Fallout 4
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spacefiddle

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spacefiddle

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About this mod

Not another higher base damage mod, but a stacking damage buff / DR debuff that rewards aim and control. Works with any automatic weapon, present or future, vanilla or mod-added, no patches needed. I am a sorcerer.

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Changelogs
‘I disapprove of what you say, but I will defend to the death your right to say it’


immersive lore-friendly balanced official realistic shines your shoes and takes you out dancing overhaul release

[i]This mod makes no vanilla edits and does not alter the Commando perk (compatible with anything that does).


Wanted to try automatic weapons, but don't enjoy dying? or using 37 rounds per kill
Minigun feels sadly lackingCommando and Heavy Weapons remain grey and lonely on your Perks screen?
Not satisfied with simply raising the damage number?

well then
Landing your shots will reward you. Firing wildly will waste ammo.
Lightly armored targets will dissolve. Harder targets can be brought down with sustained fire.

Perforation applies a stacking effect based on the melee Furious legendary, with some changes:

  • You get a stacking damage buff per consecutive hit (more than the melee version)
  • To keep that balanced, it resets the counter after a bunch of hits
  • It also adds a stacking Damage Resistance debuff on the target (Perforation, gettit gettit)
  • Buff / debuff drops quickly if you miss or switch targets
  • 4-5 round bursts are most effective

Oh yeah - and it also applies to the Gatling Laser and the Minigun. Spray'n'Pray away!

Note - I came up with this and put this all together  before Bethesda gave us Splattercannon. Hmmmmmm >.O
my version has cooler mechanics too. so there :P

This means:

  • It takes less ammo to bring something down than a Vanilla automatic.
  • More balanced competition with semi-automatics; viable in Survival
  • Increased crowd control. Effective sustained fire.
  • Instead of me boosting per-shot damage, you control it. stay on target

With Perforation, a few stray rounds are ineffective. Wild fire is ineffective. Short controlled bursts are on even ground with a semi-auto. And overwhelming extreme lead rain, especially from a skilled user, is apocalyptic. as it should be

HAY CAN YOU MAKE A PATCH FOR MY FAVORITE MOD WEAPON

No need. It just works!
The magic invisible weapon mod that makes this all happen is added in the game, when you equip any given automatic weapon for the first time. As long as it remains an automatic (even when you change which automatic receiver you're using), it keeps the mod. This even works on mod weapons that don't have normal attach points.
If you make it a semi-auto then my OMOD is removed and you no longer get the buff (nice try ;P ).
I'm watching you

SOME TECH INFO FOR THE CURIOUS

Quickslot favorite is preserved. If you have more than one of the same base object in inventory, it still works. Item is equipped again. All actions are SILENT. No "removed" or "added" or 47 equip sounds. Legendary weapons stay legendary. The only side effect is: the first time after install you equip a Legendary automatic, there's a 0.5 - 1 second pause while it's scanned and modified and you see it quickly equip twice. This happens only once, per weapon, per game. Normal equip speed after that. As of version 4.0, using IDEK's "NONE" attach point method.

Dark Rituals were performed at midnight to bring you this power.

Credits:
reddit.com/user/tim-timman let me know details about the mod system, specifically an efficient way to add a custom mod, without which I would not have been looking down the path that led to the solution.

IDon'tEvenKnow for pointing me at his source code to look at the NONE trick.

Massive credit also goes to Wenderer for his FOMOD Creation Tool.
This thing is awesome and saves a TON of time getting stuff packed up.

I ALSO MADE DESE TINGS:

Accelerator Sound Fix - Custom Reverb and Quad's Reload Sounds
Gets rid of the Bethesda Bullet Bangs every weapon has outdoors and gave the Plasma Accelerator 9 custom reverb tails from its own firing sounds. Also custom reload effects, and a slight balance tweak. Plus a new optional skin for fun.

Unique Pickman's Blade and Bowie Knife Buff
A unique appearance and new name for Pickman's Blade, instead of the generic Combat Knife, plus buffs Mike Moore's Bowie Knives' damage a bit.

Effective Melee Blocking
Makes blocks actually stop enough damage to keep you alive, and more

Ad Pictoriam - Brotherhood of Steel Apocolyptic Visuals-Only Override
Strips out most of the game changes from Ad Victoriam, existing-save friendly, keeps all the cool new visuals

Useful Assault Masks
Changes the Assault Gas Mask to three varieties of hood/mask color - and gives it stats that make it worth using

Mastermind - Automatron Provisioners using Robotics Expert
Think it's silly needing to be a politition and salesman to program your robots? Now the Robotics Expert perk works too!
Time to build your robot army!

Companion Stealth Distance Fix (No Free Hugs!)
Tired of your companions standing on your head when you stealth? Now with Less Dogmeat Standing on Loot!
Still some. Just much, much less.

Bugfix for Dismissed Companion Endless Babble
A permanent fix for the bug that makes Companions spout all their comments endlessly after you dismiss them.
You know, maybe I like the rain, Preston! Custom interval times available!

Perforation: Better Automatic Weapons
Not a damage number tweak, but a changed mechanic. Preserves balance and ammo, and adds fun.
Did I mention it also affects the Minigun and Gatling Laser

Home Despot - Local and Linked Workshop Component Inventories
Shows the raw component totals from all the junk in your Workshops, local or linked.
Get a Grip on Your Junk

Scarcity: Destructible Power Armor and More
Permanently destroyed PA pieces. Fewer and randomly-charged Fusion Cores. Tougher requirements for repairs.
Less is... less.

FusionGun-VIS: a compatability patch
for the Fusion Gun by Fallout Suite (not me), tagging it like Valdacil's Item Sorting (also not me) using AWKCR (still not me).