names.
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Version 1.11
- Fixed the VIS-G tags for shipments and resources
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Version 1.10
- Changed the name of that one keyword which was renamed in AWKCR
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Version 1.9
- New script: Collect Assets.pas. It should be able to identify which loose files are belong to a specific mod, copy them in a separate folder, and repack it into a new BA2.
- New script: Replace Placed Objects.pas. It can replace placed objects in a mod with other objects. Replacements are configured in the replace-map.txt by putting in lines in the form of <some editor id>=<another editor id>.
- New script: get-formids.pas. It will simply output the selected records with their corresponding formIDs converted to integer
- Various fixes in RecompileScripts and AddNamespaceToFragments
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Version 1.8.2
- WorkbenchOrganizer: switched to the new script added in OWM 1.1, the generated quest should reregister the menus when the patch file was regenerated.
- WorkbenchOrganizer: you might need to either load and save the game without your patch file, or to run "cqf pra_OWMPlugin_foo-esp fixQuest" in the terminal. The actual quest name will differ, look it up in xEdit.
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Version 1.8.1
- Minor bugfix in Horizonifier in regard of adjusting stores.
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Version 1.8
- Added a "VIS-G-Ifier" for VIS-G. I haven't really tested it, but it should work.
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Version 1.7.1
- Blacklisted some SimSettlements scripts in Visifier and Horizonifier
- Misc items with 0 in both value and weight will now be considered Misc, not Valuable in Visifier and Horizonifier.
- The tagging-overrides files now accept entries like "someFormId=" (equals sign and then nothing). This will blacklist the item from Visifier and Horizonifier.
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Version 1.7
- Updated AWKCRifier to AWKCR 5.0
- Removed ExtraBenches, since they have been integrated into AWKCR
- NOTE: HorizonAwkcr has NOT been updated yet.
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Version 1.6.1
- Fixed "Exception in unit praFunctions line 1638: Error in unit 'praTagifier' on line 242 : Type mismatch"
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Version 1.6
- Horizonifier and Visifier will now add one of the vanilla instance naming rules to weapons and armor, if they lack that. This might or might not work correctly...
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Version 1.5
- Added two new scripts to be used in conjunction with Organized Workbench Menu
- Some bugfixes in other scripts.
- REMOVED organized-crafting-menu.esp. This is now a separate mod, see here: https://www.nexusmods.com/fallout4/mods/32588/
The corresponding script has been renamed to Update OWM-Master, and there is now also a script which can create patches for OWM-Master
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Version 1.4
- New script/mod: organized crafting menu. See main description for readme.
- Bugfixes in Horizonifier.
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Version 1.3.5
- Fixed a crash when adding a new master to an existing patch
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Version 1.3.4
- Fixed a stupid bug which prevented some changes to actually be applied
- Horizonifier can now rebalance Water Pumps and Sinks. Powered pumps will require half of the water production on power and generate twice as much happiness. If they don't require dirt, the power is water*0.75. For sinks, clean water is replaced with irradiated water.
- Added back VisExporter. It's now called TagExporter, though.
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Version 1.3.3
- Existing overrides in the target file are now removed and re-created
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Version 1.3.2
- Updated Horizonifier and HorizonAwkcr to Horizon 1.5
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Version 1.3.1
- Fixed the script trying to compile an empty script name
- Scripts on quest aliases will now be compiled as well
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Version 1.3
- Two new scripts: AddNamespaceToFragments and RecompileScripts.
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Version 1.2.3
- New script: HorizonAwkcr. If you have both Horizon and AWKCR, this script can copy some of the horizon recipes to the AWKCR workbenches. This can be used on Z_Horizon.esp itself, as opposed to Horizonifier.
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Version 1.2.2
- New script: AutoDoorifier
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Version 1.2.1
- Fixed a really stupid bug in horizonifier
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Version 1.2
- [Horizonifier] If the same healing effect occurs multiple times within the same ingestible, all instances will be removed
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Version 1.1
- Bugfix in SimSettlementsPreviewer
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- Author's activity
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September 2022
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19 Sep 2022, 9:16AM | Action by: pra
Attribute change
'Description changed.'
