This page was last updated on 18 March 2025, 1:10AM
Changelogs
Version 2.04
Fixed a compatibility issue with mods that alter external emittance handling in a way that negatively impacts lights
Significant internal cleanup on the bottle models
Adjusted the handling for glass to be two-sided rather than one-sided
Compatible with saves that were using versions 2.00-2.03
Version 2.03
Fixed an issue that prevented the lights from being placed on objects such as tables and counters.
Compatible with saves that were using versions 2.00, 2.01, or 2.02.
Version 2.02
Added a new optional file to disable the shadow pattern on the light and use normal light spread instead.
Added an option to install with loose files rather than BA2 archives.
Fixed an issue with the animation on the glowing fluid to make it show up immediately rather than ten seconds after you load.
Fixed an issue with the models so that the in-menu thumbnail better reflects what you see ingame.
Fixed an issue with the models that caused some hanging bottles to float below ceilings rather than attach to the ceilings. (Existing bottles will remain where they were placed)
Fixed the colors for the fluids in white bottles so that they match the light they are casting.
Merged the existing optional files into the FOMOD.
Renamed the optional files to prevent some mod managers from trying to place them before the main file. This will cause the game to warn you about missing plugins - you can ignore the warning in this case.
Version 2.01
Fixed an issue that caused the lights to stop providing light under some circumstances.
Version 2.00
Rebuilds the mod from the ground up, not compatible with upgrading from 1.00.
Combined various options into a single FOMOD installer.
Upgraded to a light plugin for less impact on load orders.
Fixes the display issues the lights from the bottle lanterns had when using them in the workshop.
Adds several new hanging lantern options.
Version 1.00
Adds colorful variations of the glowing bottle lanterns from Far Harbor.