Soft requirement. Designed to be used alongside it, but not a master so could work with other mods that change the default Pip-Boy forms. Make sure to load my plugin *after* Pip-Boy Flashlight to guarantee the override.
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
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DOOMBASED for listening to my crap.
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- Pip-Boy 3000 light beam will now match the color of whatever you set in Fallout 4's options. - Pip-Boy 3000 screen glow has been added. - Pip-Boy 3000 lens flare color is now dependent on the color mentioned above. - Pip-Boy 3000 max light increased. You can control how bright/dim you want in Fallout 4's options. - Default Power Armor lamp brightness has been increased to prevent the new Pip light from being brighter. - Default Power Armor lamp color is now less yellow. - Power Armor lamps are now volumetric. - All light FOVs slightly decreased. - A few textures tweaked and resized. - Various changes to make this compatible with Tactical Flashlights.
* Increased shadow draw distance.
Version 4.9.3
- Increased FOV for all lights. - Light now emits from the actual pipboy. - Pip-Boy light is now volumetric. - Lens flares added to Pip-Boy (warm white), and Power Armor (cool white). - The magnitude of Power Armor lights is greater than their Pip-Boy counterparts. - New optional 1st person light mesh. - Many more beams prefixed/renamed for grouping. - New and edited textures. - Added back a handful of old, redesigned lights.
Version 4.8
- Increased ambient light levels. - Blue/green colored beams have increased saturation. - Lights of similar style are now grouped together under specific brands. - Replaced a handful of textures.
Version 4.7.1
- Gradient spill banding fixed for all medium and small radius flashlight textures. - Tweaked: Acid Drop, Acebeam T25, Dorcy Luxeon, Polaris, Arcturus, Olight M2X, Olight S30, ITP C7, Fenix E20, Klarus MiX6, Maglite Solitaire, Mind's Eye, Nave Plate, Tunguska, Torchlite Shooter, LED Lenser P17, Geforce 199, Maglite 300L, Crelant V31A. - Remade: Broken Lens, Olight S30. - New beams: Fenix LD75, Tyrell N6, Tyrell VKm, Klarus MiX7.
* Minor adjustments to spill luminosity of small beams. The smallest and brightest beams now spill slightly more light. * Added: Tyrell RCHL.
Version 4.6
- Fixed 2 broken XML entries. - Recalibrated everything inside Super Duper Mart @ night. - Completely remade a handful of beams. - Added: Fenix E25, Service Light.
Version 4.5
- White levels and hotspot size have been reduced across the board. - Light spills now take on the color of the beam. - Installer texture options rearranged in ABC order. - Tweaked everything. - Removed: I forgot... Anything that was too similar to existing (better) beams was removed to make room. - Added: Worn Floodlight, AK-85, Tel Aviv, Olight S30.
- All beams now spill ambient light onto their surroundings to simulate light scattering. - Added 10 new animations for running with a pistol out. - New beam: Overseer V101.
Version 4.2.2
- Added 11 additional 3rd person animations for running with gun out. - Removed Biosphere, unused animation directories. - Moved light source slightly so certain vanilla headwear doesn't clip. - New beams: Orbiis, Defile.
Version 4.0.1
- Mesh tweaks* - Optional 3rd person animations. - New set of sounds. - Many tweaked beams. - New beams: Deus Avertat, Ferromagnetic, Convoy L5, Miasma, Silver Shroud, Polaris, Arcturus, EDC LE, LED Lenser P5.2.
Version 3.4.2
- Fixed a couple filepaths in XML. - Rearranged beam order. - Removed: Penetrator 630. - Tweaked: Everything. - New beams: Atomos, El Cheapo mk. 2, El Cheapo mk. 3, Minimag, PALight Survival, Moonshield, Tunguska Afterglow, Hex Omega, Atomic Drop, G-Force 199, GG-3883, Lunar Strain.
Version 3.3
- Rotated 3rd person light source so it casts more light near crosshair when using iron sights. - Fixed Maglite 25LT "square" issue. - Removed Dirty Foglight. - Tweaked: Aevum, Biosphere, C7, E01, E20, M2X, Penetrator 630, Nucleus, Cosmogenesis. - New beams: Coast HP17, Maglite 2D, Maglite 3D, Lenser P17, December Flower, Dorcy Luxeon, Nitecore SRT7.
