Dragon Age: Origins

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Symonius

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  1. DonProtein
    DonProtein
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    Upd: managed to edit the items stats myself here as well - cheers!

    But the point regarding talents missing their stamina cost in the skill description, still stands - skills appear as they don't have stamina cost, and the sacred fire has "sustained" in its description. It's surely just cosmetic issue as they surely do cost stamina to use on practice, but it would be nice to have this fixed if possible. Thanks!
    1. Symonius
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      I'll check it as soon as i can, not much time lately sorry. 
  2. MassDragon67
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    Thank you for this great additions to the game. i don't want to currently use Grey Wardens of Ferelden, so can you tell me please which files do i need for the hood ? acn i use just a core ?
    1. DonProtein
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      There's no sense to not use GWOF in full nowadays, just get this, this and this - no more visual bugs at your joining, items for companions during joining and most notably, all item balanced down to not be OP.
  3. stadavan
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    Just some thought before I forget. Partly inspired by Grey Warden Power, abit of a mix from Ghost-Wraith and Chantry Agent.
    (sorry too long)


    [ - Contained Text - ]
    Scenario for acquisition: 
    (Find the 'Manual: Scribe Agent' in one of the chantry,   maybe Lothering in the locked cabinet)

    Manual: Scribe Agent
    "Tarnished scripts by an Andrastian devotee." A secretive saint, extensive knowledge of lore, a mind blessed by the divine.


    [ - Contained Text - ]
    Eye of Wisdom
    A trained mind of the divine is unparallel in the knowledge of the lore. The Agent is able to identify Creatures, Items and Characters, reveal the Codex journal in an instant. The Scribe agent attain perception and faith with Revelation, this ability will improve.
    [Activate ability: Identify. ] (Animation: ??)
    show text 'Codex (number)' - above the target.
    This text 'Codex (number)' (color: light brown?) is clickable, and will directly open the journal, and shows the targeted Codex entry.

    Astral Blessing
    A rigorous Andrastian devotee, a prayer of faith in battle is granted immediately at all times. The Scribe Agent binds the weapon in hand with an Astral Blessing prayer. The next first hit will always hit the target, momentarily separates the target's soul from its body. Demonic creatures will be knock back and purify. 
    [Activate ability: Astral Blessing] (Animate: Cast magic. Visual efect: Equipped weapon turn into astral appearance)
    The next first attack (including any attack abilities), will always hit the target. (Animation: adapt from Astral Disjoint) (No spirit damage ?)
    Demons, Spirits, Ghosts and Undeads. 
    (animation: knock down). (duration minor Spiritual damage.)
    Boss rank. (cannot be knock down. only takes continuous minor Spirit damage for the duration)
    Souless creatures (short time paralyzed?) (No damage)
    (Visual effect after used: weapon turn back to normal)
    (long cooldown?)

    Revelation of the Divine
    The secretive Andastrian saint is blessed with paranormal inner sight. The Scribe Agent looks deep into the condition of the target, percepts and analyzes its internal conditions. Eye of wisdom will reveal the status of the target: Level, Attack, Defense, Armor, Resistances and Immunitites. 
    [Passive: improve Eye of Wisdom]
    'Codex (number)' 
    (Add data below the codex line) (text color: white?) 
    Level: ??      Hitpoints: ???? / ????  Mana/Stamina: ??? / ???
    Attack:??? Defense:??? Armor:???  Physical:???  Mental: ???
    Fire: ???   Cold: ??? Electric: ??? Nature: ???   Spirit: ???
    Immunities: _____?,_____?,_____?, ...
    Only apply to creatures and characters.
    Items still only shows first line: 'Codex (number)' 

    Astral Grace
    Holistic faith in the astral aspect of Andastre allows the divine to grant greater blessing for the prayer of the Scribe Agent. The bind of the prayer onto the weapon lasts longer time. Astral Blessing now can be used up to three attacks before the blessing of the divine expires. 
    [Passive: improve Astral Blessing]
    first attack (Animation: adapt from Astral Disjoint) 
    second and third attack (no animation), extend duration.
    1. stadavan
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      Other possible name (or class) would be: Shaperate Agent.
      (Lore: the mysterious connection between the founding of the chantry and the casteless dwarf)

      Also... a possible class (maybe for warrior): Rune Master 
      (Lore: learned from a dwarven blacksmith. The warrior exploits the power of the rune stone in battle)
  4. stadavan
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    Hi, I just had a quick glimpse on all the specialization mods and have a bit of sense of what's going on..
    To be honest Im quite impressed, and I think it's difficult to maintain so many. 
    Also I saw a question of related topic of what will happen in awakening.

