Having to constantly scroll in and out of menus is such a pain in the ass it makes me hate settlement building TBH. But not having the extensions makes it shitty too so I can't win lol.
Can you please patch for this? I can't seem to get unbroken windows no matter what I do and I think it's because this is overwriting it. https://www.nexusmods.com/fallout4/mods/18882
Wooo, just passed its 8th year anniversary, woop woop! \o/
LOOOVED this mod! Lots of awesome additional pieces, but my fav about this mod is the ability to stack particular items on top of each other (specially the floor pieces!)! This mod was hella essential for any builder aficionado back when it released, and even more so in 2024 for the Next-Gen Update ! ♥
Still working as advertised, with the Next-Gen Update, woohoo! \o/
Once again, THANK YOU for this hella amazing and essential mod, Ethreon! And THANK YOU for all the time and work you put into all your awesome mods, and their service over the years! Still appreciating ya! \o/ ♥
I have no icons when I install this mod. The only two mods I have installed, are vanilla extensions and master plan. On a brand new save too. I can't see the icons nor can I build anything. Help?
Is anyone else having a bug where the moveable glass window panes under the "Doors" category glow orange?
To be more specific, the effected items are ShackWindowPanel02 and ShackWindowPanel04, which both appear to reference Materials\Shared\GlassTile01.BGEM at the problem location when viewed in nifskope.
Edit: Was able to replace the line with the texture used in greenhouse doors and this worked. If you don't want it to have a broken texture you'll need to edit the UV Map in nifskope. Take the default one and rotate it 90, scale it .40, and then shove it in the upper right hand corner of the texture map for a nice unbroken texture.
It is crashing my game when have opened a workshop menu for too long in Sanctuary (maybe other settlements as well, but just had a lot of scrapping to do here). Disabled this mod and "The Master Plan" fixed the issue. Other settlements mods are: SS2 - Extended Sanappable Junk Fences Fast Target travel fix SS2 workshop HUD override Place everywhere HUDframework Workshopframework
From what Ive seen Sim Settlements basically does not play well with ANY other mods that affect settlements. Also if you have better settlers remove that as well, that one is broken beyond belief.
SS goes really well with new workshop item mods; in fact it encourages you to mix and match. The random dig at Better Settlers is also unwarranted, it's still one of the best settler variation mods.
What might actually help the OP is (1) checking there are no other mods breaking workshop scripts - non-settlement mods can do this - and (2) dealing with script lag by upping fps and using the Script Memory Expander
I know that no one are probably reading these comments anymore. But I'm having an issue with this pack removing some vanilla items. I'm using this mod with Workshop Rearranged and the WR patch fomod. I have tried a bunch of fixes and it seems non of them work. I have even tried the official patch by Ethreon on the MP page. Any help would be appreciated.
I have used this mod in the past but it has worked before.
1773 comments
fix bugs - mandatory
fix fence meshes - possibly
more concrete wall pieces - possibly
new barn/vault sets - possibly
new plants - possibly.
You can suggest items and changes, and if your suggestion is good, it will be integrated in.
Other, who knows what when I get there. As usual, no ETA. I got a bunch of mods I need to update.
https://www.nexusmods.com/fallout4/mods/18882
LOOOVED this mod! Lots of awesome additional pieces, but my fav about this mod is the ability to stack particular items on top of each other (specially the floor pieces!)! This mod was hella essential for any builder aficionado back when it released, and even more so in 2024 for the Next-Gen Update ! ♥
Still working as advertised, with the Next-Gen Update, woohoo! \o/
Once again, THANK YOU for this hella amazing and essential mod, Ethreon! And THANK YOU for all the time and work you put into all your awesome mods, and their service over the years! Still appreciating ya! \o/ ♥
To be more specific, the effected items are ShackWindowPanel02 and ShackWindowPanel04, which both appear to reference
Materials\Shared\GlassTile01.BGEM at the problem location when viewed in nifskope.
Edit: Was able to replace the line with the texture used in greenhouse doors and this worked. If you don't want it to have a broken texture you'll need to edit the UV Map in nifskope. Take the default one and rotate it 90, scale it .40, and then shove it in the upper right hand corner of the texture map for a nice unbroken texture.
SS2 - Extended
Sanappable Junk Fences
Fast Target travel fix
SS2 workshop HUD override
Place everywhere
HUDframework
Workshopframework
Also if you have better settlers remove that as well, that one is broken beyond belief.
What might actually help the OP is (1) checking there are no other mods breaking workshop scripts - non-settlement mods can do this - and (2) dealing with script lag by upping fps and using the Script Memory Expander
I have used this mod in the past but it has worked before.