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  1. registrator2000
    registrator2000
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    Changelog:

    v1.0f:
    - Fixed an issue where loading a mod that uses HUDFramework above HUDFramework in load order (i.e. ESM mods) would cause other widgets to stop working.
    - Resolved a race condition that could happen if HUDFramework is installed at the same time as a mod using the framework, and the mod attempts to use HUDFramework functionality before it is fully initialized.

    v1.0e:
    - Fixed issue where messages in the string message queue would be sent in reverse order.
    - Fixed issue where messages in the string message queue would not dispatch in menu mode.
    - Widgets are now notified when they are unloaded.

    v1.0d:
    - Fixed an issue whereby if the compass is resized, widgets would appear too large or too small when in Power Armor.
    - Fixed an issue where widgets would not appear when loading a game in Power Armor.
    - Fixed an issue with Eval where if evaluating three or more expressions in quick succession, only the first and last are evaluated.
    - Fixed an issue where SendMessageString was accepting a widget's friendly-name instead of its identifier as the first parameter.
    - Add "data" object to VM root as a general-purpose data store for mods utilizing the Eval function.
    - Add getHUD() function for widgets to obtain a reference to HUDMenu root. (AS3)

    The mod can be updated in-place by installing the new version over the old one. No special update steps are necessary.
  2. registrator2000
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    Mods using HUDFramework:

    HoloTime - HUD Clock Widget by registrator2000
    Companion Status HUD by registrator2000
    Immersive HUD (iHUD) by Gopher
    Survival stats widget by Neanka
    Explosives widget by Neanka
    AmmoTweaks - A Weapon Overhaul by isathar (ammo type and weapon condition widget)
    Ammo count widget by Neanka
    PA stats widget by Neanka
    Wasteland Energy Shields by neotropic
    Power Armor HUD (paHUD) by Gopher
    Buffs panel widget by Neanka
    Vault-Tec Accelerated Focus System (VAFS) by Ashnal (crit meter)
    Transfer Settlements - Shareable Settlement Blueprints by CDante (video)
    Sim Settlements by kinggath
    Vault Time - HUD Clock (Tranquility Lane) by Bwones

    Upcoming mods using HUDFramework to watch out for:

    Gas mask status and visor overlays for Fallout 2287 - Gas Masks of the Wasteland by D1v1ne122, Scrivener07, and team.
  3. EricHuntW
    EricHuntW
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    I have FallUI-HUD and HUD Framework both installed, they are completely compatible for me.
    1. Sadnessinabag
      Sadnessinabag
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      k
    2. darkceron
      darkceron
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      Hey can you share how you make it work? I used the Auto patcher but my FallUI-HUD still not working

      Edit: Nvm I just remove both mod from MO2 then re-download and re-install HUDFramework first then FallUI-HUD second, then problem fix. For those who get problem HUDmenu.swf are not found in FallUI-HUD MCM Layout menu you can try this.
    3. SanityFlippers
      SanityFlippers
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      use NMM ...
    4. RedWidow93
      RedWidow93
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      Are you really telling someone to use Vortex over MO2? I must be dreaming.
    5. runandtown
      runandtown
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      SanityFlippers Its a outdated and even creators won't recommend it. They even hid it NMM
    6. Sunseyki
      Sunseyki
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      @RedWidow93 No they aren't they are saying use NMM which is outdated and shitty. Vortex is perfectly okay to use though, don't gatekeep and throw shade just because someone likes Vortex. That's some reddit s#*!
    7. Craola
      Craola
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      Always funny to see NMM haters,  meanwhile the thing has worked flawless for me for over a decade. Then I see the same infighting over MO2 and Vortex, while simultaneously seeing people struggle with why their new mod managers fail them at times. 

      Anywaaaay. Using NMM, just like OP, have Hudframework and FallUI up and running great. Have been for some time :-)
  4. MaxGiant
    MaxGiant
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    Anytime i want to use holo time or anything else for that matter i get weird messages from hud framework that never stop.
  5. pierrecat82
    pierrecat82
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    CTD with Hudframework and Defui
  6. pierrecat82
    pierrecat82
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    CTD with Hudframework and Defui
  7. Sawbuck69
    Sawbuck69
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    This conflicts with fallui hud when I install it WHAT AM I DOING WRONG?
  8. Vaslorino
    Vaslorino
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    Can someone help me please? I have no idea on how to make this work.
  9. Anqayas
    Anqayas
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    Safe to remove this midgame?
    I realized I have this mod installed even though I no longer use any mod that utilizes it, since I migrated from DEF_UI and other sorting mods to FallUI series. Which doesn't use this mod. So the mod is just standing there... menacingly.
  10. MaximumQuartet
    MaximumQuartet
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    can't use the auto-patcher at all it says I don't have Java when I do can someone help 
    1. nahuelst
      nahuelst
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      = una vez lo haba arreglado pero ahora no me acuerdo como XD
  11. MisterCurious
    MisterCurious
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    Sorry wrong thread. 
  12. RAAMPEAK
    RAAMPEAK
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    i have text saying hudframework int complete

    this is a text notification 

    on my screen at all times