    This is just suggestion if plan to improve, either you can do the 'Left' side one.
    (but the text room is squeezed down. Also things might get out of hand. difficult to control)



    The 'Right' one, is to replace the six vanilla specializations with those that almost comparable. I think It's safe to just replace those. 
    And save the last slot 7 and slot 8 for something special (experimental); eg: 'Emerald Knight', 'chantry Agent' ...
    In this way you, you have a master template. and don't get bogged down by the other six (18 in total actually rogue, warrior, mage). 
    and polish the last two unique ones (eg: add Manual Book, lore, ability revision, etc)

    I'm not saying it's easy to do, also expect a series of new bugs compatibilty and incompability with other mods. 

    Just something extra:
    I also notices there are actually many other ability mods, especially the 'Grey Warden Power',
    and surprised because its most popular. It is an interesting one, and will work as specialization if polished right I think?
    Some other like Dragon Disciple, and the beast master extension contains 8 abilities, maybe curb down and polish into four abilites.
    Lastly, I noticed most of the new specialization is tier 1 (Level 7). Nice if include tier 2 (level 12) and later tier 3 in awakening maybe ?
    In general all are excellent.

    No need to reply ^_^
    some people prefer to work alone, but it's always nice.. maybe later, if there is help from others
  5. stadavan
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    Hi, thanks for these specializations. this one looks good, also others.
    very delicate. What I love most is the UI descriptions and images. neat and legit.

    just suggestion:
    last time i played was a decade ago, I cant quite recall but the rogue's specialization are most for melee? even the one in awakening. 
    might be good to have one for archery. doesn't have to be complex and op, just some buff. may adapt from others 
    (eg: assassin and duelist) and combine into range abilities. but Ranger one is a redundant specialization I think, just my opinion. 

    question:
    Also do these specializations transfer to all DLCs ? Hope it is.
    If not, hopefully the ability skills are returned in some ways.

    Thanks.
    1. Symonius
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      Thank you much stadavan, i really appreciate your feedback. 

      Actually both Chantry Agent and Half-Wraith are viable spec for ranged rogues since both of them use ranged abilities (es: holy chains) or passive/sustained abilities that work both for melee and ranged combat. 

      I mostly use ranged rogues for my party and i too as you realized that rogue specs are mostly melee, so i purposely wanted to create specializations viable for every combat style. 

      As for your question: sure they get ported to every dlc and campaign from the save file 😊
    2. stadavan
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      oh I see.. because I saw 'Cole' in the description, I had the impression it's another melee.
      also I'm just browsing atm, not play the game yet  .. my bad.

      Nice one. Thanks friend..  : )
  6. RJLite
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    It'd be nice if I could have the specialization without the items, or if I could delete the items without having to download a separate program in order to modify the .dazip file.
    1. Symonius
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      You're not forced to use the items you find, just drop/not pickup/sell them if you wish. 
  7. SerdnaOdraude
    SerdnaOdraude
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    First, congratulate you for this beautiful mod, I took the time to read all the skills and well I liked them.... I wanted to suggest you, since I see a lot of potential in you, a request for some specialties that introduce the Lore to the most Realistic Game of Ferelden...

    Avvars Warrior (It is a Specialty based on resistance to elements), it is like a berserker should have abilities of:
    1) Frost Weather Resistance
    2) Brute force increase damage for a while
    3) Physical resistance remain
    4) Mighty blow that splits the armor.

    Shaman Avvar. (It is a specialty for Magicians), his connection with the spiritual world is great, he should have abilities of:
    1) Healing
    2) Ice attacks on 1 enemy
    3) Summon a Raven or Owl (preferably the raven or owl gives a state to the allies so they don't attack and it is something like a spiritual form and has a time limit)
    4) Control the weather like a blizzard that freezes longer and deals more damage with status changes.

    Avvars Explorer. (It is a specialty for Rogues) Icy climates make them the best explorers, they can:
    1) they can mark their opponents to weaken them or, in case, place a death trap
    2) use a special kit to heal yourself or heal 1 ally
    3) summon a white wolf that helps them, this wolf has different abilities from a normal wolf similar to a Mabary and gives support.
    4) Mimic the Roar of an Animal to give a Stat Boost to all allies and cause fear to enemies, or hurt them around.