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06 Sep 2022, 12:28PM | Action by: pra
Changelog added
'Change log added for version 1.31'
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06 Sep 2022, 12:27PM | Action by: pra
Attribute change
'Description changed.'
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06 Sep 2022, 12:11PM | Action by: pra
Mod image added
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06 Sep 2022, 12:03PM | Action by: pra
File added
'PraScripts [version 1.31]'
August 2022
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21 Aug 2022, 10:16PM | Action by: pra
Changelog added
'Change log added for version 1.30'
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21 Aug 2022, 10:15PM | Action by: pra
File added
'PraScripts [version 1.30]'
July 2022
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30 Jul 2022, 6:34PM | Action by: pra
Changelog added
'Change log added for version 1.29'
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30 Jul 2022, 6:31PM | Action by: pra
File added
'PraScripts [version 1.29]'
June 2021
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20 Jun 2021, 6:56PM | Action by: pra
Changelog added
Change log added for version 1.28
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20 Jun 2021, 6:54PM | Action by: pra
File added
PraScripts [version 1.28]
March 2021
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28 Mar 2021, 9:08PM | Action by: pra
Changelog added
Change log added for version 1.27
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28 Mar 2021, 9:06PM | Action by: pra
File added
PraScripts [version 1.27]
January 2021
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09 Jan 2021, 9:55PM | Action by: pra
Changelog added
Change log added for version 1.26.5
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09 Jan 2021, 9:54PM | Action by: pra
File added
PraScripts [version 1.26.5]
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04 Jan 2021, 4:10PM | Action by: pra
Changelog added
Change log added for version 1.26.4
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04 Jan 2021, 4:08PM | Action by: pra
File added
PraScripts [version 1.26.4]
November 2020
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07 Nov 2020, 4:06PM | Action by: pra
File added
PraScripts [version 1.26.3]
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04 Nov 2020, 8:13PM | Action by: pra
Changelog added
Change log added for version 1.26.2
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04 Nov 2020, 8:12PM | Action by: pra
File added
PraScripts [version 1.26.2]
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- Mod page activity
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May 2025
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14 May 2025, 6:46PM | Action by: PixelHeadMods
Endorsed
'Pra\'s Fo4Edit Scripts - Automatic Patch Generation'
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14 May 2025, 6:46PM | Action by: PixelHeadMods
Tracked
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14 May 2025, 11:42AM | Action by: KennethElliot2015
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14 May 2025, 5:21AM | Action by: LostObserver
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13 May 2025, 1:38AM | Action by: Gandalf7646
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12 May 2025, 12:08PM | Action by: Vneckjumper
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12 May 2025, 5:09AM | Action by: LeonMaori
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11 May 2025, 5:17PM | Action by: MissSmokey20
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11 May 2025, 3:18PM | Action by: urielsc
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09 May 2025, 2:51AM | Action by: ttcyro413
Endorsed
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08 May 2025, 11:52PM | Action by: steveley
Untracked
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08 May 2025, 2:39AM | Action by: humanGludge
Endorsed
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April 2025
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28 Apr 2025, 9:20AM | Action by: candyc
Endorsed
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27 Apr 2025, 10:34AM | Action by: gerz12
Endorsed
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25 Apr 2025, 8:15AM | Action by: Yerving
Endorsed
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14 Apr 2025, 6:16PM | Action by: themarazmo1
Endorsed
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14 Apr 2025, 4:16PM | Action by: GuiXinxa
Endorsed
'Pra\'s Fo4Edit Scripts - Automatic Patch Generation'
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10 Apr 2025, 11:49AM | Action by: al70
Untracked
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08 Apr 2025, 4:46PM | Action by: leaftongue
Endorsed
'Pra\'s Fo4Edit Scripts - Automatic Patch Generation'
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06 Apr 2025, 4:31PM | Action by: rowdy404
Tracked
'Pra\'s Fo4Edit Scripts - Automatic Patch Generation'
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