Elden Ring

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Created by

Honor Knight

Uploaded by

HonorKnight26

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About this mod

Brings the lion's head visor and lower jaw together to cover the face of Radahn's Redmane Helm. Vanilla and 4K resolution available.

Requirements
Permissions and credits
Changelogs
Donations
One thing that bothered me about General Radahn's Set was how the helmet just leaves your face exposed; looked a bit silly to me. This mod attempts to remedy that. The lion's head on top acts as the helmet's visor so I brought it down over the face, while also bringing the jaw on the bottom upwards. What we're left with is a covered face and a closed helmet with a lion's visage. Can our Tarnished see? Probably not, but it looks better to me. I wanted to make sure that the two parts of the helm came together in a way that made sense to the original design and avoiding as much clipping as possible.

**Disclaimers! Please Read!**

Ray Tracing must be turned off! Using any mods that edit models like this one, with Ray Tracing on, will crash the game! There is no fix for this as what would have to change is out of my control: either Ray Tracing itself or the very tools we modders use for FromSoftware titles have to change.

If you're familiar with my mods, you'll know I use REVENANT Reshade. However, when I made this particular mod, I was using something different and as such the screenshots reflect that. I'm now using PureDark's Elden Ring Upscaler, which adds DLSS to the game. It uses Reshade to apply these changes, so I had to pick one or the other. It's only available through their Patreon, so if you have a spare $5 and are looking for more FPS and a sharper image, I'd recommend it.


I also use Texture Improvement, specifically the 4K textures. This is, again, reflected in the screenshots and so your game/recolors may look different than mine!

DO NOT attempt to play the game online while using any mods or you will be banned! Download Anti-cheat toggler and offline launcher to circumvent EAC, or if you use Mod Engine 2 then that program will automatically disable it.

Modding Tips

There is a way to make the model show up on co-op partners, NPCs and the Mimic Tear. Within the parts folder there is a file called a DCX File. All you need to do is make a copy and add "_l" directly before the period in the DCX file name. That's an underscore and lowercase L. So, you'd change hd_m_2010.partsbnd into hd_m_2010_l.partsbnd. Continuing the example: if you started with 1 DCX file, you'll end with 2. This way the mod shows up on you and your co-op partner/NPC/Mimic Tear.

Installation


UXM

  • Follow the instructions of UXM Selective Unpacker to unpack the parts folder
  • Extract this mod to your location of choice
  • Place the contents of "parts" within the folder of the same name created by UXM
  • Don't forget that if you use UXM to install and use mods, to Patch the game using UXM Selective Unpacker

Mod Engine 2 [RECOMMENDED]

  • Download Mod Engine 2. It can be placed in any location, does not have to be the game directory
  • Ensure that you have a "parts" folder within the "mod" folder of Mod Engine 2. If you do not have one, then you can make a new one yourself.
  • Extract this mod to your location of choice
  • Place the contents of "parts" within the folder of the same name located in the "mod" folder
  • Launch Elden Ring with Batch File launchmod_eldenring

Uninstallation

Simply delete the DCX file in the parts folder, or the entire parts folder if this is the only mod you have installed that uses it. Make sure that the game is not running when you do this, otherwise the armor will be invisible.

Graphics/ReShade/Mods Used for Screenshots

Remove vignette
Remove chromatic aberration
Ultrawide UI Fixes
Remove black bars
Increase animation distance
Disable Sharpening
Texture Improvement
Unlock the framerate
Elden Ring PC Stutter and Low FPS Fix

PureDark's Elden Ring Upscaler

I play on a 21:9 (3440x1440) ultrawide monitor with an NVIDIA RTX 3080. In game settings, I turned Depth of Field and Motion Blur off. For everything else I use the recommended settings from NVIDIA GeForce Experience.

The visor edit is also available with my General Radahn Armor Set Recolors and COLOSSUS mods.

Tools Used In Mod Creation

Yabber
UXM
FLVEREditor

Gigapixel AI
Blender
Bloodborne Tools
Noesis


Please refer to my Elden Ring Recolor Guide and Tutorial if you want to know how to create your own recolor mods or are curious about how I make them.

If you like my mods, please leave an endorsement :)
Donations are also welcome and my PayPal is linked on my mod pages, but you are not obligated to do so.
I create mods that I want to make, and do not expect money in return.