Version 3.2
- All gobos have been re-compressed using a different method to get rid of the edge artifacts. - Fixed issue with installer not installing certain power armor lamps. - Tweaked: Nucleus, Swiss Army Deluxe, Spotlight, Starlite 128L, CFL Vortex, Cyclonus. - New beams: Jericho, JETBeam Jet-3M, Fenix E01, Lenser T7 (old T7 renamed to P71 Interceptor), Singularity, Aevum, Main Sequence, Biosphere, Häxprocess, Eye of Odin.
Version 3.1
- New beam: Firefly - Reformated installer - Moved 3rd person light source down significantly
Version 3.0
- New beam: Acid Drop - Tweaked: solitaire, m2x, nucleus, the glow, chernobyl, xr-e, sevastopol - Pip-Boy flashlight and Power Armor lamps have been split. You can now mix and match beam styles giving you over 100,000 possible combinations!
- While in 3rd person, weapon no longer casts shadow - New beams: Swiss Army, Cyclonus, Mind's Eye - Tweaked Focused LED
Version 2.0
- Switching from 1st to 3rd person no longer requires the player to turn off/on their light. - Opening your Pip-Boy in 3rd person no longer turns off your light. - Using a scope while in 3rd person no longer causes your beam to disappear. - While in 3rd person, your beam will now follow your aim.
Version 1.11
- New model (Foglight) - Big beams have larger radius - Added blur effect to "Soaked Floodlight" - Finished remaining lore friendly descriptions - Modified the light curve of most lights to increase contrast between light and dark areas - Most beams now "bleed" light outside their boundaries
Version 1.2
- New beams: Vintage Maglite, Broken Lens, Sevastopol, HELIOS One, Bullseye - Tweaks to: Solitaire, Focused LED, BT40, - New flashlight sounds
Version 1.1
- 6 new beams - New lore friendly descriptions - Tweaks to most beams - Previews resized
Version 1.04
Tweaked - Nightmaster V2
Modified XML to reflect changes
Fixed - duplicate maglite model
Version 1.03
Slight adjustments to Solitaire and BT40 beam profiles
Updated XML to show correct version number
Eliminated most light cast on weapons.
Version 1.02
Reduced radius' of all beam profiles to mitigate light being cast on the tip of long gun models.
The default Pip-Boy light, that has been in use since FO3, is an archaic tool. It emits a glow in all directions, including straight through your character. Similar games like S.T.A.L.K.E.R. and Metro 2033 use an actual flashlight beam. It really helps elevate the atmosphere, not only because it's more realistic, but also because your vision cone is limited, creating more suspenseful gameplay.
Your Pip-Boy 3000 will now project all of its light forward, illuminating only what's directly in front of you.
Watch your back out there, wastelander...
Auto Install: Click the download with NMM button and activate. * If you are starting a new game with version 5.0.2 or older, be aware that the light will not function until you unlock the Vault 111 door! *
Manual Install... I don't recommend manually installing this mod unless you are fairly confident in your modding and computer literacy skills. Issues will be hard to troubleshoot if you use this method, and uninstalling may be a painful process...
Unpackage the .rar file. Inside should be several numbered folders. The directory "fomod\images" contains all the preview images and their associated texture names.
Open "00-Core". Inside are 2 folders, "HeadEmit" and "PipboyEmit", that control the position of the 3rd person light source. Place the contents of one of these folders into your data directory.
Open "00-Textures". The contents of each folder is subdivided into "pip" (pipboy) and "pa" (power armor). Place the contents of either of these folders into your data directory.
Folders "01-20" are distance settings. Only choose one and place the contents into your data directory.
Activate Pip-Boy Flashlight.esp
Optional:
If you want to use alternate 3rd person animations, place the contents of "00-Optional\3rdAnimations" into your data directory.
If you want to use optional sound effects, open the "00-Optional\Sounds" folder. Inside is 2 directories labeled "Single" and "Double", in reference to the click sound they make. Place the contents of one of these directories into your data folder.
If you want to offset the 1st person light source for more prominent shadows, place the contents of "00-Optional\1stLightMesh" into your data directory.
Manual Uninstall...
The following files must be removed from your game directory:
Edits all cell lighting data and templates to make ambient light and fog brightness inside all interiors 60% darker, without touching any directional light sources, keeping lighting 100% true-to-vanilla, except those dark corners and unlit areas.
I find the vanilla exploration tracks a little... plain. I've always loved STALKER's music for it's incredibly creepy atmosphere. It fits right in with the Fallout universe. I change my music often, but I always come back to this.