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Symonius

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Symonius

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About this mod

This mod is an expansion of the army you command at the final battle.

Every vanilla army is now expanded with new units (knights and archers for Redcliffe, crossbowman and vanguards for Orzammar and so on)

There are also 3 new armies you can unlock for the climax: Corrupted Circle, Wild Creatures and Undeads.

Permissions and credits
Climax Army Enhanced
Version 1.1.5b

If you enjoy my mods and would like to support me, you can buy me a coffee here


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Index
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[1] Description
[2] Compatibility
[3] Installation
[4] Vanilla Armies
[5] New Armies
[6] Final Heroes

[7] Darkspawn Army Enhanced (OPTIONAL)
[8] DragonAge.ini Settings
[9] Changelog
[10] Debug
[11] Credits

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[1] Description
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This mod is an expansion of the army you command at the final battle.

Every vanilla army is now expanded with new units (knights and archers for Redcliffe, crossbowman and vanguards for Orzammar and so on)

There are also 3 new armies you can unlock for the climax: Corrupted Circle, Wild Creatures and Undeads.

From version 1.1, new final heroes are added to the Fort Drakon rooftop battle against the Archdemon (their presence is 100% customizable)

OPTIONAL: Final Darkspawn army enhanced.

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[2] Compatibility
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Incompatible with everything that edits the "cli000ar_army_deployment" and "cli000tr_set_army_gui" scripts.

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[3] Installation
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Just install the dazip with DAUpdater.exe (gameDirectory\bin_ship\)

To unistall just delete:
- the "climax_army" folder in "documents/BioWare/Dragon Age/AddIns"
- the "climax_army_package.erf" in the folder "documents/BioWare/Dragon Age/packages/core/data"

If you're upgrading remember to unistall before reinstalling.


OPTIONAL: Extract the folder of Darkspawn army enhanced in "documents/BioWare/Dragon Age/packages/core/override"

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[4] Vanilla Armies
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The vanilla armies are now more immersive and heterogeneus with new units that integrate the perception of real factions armies and not simply a bunch of weak units.

Every base units is now Normal rank  (before were Critter) as the Darkspawn base units.

The kind of units that spawn is determined by a random chance which are setted as follow:

Redcliffe:
- Infantry: 60%
- Archers: 20%
- Knights: 20%

Orzammar:
Without Legion:
- Infantry: 70%
- Archers: 10%
- Vanguards: 20%

With Legion:
- Infantry: 50%
- Archers: 10%
- Vanguards: 20%
- Legion: 20%

Moreover, now the infantry hold the heraldry of the chosen King of Orzammar (Aeducan or Harrowmont).

Dalish:
- Archers: 70%
- Dalish Knights: 30%

Circle:
Mages robes changed to a more appropriate and less wild ones.

Templars:
Shield changed to a kite steel instead of the wooden.

Werewolf:
Nothing changed.

Golems:
Nothing changed.


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[5] New Armies
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In addition to the vanilla army units expansion, there are also 3 completely new armies unlockable through different means and based on the choices on the main plot.

Undeads:
- Infantry: 60%
- Archers: 20%
- Mages: 10%
- Revenants: 5%
- Arcane Horrors: 5%

How to unlock: Interact with the Dark Altar located on the Redcliffe Castle Chapel (Main Floor) after you let the redcliffe village to be destroyed and
completed the fade quest.

Corrupted Circle:
- Shades: 30%
- Abominations: 30%
- Rage Demons: 15%
- Blood Mages: 10%
- Desire Demons: 10%
- Pride Demons: 5%

How to unlock: Interact with the Blood Altar located on the Circle Harrowing Chamber after you killed Wynne and Uldred, keeping the mages alive.
Wynne must be killed during the Broken Circle event, when she tries to stop you at the entrance.
Killing her during Sacred Ashes and then coming back won't work since the Circle is already restored back to normal by that time.

Wild Creatures:
- Wolves: 65%
- Giant Spiders: 15%
- Black Bears: 10%
- Great Bears: 5%
- Sylvans: 5%

How to unlock: Interact with the Wild Altar located on the Lair of the Werewolves (where you first meet the Lady of the Forest) after you sided
with the Werewolves against the elves or after persuading Zathrian to sacrifice himself.
This army will be replaced if you choose to recruit the Golems.

