Adds hundreds of map markers for previously unmarked Interiors, Points of Interest, Places to Sleep, Things to See. Modules for Commonwealth, Far Harbor, and Nuka-World. Each with their own Holotape to adjust settings in-game.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
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Fixed oddly formatted Help text for Marker Types description.
Cleaned dirty edits from all modules.
Fixed missing World Height Data.
Fixed missing World Default Level Data.
Conformed Nuka-World messages to match.
FO4Edit still doesn't understand some of my Terminal code (am I the only one ever to use an image file for a holotape response message?)
Updated FoMod Installer.
Version 4.2
Release for Nexus.
Fixed some typo's.
Added some markers.
Updated FoMod Installer.
Version 4.0
Never uploaded to Nexus.
Complete rebuild of the entire mod from scratch.
Holotape can place markers. 50 in Commonwealth and 20 in each DLC area.
Holotape can enable/disable groups of markers.
Holotape can adjust visibility settings in-game.
Holotape can adjust XP for discovering new locations.
Holotape can Teleport to special places and custom markers.
Holotape can rename itself for Sorting UI mods.
Craftable Holotapes.
Added a ton of new markers.
Rebuilt own markers of already in-game by Bethesda but disabled markers.
Unique name for every House, Shack, and Campsite.
Consistent marker types for places you can sleep versus ruins.
Split Far Harbor Holotape into the now separate Far Harbor module.
Added Cartography functionality to Far Harbor Holotape.
Fixed Nuka-World module to be CMM 4.0 compatible.
Added Nuka-World Holotape with all Cartography functionality.
Version 3.0
Was never uploaded to Nexus.
Fixed Map Marker Sizes.
Added Nuka-World Module.
Updated Holotape.
Updated FoMod.
Version 2.5
Updated Pip-Boy Map Page to use Game v1.7.9 Source Files.
Added TMM : Tiny Map Markers to ALL Palettes.
Updated FoMod Installer.
Version 2.3
Updated Pip-Boy Map Page to use Game v1.6.3 Source.
Added Rainbow color Palette.
Added Pretty Pink color Palette.
Squished FoMod Installation Bugs.
Rebuilt FoMod Installer.
Version 2.0
Added a Holotape to place custom markers (30 Commonwealth, 10 Far Harbor)
Revamped Map Resolution support to 2k+4k and 6k+8k.
Revamped Small Map Markers.
Small Map Markers now keeps Quest and Player Arrow standard size.
Fixed Small Map Markers large resolution (6k-8k).
Introduced Color Palettes, including Fallout, Blue Wave, Pastel, and Midnight.
Fixed marker inconsistencies.
Added a ton of Points of Interest to the Commonwealth.
Added Packages, everything in one ESP files.
Rebuilt entire FoMod Installer from scratch (it's becoming a beast!)
Version 1.1
Added Far Harbor POI's.
Added Far Harbor POI's + Markers Visible.
Updated FOMOD Installer.
Version 1.0
Added Colorized Markers option.
Added Small Marker without Adjustments option.
Added Pip-Boy Disable FX to Enable Colors.
Fixed a few misspelled words.
Removed a couple redundant markers.
Removed a couple non-modified flagged markers.
Cleaned up all .esp files.
Updated FOMOD Installer.
Version 0.9
Added Small Map Markers, options for 2k, 4k, and 8k Map Resolutions.
Added more Points of Interest (Complete unless I find more).
Added a couple more Interior markers for alternate entrances.
Fixed misnamed Minuteman Outpost.
Updated FOMOD Installer, fixed version error.
Version 0.8
Added Points of Interest (WIP) to FOMOD Installer.
Moved Root Cellar out of Sanctuary Cell to prevent Cell Reset Bug.
Fixed a few Marker Positions that were too high.
Adds hundreds of new map markers to your in-game map. Don't miss anything, see it all!
Special Note. I just want to say a huge Thank You to everyone that has supported me. It's due to the encouraging messages and support that my mods are even here on Nexus again. And to those that gave me hate, I'm sorry your life is so miserable you have to put down others to build yourself up. Thanks! Peace, Love, and Kindness. Feyawen.
Commonwealth
329 New Markers
50 Custom Markers
Far Harbor
78 New Markers
20 Custom Markers
Nuka-World
40 New Markers
20 Custom Markers
In-Game Holotape Allows:
Place a Custom Marker at your Location
Toggle Groups of Markers On and Off
Set Markers as Known or Discovered
Teleport to a Custom Marker
Teleport to Special Faction HQ Locations
Teleport to M.I.L.A. Location
Adjust how much XP you receive when a location is Discovered
Set the name of the Holotape to work with most Sorting UI Mods
FAQ: Q: How does the Teleportation work? A: Teleportation bypasses the in-game Fast Travel using a MoveTo function. This means it can be used in Survival. If you feel this is cheating, don't use this feature.
Q: Why is this place named that? A: Most locations do not have specific names. I tried to come up with unique names for everything (so that you don't have 20 "house" markers). To get the name, I simply looked around the Environment, Terminals, Notes, and any other clues to help. So a house near a road will be "Roadside House", a house next to water will be "Lakeside House", and so on.
Q: What happened to <insert previous feature here>? A: I have decided to break down all my mods. Partially due to the way Bethesda.Net handles mods.
Q: What will happen to Small Map Markers and Color Palettes? A: Small Map Markers is getting a fresh new update. But it is a work in progress and will likely lose some features. Every time Bethesda releases an update, SMM and Color Palettes have to be redone again using the new source files.
Q: After I Installed CMM I get lots of Crash to Desktop, Why? A: You are using a UI mod that is out of date. CMM uses the latest Bethesda source files for it's markers. Some UI mods have not updated their source code in a long time. What happens is, an out-dated UI will not be able to show one of the new Marker Icons from the new source. When that happens, instant CTD. This is the same bug that plauged Def_UI when the Mechanists Lair marker was added and the Def_UI source was out of date. Every time you'd get close enough for the Mechanists Lair to appear on your Compass, instant CTD. As far as I am aware, Def_UI has since been updated to work with Nuka-World, I can not confirm any other UI mods.
Q: What Happened? A: I had the Modding Soul sucked out of me. I still haven't found it, but thanks to the support, messages, and donations, I feel like I can struggle through and release what I have. I am checking all my mods to make sure they work with the latest game version. All my mods are likely to come back, albeit slowly.