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  1. registrator2000
    registrator2000
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    Changelog:

    v1.0f:
    - Fixed an issue where loading a mod that uses HUDFramework above HUDFramework in load order (i.e. ESM mods) would cause other widgets to stop working.
    - Resolved a race condition that could happen if HUDFramework is installed at the same time as a mod using the framework, and the mod attempts to use HUDFramework functionality before it is fully initialized.

    v1.0e:
    - Fixed issue where messages in the string message queue would be sent in reverse order.
    - Fixed issue where messages in the string message queue would not dispatch in menu mode.
    - Widgets are now notified when they are unloaded.

    v1.0d:
    - Fixed an issue whereby if the compass is resized, widgets would appear too large or too small when in Power Armor.
    - Fixed an issue where widgets would not appear when loading a game in Power Armor.
    - Fixed an issue with Eval where if evaluating three or more expressions in quick succession, only the first and last are evaluated.
    - Fixed an issue where SendMessageString was accepting a widget's friendly-name instead of its identifier as the first parameter.
    - Add "data" object to VM root as a general-purpose data store for mods utilizing the Eval function.
    - Add getHUD() function for widgets to obtain a reference to HUDMenu root. (AS3)

    The mod can be updated in-place by installing the new version over the old one. No special update steps are necessary.
  2. registrator2000
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    Mods using HUDFramework:

    HoloTime - HUD Clock Widget by registrator2000
    Companion Status HUD by registrator2000
    Immersive HUD (iHUD) by Gopher
    Survival stats widget by Neanka
    Explosives widget by Neanka
    AmmoTweaks - A Weapon Overhaul by isathar (ammo type and weapon condition widget)
    Ammo count widget by Neanka
    PA stats widget by Neanka
    Wasteland Energy Shields by neotropic
    Power Armor HUD (paHUD) by Gopher
    Buffs panel widget by Neanka
    Vault-Tec Accelerated Focus System (VAFS) by Ashnal (crit meter)
    Transfer Settlements - Shareable Settlement Blueprints by CDante (video)
    Sim Settlements by kinggath
    Vault Time - HUD Clock (Tranquility Lane) by Bwones

    Upcoming mods using HUDFramework to watch out for:

    Gas mask status and visor overlays for Fallout 2287 - Gas Masks of the Wasteland by D1v1ne122, Scrivener07, and team.
  3. GerhardReinke1
    GerhardReinke1
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    Great mod, but I'm unable to get this working with DEF_UI and VIS even with the patches. It works great on my older game versions.
  4. pierre1096
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    Does anyone else has the problem that all HUDFramework based mods (workout through the fallout, Sim Settlement) vanish, once you leave a settlement? Always have to reload my save, because all HUD elements disappear.
  5. phrozac
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    I'm getting a constant HudFrameworkIGenericUpdate notifications. The only way to make it go away is to disable iHud...I'm doing something wrong.
    1. Anarchy80
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      Also getting this. Did you find a fix?
    2. Anarchy80
      Anarchy80
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      Ignore the double post
    3. saurusmaximus
      saurusmaximus
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      Go into the files, d/l the Autopatcher, and run it on the HUDMenu.swf file, located in the Data/Interface folder. That cleared it up for me.
    4. ProjectGSX
      ProjectGSX
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      Autopatch didnt help me. Any other ideas?
    5. Demonlord091
      Demonlord091
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      I'm having the same problem. Didn't start until tonight. I'll try the patcher.

      Tried the DEF_UI patch since I don't have Java. Didn't work. Still spamming the UI with "General Updates".
    6. MizoreBeAmazing47
      MizoreBeAmazing47
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      Having the same problem myself. Anyone know a fix?
    7. Gothpunk4Christ
      Gothpunk4Christ
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      Seems to be an issue with one of the recent updates with the game and other UI mods, running the autopatcher always resolved this for me, but not after running a few updates on things to get it to the latest patch as of today. Something extra got changed or tweaked somewhere and that went unnoticed. I suspect it was with the DEF_UI going to version 1.5.1. Rolling back to 1.5 on DEF_UI didn't help.

      I am not OK hiding all of my hud messages as a fix. Mod needs to be updated or the real problem needs to become apparent.
      rename HUDMenu_patched.swf to HUDMenu.swf

      Whoops.
    8. xeke
      xeke
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      On my post, asking about whether this mod will support VR sometime soon, Closeded offered the following advice concerning the unwanted notifications:

      "14 March 2019, 3:24AM If you don't mind missing out on all notification messages, you can change bShowHUDMessages to 0 in the ini. "

      Maybe that will help you?
    9. DarkDominion
      DarkDominion
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      I keep posting this message from the mod author
      HudFrameworkIGenericUpdate notifications: That means that HUDMenu.swf didn't make its way into your Data\Interface folder! Make sure that all the files in the archive go into your Data folder, and that nothing is overwriting HUDMenu.swf (perhaps DEF_UI, or another interface mod.) You can use the auto-patcher to automatically inject HUDFramework into any existing HUDMenu.swf if you have another mod that already replaces it.
  6. Elh123
    Elh123
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    when update?
    1. DarkDominion
      DarkDominion
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      why update?
  7. FSBDavy
    FSBDavy
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    TO THOSE WITH ISSUES:

    Download the autopatcher.
    ****Unzip it, copy all the contents into your (active) HUDMenu.swf directory.****
    If you don't know, search for it on your Fallout drive.