    Chasing.

    Chasing Warrior. (Specialty for Warriors) They have a unique barbaric strength and a resistance to nature given by their knowledge of Kokary wills... can use:
    1) a blow that throws the enemy away
    2) defend yourself like an oak increasing your defense this would be activated at times.
    3) your tattoos increase your stats this is permanent
    4) use a potion that makes them deal a mortal blow for 1 turn and lowers some attribute by penalty for x time

    Shaman Chasing: (Specialty for Magicians) His strength is based on the knowledge and traditions of the swamp:
    1) They can attack their opponents with 1 root that paralyzes and weakens them
    2) you can heal yourself using your magic and wise just like healing others
    3) summon some wasps that damage enemies
    4) summon a trent that attacks enemies.

    Chasing Tracker. (Specialty for Rogues) His knowledge of the swamp allows him to help them in any danger around them since their senses are more alert than normal. they can:
    1) place a trap that immobilizes opponents
    2) poison their weapons with a special potion that does nature damage and weakens over time
    3) throw a jar that shoots bees around it
    4) Chasing Paints that increase +5 Intelligence + 5 Dexterity to the tracker.

    These are examples of 6 curious specialties that I would like to add to the game... I would also like to divide the Herbalism Skill and make a new one called Cooking where certain kitchen elements are gathered to create dishes that increase HP, Mana or Stamina when eaten, As well as giving certain benefits according to its rarity, I already have many items that can be used and a list of dishes in advance of the latter, but I don't know how to make them so that the game recognizes them. I hope you understand my idea, English is not my forte and I use Google translator to write this.
    1. Symonius
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      Thank you, 

      This is actually an extreme amount of work to do and i still have plenty of undone todo list to achieve, so i appreciate your suggestions but i won't ever have any time to work on it. 

      Anyway, i can see that most of the Spec Talents/Spells you wrote are flavouring of already existing Talents/Spells with just a different name. 
      Example: Shaman chasind is just a mage using the Stinging swarm and healing base spells + Wild Keeper Spec Roots + Beastmaster Spec Summon Sylvan. 
  8. XXAgentZeroXX
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    Hello, I'm curious when it says it's unlocked with the Templar specialization. Isn't that a warrior specialization and this is for rogue? Thanks!
    1. Symonius
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      It is indeed, but unlocking Templar for warrios ALSO unlock Chantry Agent for rogues.

      It exploit Templar Achievement because it's a chantry related specialization after all :) 
    2. XXAgentZeroXX
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      Okay sweet got it! Awesome mod btw.
    3. XXAgentZeroXX
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      nvm got it
  9. DaedelicAsh
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    You know what's hilarious about this mod? I had taken the Seeker of Truth Mod and expanded on it, adding functionality and availability to the Rogue by creating more entries and ability IDs. Problem is, I changed all the ability IDs to the ones used in this mod, to include the cla_data ability, almost verbatim without realizing it. XD I was sitting here for a good 30 minutes like, "Where the heck is this specialization and why am I the only one having problems with it?!"

    Thanks for the awesome mod! Your work is always a treat!
    1. Symonius
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      Thank you much!

      I really appreciate you took your time to expand over one of my mod, you're totally free to upload it if you want to share with the others ;) 
  10. Bellystraw
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    This class is so interesting. It feels more support or crowd control oriented than the other rogue specs we have in DAO. And it feels right when you pair it with a bow since most of the abilities can be used from range. The old bard/duelist or ranger was getting tired so this is a nice new change of pace. 
    Fantastic work as always, can't wait to see what else you cook up

    edit: It would be pretty amazing if you could increase the range on "hand of the chantry". Being able to heal allies/smite your enemies with holy flames from farther away while shooting your bow would be so cool
    1. BlazingSpeed
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      Yeah this class seems interesting I just don't like the Chantry as an organization.
    2. Symonius
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      Thank you much for the appreciation :) 

      Yes, i guess i can increase the range of the spell. 
    3. BlazingSpeed
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      In the description for the chantry agent spec console code the number 1 in the 391000 is missing the current number 390000 - 390008 is for the Seeker of truth spec console code.
    4. Symonius
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      Thank you :)