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[6] Final Heroes
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A list of well known NPCs is added to the final battle based on your choice during the plot, here is the list:

• Cullen:
Rank: Normal
Choice: Mages or Templars in the army

Lanaya:
Rank: Lieutenant
Choice: Sided with Elves and Zathrian is dead
(Will use some spells from my mod Wild Keeper if it's installed)

Ser Perth:
Rank: Lieutenant
Choice: Is still alive after saving Connor and the Dark Ritual is not performed for the undead army.

Ser Cauthrien:
Rank: Lieutenant
Choice: Is still alive

Piotin Aeducan:
Rank: Lieutenant
Choice: Beheln is chosen as King

Baizyl Harrowmont:
Rank: Lieutenant
Choice: Harrowmont is chosen as King

• Human Swiftrunner:
Rank: Lieutenant
Choice: Curse of the werewolves is lifted

• Revenant
Rank: Lieutenant
Choice: Dark Ritual is performed on the altar

• Redeemed Blood Mage:
Rank: Lieutenant
Choice: Recruited the blood mage leader during the Broken Circle

• Leader Bloodmage:
Rank: Lieutenant
Choice: Performed the Blood Ritual on the altar.


In order to have them you must add the setting lines in the DragonAge.ini file under ""Documents\BioWare\Dragon Age\Settings" (See Paragraph 8)

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[7] Darkspawn Army Enhanced
(OPTIONAL)

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With the optional file, the final darkspawn army on the Fort Drakon rooftop is bigger and more heterogeneous (and also stronger).
All kind of darkspawns are added to the army that spawns to help the Archdemon, including Ogres.

With the customization setting in the DragonAge.ini you can choose to make the armies appear as soon as the final battle starts,
without waiting for the Archdemon to be wounded before they come in help.

In the settings you can also decide to make the Archdemon a bit tougher since with the add of many heroes it can be defeated more easily.

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[8] DragonAge.ini Settings
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Add these lines at the bottom of DragonAge.ini file in "Documents\BioWare\Dragon Age\Settings\":

[ClimaxEnhanced]
Lanaya=1
SerPerth=1
SerCauthrien=1
Piotin=1
Baizyl=1
HumanSwiftrunner=1
Revenant=1
RedeemedBlood=1
LeaderBlood=1
Cullen=1
DSArmy1=1
DSArmy2=0
DSArmy3=1
TougherArchdemon=1

Customization:
1 means you want the feature
0 means you don't want the feature

DSArmy1,2 and 3 are used to make the 3 armies at the rooftop to spawn as soon as the battle starts.
- DSArmy1 is the army at the left of the entrance
- DSArmy2 is the army at the right of the exit
- DSArmy3 is the last army that usually spawns in the final phase of the battle.

You're free to customize it at your will.

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[9] Changelog
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• 15/07/2021 1.1:
- added final heroes
- added optional darkspawn army enhanced

• 28/09/2021 1.1.1:
- Now Blood Mage Leader always spawn as the leader of the Corrupted Circle army at the Rooftop (no other choices required)
- Now is possible to perform the Dark Ritual on the undead altar in Redcliffe without accepting the demon offer (due to non-mage character unable to do it)

• 01/05/2022 1.1.2:
- FINALLY fixed dark altar not appearing at redcliff castle (i hope), i'm very sorry for taking so long but i was too much busy

• 10/07/2022 1.1.3:
- Fixed bug that caused the Army wheel to reset during and after the Gate Defence plot


• 19/11/2024 1.1.4:
- Missing Dark Altar fix try (again). This time i added an additional area check ID to be use the user is in the correct area before spawning the altar

• 20/11/2024 1.1.5:
- Added Desire Demon and Lesser Pride Demon to the Corrupted Circle Army
- Added Revenant and Arcane Horror to the Undead Army
- Changed chances of spawn for Corrupted Circle and Undeads

• 20/11/2024 1.1.5a:
- Bug Fix: Missing Arcane Horrors

• 21/11/2024 1.1.5b:
- Bug Fix: Removed from "Other Campaigns"

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[10] Debug
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MISSING DARK ALTAR:
If, despite the fixes, the Dark Altar is still not spawning, you can open the console and runscript add_altar_undead when you're in the Redcliffe Castle Main Floor.

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[11] Credits
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Thanks to Bioware for such a great game!

The mods i made: