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  1. registrator2000
    registrator2000
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    Changelog:

    v1.0f:
    - Fixed an issue where loading a mod that uses HUDFramework above HUDFramework in load order (i.e. ESM mods) would cause other widgets to stop working.
    - Resolved a race condition that could happen if HUDFramework is installed at the same time as a mod using the framework, and the mod attempts to use HUDFramework functionality before it is fully initialized.

    v1.0e:
    - Fixed issue where messages in the string message queue would be sent in reverse order.
    - Fixed issue where messages in the string message queue would not dispatch in menu mode.
    - Widgets are now notified when they are unloaded.

    v1.0d:
    - Fixed an issue whereby if the compass is resized, widgets would appear too large or too small when in Power Armor.
    - Fixed an issue where widgets would not appear when loading a game in Power Armor.
    - Fixed an issue with Eval where if evaluating three or more expressions in quick succession, only the first and last are evaluated.
    - Fixed an issue where SendMessageString was accepting a widget's friendly-name instead of its identifier as the first parameter.
    - Add "data" object to VM root as a general-purpose data store for mods utilizing the Eval function.
    - Add getHUD() function for widgets to obtain a reference to HUDMenu root. (AS3)

    The mod can be updated in-place by installing the new version over the old one. No special update steps are necessary.
  2. registrator2000
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    Mods using HUDFramework:

    HoloTime - HUD Clock Widget by registrator2000
    Companion Status HUD by registrator2000
    Immersive HUD (iHUD) by Gopher
    Survival stats widget by Neanka
    Explosives widget by Neanka
    AmmoTweaks - A Weapon Overhaul by isathar (ammo type and weapon condition widget)
    Ammo count widget by Neanka
    PA stats widget by Neanka
    Wasteland Energy Shields by neotropic
    Power Armor HUD (paHUD) by Gopher
    Buffs panel widget by Neanka
    Vault-Tec Accelerated Focus System (VAFS) by Ashnal (crit meter)
    Transfer Settlements - Shareable Settlement Blueprints by CDante (video)
    Sim Settlements by kinggath
    Vault Time - HUD Clock (Tranquility Lane) by Bwones

    Upcoming mods using HUDFramework to watch out for:

    Gas mask status and visor overlays for Fallout 2287 - Gas Masks of the Wasteland by D1v1ne122, Scrivener07, and team.
  3. abdulhakeem
    abdulhakeem
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    How do you specify what Aspect Ratio you want when using the AutoPatcher?
  4. villings
    villings
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    Hi there! First of all, please excuse my limited english - I will try to make myself clear enough

    I use DEF_UI + DEF_UI Pipboy Controller Support Tweak (for the missing icons) and usually no sorting mods (but sometimes I do)

    Anyway, when I add HUDFramework to the mix, all the hud settings go back to default and I can't change them -- usually I wouldn't mind, but *I* need that little black box for the dialogue/subtitles, to help me see it better. So I run the little exe to config the hud but nothing happens, I press 1-4 and nothing changes.

    So, is there a setting in the config files (I believe they're .xml files?) that I can change manually to get that little black box again? Thanks and sorry if this been answered before! (I searched for "dialogue" and "subtitle" and found nothing)
    1. villings
      villings
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      anyone?
  5. spacefiddle
    spacefiddle
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    VORTEX USERS WHO USED THE AUTOPATCHER, WHO ARE NOW HAVING ISSUES:

    If you needed to use the patcher, like for a custom 16x10 ratio display, and you use Vortex and/or DEF_UI, and things are Freakin' Weird, look for the following directory:

    [LetterOfDriveVortexWasInstalledOn]:\VortexMods\fallout4\HUDFramework 1.0f-20309-1-0f.1\Interface

    Rename the "HUDmenu.swf" file in here to "HUDmenu.swf.vortex" or "HUDmenu.swf.bak" or "Fred."
    Then take the patched HUDMenu.swf file from your actual game Data\interface folder, which you created by faithfully reading and following the instructions in the HUDFramework readme file, and copy it to this VortexMods directory.
    Then go into Vortex and make sure that HUDFramework is given precedence - which means LOADS AFTER not before - any other files it says it conflicts with, like DEF_UI.

    This is because Vortex cheerfully ignores that patched file you placed in your game directory the way you were supposed to two years ago, and manages everything with more symlinks than a CentOS sysadmin.
    1. Ecuki
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      Hey just came back to fallout 4 after a long break! and had to redo a lot of my mods due to new pc and updates that have come in meantime. Got all my mods working, around 160 mods. Only mod i need to get working now is (Immersive Hud/Ihud) Get a error saying IHud widget not regisret or something like that. and also a message saying HudFramework not ready. Tried to do what you said and a others with no help? Anyone know whats wrong? Really cant get them working!

      - If any info is needed just say and i'll provide as much as i can!
      Kindly Regards Ecuki

      EDIT: Nvm! got it working now after many hours of screwing around! A good old Manual reinstalled worked! Went and deleted every file attached to this mod and installed the mod Again using Vortex! That helped! Guess there were some old files that wasnt completly removed!
    2. Ecuki
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      Nvm! got it working now after many hours of screwing around! A good old Manual reinstalled worked! Went and deleted every file attached to this mod and installed the mod Again using Vortex! That helped! Guess there were some old files that wasnt completly removed!
    3. Ecuki
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      Nvm! got it working now after many hours of screwing around! A good old Manual reinstalled worked! Went and deleted every file attached to this mod and installed the mod Again using Vortex! That helped! Guess there were some old files that wasnt completly removed!
    4. Ecuki
      Ecuki
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      Nvm! got it working now after many hours of screwing around! A good old Manual reinstalled worked! Went and deleted every file attached to this mod and installed the mod Again using Vortex! That helped! Guess there were some old files that wasnt completly removed!
  6. GerhardReinke1
    GerhardReinke1
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    Great mod, but I'm unable to get this working with DEF_UI, and VIS even with the patch and autopatcher. I'm using Mod Organizer 2. Edit: I had to use the autopatcher on the HUDMENU.swf on C:\Users\USERNAME\AppData\Local\ModOrganizer\Fallout 4 MO2\mods\DEF_UI\interface, not on the one I put in the root game folder.
    1. spacefiddle
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      I strongly suspect Vortex is now causing similar issues.
  7. IWarriors
    IWarriors
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    Hello

    I'm getting the error "HUDFramework Generic Update"

    I'm only using HUDFramework and Immersive HUD, am not using DEF_UI.

    Any idea how to resolve this please?

     
    Fixed it.
     
    Conflicting mod called Vault Girl Mod F4 - Alpha and possibel Dot Crosshair was conflicting.
    1. xheox
      xheox
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      I remember there's a patch in vault girl mod back when it was in BETA, didnt see it now, maybe it can be solve with the auto patcher ?
  8. FSBDavy
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    TO THOSE WITH ISSUES:

    Download the autopatcher.
    ****Unzip it, copy all the contents into your (active) HUDMenu.swf directory.****
    If you don't know, search for it on your Fallout drive.
    Do NOT run this through MO (or any mod manager), do it manually!

    EG:\mods\DEF_UIfe\interface

    Run autopatch.cmd. After it finishes, rename your HUDMenu.swf to something (I just select it, ctrl-c then ctrl-v).

    Now rename HUDMenu_patched.swf to HUDMenu.swf.
    1. Acleacius
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      Fixed! Thanks, Kudos given to FSBDavy!
      Specifically fixed the HudFrameworkIGenericUpdate notifications and Quickload issue of ctd. Any time I tried to use Quicksave, then Quickload it caused a ctd.