    EG:\mods\DEF_UIfe\interface

    Run autopatch.cmd. After it finishes, rename your HUDMenu.swf to something (I just select it, ctrl-c then ctrl-v).

    Now rename HUDMenu_patched.swf to HUDMenu.swf.
    1. Acleacius
      Acleacius
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      Fixed! Thanks, Kudos given to FSBDavy!
      Specifically fixed the HudFrameworkIGenericUpdate notifications and Quickload issue of ctd. Any time I tried to use Quicksave, then Quickload it caused a ctd.

      The only part of FSBDavy's instructions I would fine tune...unzipping gives you a folder and if you put the folder in the interface directory it won't work. So put the contents of the folder into \ DEF_UI\interface. I.e. bin and hudframwork folders, plus autopatch.cmd and AutoPatcher.jar.
    2. FSBDavy
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      Very glad it worked for you. Good point re folder; edited post accordingly.
  8. copercilex
    copercilex
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    wrong place,pls delete
  9. xeke
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    I don't suppose there has been any movement on getting HudFramework to work in VR? Or, did I miss something? The latest version still seems to just post data on the hud. Love this mod. I would like to have it in VR, if that's possible.
    1. TEScelt
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      If anyone finds a way to get his mod to stop posting GenericUpdate spam in VR, please remember to come back here and tell everyone how you did it.

      There's a crazy interaction between this mod, Sim Settlements, and VAFS. If Sim Settlements is installed, VAFS won't work unless this mod is ALSO installed (crazy, right?). I don't need this mod to do anything other than keep VAFS happy, so if someone could figure out how just make this mod shut up while still being installed then that would be great.

    2. Closeded
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      If you don't mind missing out on all notification messages, you can change bShowHUDMessages to 0 in the ini.
  10. keplerk
    keplerk
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    Looks like this mod its dead ?
  11. JasonTodd1976
    JasonTodd1976
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    OK All, I know I am missing something simple, but here goes. I installed HudFramework, Transfer Settlements and one blueprint and now I have in a large green box "Make config XML with config app please run HudMenuSet.exe from DataInterface Folder" Only I cant find that exe or folder mentioned. I realize its probably a simple fix but I do need some help.
    Thanks Guys
    1. MAEDOOSA
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      I am having this problem, too. I was wondering if you found a fix for it
    2. EvilOssie
      EvilOssie
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      Data/interface/HudMenuSet.exe isn't there?
    3. MAEDOOSA
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      What do I do with it?
    4. EvilOssie
      EvilOssie
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      Not entirely sure; normally, running the .exe allows one to reconfig the UI layout. Based on the OP's description of the error message, it kinda sounds like it needs to run at least once to set up an .xml doc for I dunno what (not at ALL familiar with Transfer Settlements), but that's really only a semi-educated guess. My question was simply whether the .exe was where it should be.
    5. MAEDOOSA
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      and is it supposed to be in the fallout 4 folder? It is there but I dont know what to do when I click on the folder? I had this problem before, but do not remember how i fixed it, dont mean to sound stupid.
    6. MAEDOOSA
      MAEDOOSA
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      I am not even running Transfer settlements, I started a new game and that big bos popped up and will not go away. Big box saying: MAKE CONFIG XML WITH CONFIG APP PLEASE RUN HUDMENUSET.EXE FROM DATA INTERFACE FOLDER
    7. EvilOssie
      EvilOssie
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      and is it supposed to be in the fallout 4 folder?

      Mine is in the path I laid out earlier...Fallout 4/data/interface/ ** here **. Have you tried running it to see if it produces any message about an .xml doc being generated?

    8. NightLuna
      NightLuna
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      any solution since i just updated my game and cant get it down.
      Also I do not have any hudmenuset.exe file anywhere in my fallout 4 folder.
    9. Reavenant
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      Open the file here: Fallout 4\Data\Interface\HUDMenuSet.exe
      Once open use CTRL+ S to save configuration in Fallout 4\Data\Interface\DEF_CONF and over there choose a file called DEF_HUD.xml and save or overwrite it
    10. Biddu
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      The only files I have in that folder are.....
      HUDMenu.swf
      HUDMenu.swf.vortex_backup
      TS_ProgressBar.swf
      TS_ProgressBar.swf.vortex_backup

      There are no exe files whatsoever so please help instead of pointing us to a file we know does not exist, or have we installed the mod incorrectly.
    11. TheStrike1k0
      TheStrike1k0
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      I'm fairly certain that both HudMenuSet.exe belongs to DEF_Hud / DEF_UI

      Now, how you guys are getting errors related to DEF_Hud from HudFramework.... ????
    12. darkloner
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      You are right, I think this problem should come from DEF instead of HUDFRAMEWORK?
  12. chattdls99
    chattdls99
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    I am trying to get back involved in Fallout.
    Reinstalled game, deleted all files, reinstalled all files required but when in the game I get a "FS$E not loaded or wrong version." NO errors when loading game like I was getting at first. I am using the new mod manager (Vortex). Deleted files reinstalled, launching using the FS4E script loader. I am at a lost right now.
    1. saurusmaximus
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      You need to go to the F4SE page and d/l the newest version.
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