      The only part of FSBDavy's instructions I would fine tune...unzipping gives you a folder and if you put the folder in the interface directory it won't work. So put the contents of the folder into \ DEF_UI\interface. I.e. bin and hudframwork folders, plus autopatch.cmd and AutoPatcher.jar.
    2. FSBDavy
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      Very glad it worked for you. Good point re folder; edited post accordingly.
    3. Nikki92
      Nikki92
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      Thanks so much for this fix FBSDavy. Trying to solve this problem was driving me nuts , was afraid I'd have to lose all my HUD-based mods. Game wouldn't be nearly as fun without them. Really appreciate it :)
  9. ChristyPhilip
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    f*** It. I don't need any of these. Most of the highly endorsed and downloaded mods are now abandoned. Gonna uninstall iHUD and this.
  10. pierre1096
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    Does anyone else has the problem that all HUDFramework based mods (workout through the fallout, Sim Settlement) vanish, once you leave a settlement? Always have to reload my save, because all HUD elements disappear.
    1. xndrive
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      same here
  11. User_53154496
    User_53154496
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    With this mod installed, the compass remains on the screen when bringing up the Pip-Boy and overlaps the hotkey list at the bottom of the screen. If you bring up the Perk Chart the compass goes away until you exit the Pip-Boy, but the problem repeats every time you bring the Pip-Boy up again. This started a few FO4 updates ago.

    Since it seems to have been caused by a FO4 update, I extracted the HUDMenu.swf from the interface BA2 and ran it through the autopatcher. This still exhibits the problem. If I use the un-patched HUDMenu.swf the problem goes away, but of course that doesn't work with this mod.

    Is there any fix for this? Alternatively, are there any good HUD/compass mods that make this problem go away?
    1. Graybutt
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      I'm also having this problem
  12. phrozac
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    I'm getting a constant HudFrameworkIGenericUpdate notifications. The only way to make it go away is to disable iHud...I'm doing something wrong.
    1. Anarchy80
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      Also getting this. Did you find a fix?
    2. Anarchy80
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      Ignore the double post
    3. saurusmaximus
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      Go into the files, d/l the Autopatcher, and run it on the HUDMenu.swf file, located in the Data/Interface folder. That cleared it up for me.
    4. ProjectGSX
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      Autopatch didnt help me. Any other ideas?
    5. Demonlord091
      Demonlord091
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      I'm having the same problem. Didn't start until tonight. I'll try the patcher.

      Tried the DEF_UI patch since I don't have Java. Didn't work. Still spamming the UI with "General Updates".
    6. MizoreBeAmazing47
      MizoreBeAmazing47
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      Having the same problem myself. Anyone know a fix?
    7. Gothpunk4Christ
      Gothpunk4Christ
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      Seems to be an issue with one of the recent updates with the game and other UI mods, running the autopatcher always resolved this for me, but not after running a few updates on things to get it to the latest patch as of today. Something extra got changed or tweaked somewhere and that went unnoticed. I suspect it was with the DEF_UI going to version 1.5.1. Rolling back to 1.5 on DEF_UI didn't help.

      I am not OK hiding all of my hud messages as a fix. Mod needs to be updated or the real problem needs to become apparent.
      rename HUDMenu_patched.swf to HUDMenu.swf

      Whoops.
    8. xeke
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      On my post, asking about whether this mod will support VR sometime soon, Closeded offered the following advice concerning the unwanted notifications:

      "14 March 2019, 3:24AM If you don't mind missing out on all notification messages, you can change bShowHUDMessages to 0 in the ini. "

      Maybe that will help you?
    9. DarkDominion
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      I keep posting this message from the mod author
      HudFrameworkIGenericUpdate notifications: That means that HUDMenu.swf didn't make its way into your Data\Interface folder! Make sure that all the files in the archive go into your Data folder, and that nothing is overwriting HUDMenu.swf (perhaps DEF_UI, or another interface mod.) You can use the auto-patcher to automatically inject HUDFramework into any existing HUDMenu.swf if you have another mod that already replaces it.
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