Dragon Age: Origins

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Created by

Symonius

Uploaded by

Symonius

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About this mod

This mod focuses on allowing the character to embody true chivalrous values and defeat worthy opponents as much as protecting allies.

The specialization is available either after you save the Redcliffe village from the undeads or after you heal Arle Eamon and grants +2 Constitution and +2 Willpower.

Permissions and credits
Knight Specialization
Version 1.1.01

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Index
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[1] Description
[2] Compatibility
[3] Installation
[4] Knight abilities
[5] Changelog
[6] Credits

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[1] Description
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This mod focuses on allowing the character to embody true chivalrous values and defeat worthy opponents as much as protecting allies.

The specialization is available either after you save the Redcliffe village from the undeads or after you heal Arle Eamon.
It grants +2 Constitution and +2 Willpower.

Of 4 talents, 2 are passive and grant bonuses which help the Knight to always stay in the vanguard of the party.
One of the active talents, on the other hand, is sustained and protects the nearby allies giving them a high bonus in defense.
While the other active talent attracts a single chosen enemy and grants to the Knight a temporal boost in defense and damage with the purpose of help him defeating his challenger.

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[2] Compatibility
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Should be compatible with everything provided it doesn't use the same ID's range.
Abilities go from 355555 to 355559

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[3] Installation
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Just install the dazip with DAUpdater.exe (gameDirectory\bin_ship\)

To unistall just delete:
- the "knight_spec" folder in "documents/BioWare/Dragon Age/AddIns"
- the "knight_spec_package.erf" in the folder "documents/BioWare/Dragon Age/packages/core/data"
- the "knight_spec" folder in "documents/BioWare/Dragon Age/packages/core/override"

If you're upgrading remember to unistall before reinstalling.

TROUBLESHOOTING:
If you experience a bug where the Knight Specialization doesn't unlock even after its condition are met, try to type the following in the console:
- runscript lock_knight
- runscript unlock_knight

It should solve the problem.

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[4] Knight Abilities
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Heavy Training (passive):
Knights are well trained in wearing heavy armors that normal soldiers would find too bulky and tiring on the battlefield, so they feel much less fatigued and
also increase their chances of defending themselves from incoming blows.
Bonus: +5 defense, -10% fatigue, +10 arrows deflection.

Vow of Protection (sustained):
The chivalric code, based on the defense of allies, makes the knight skilled in helping his companions by defending them from enemy blows.
Bonus: +20 defense on allies within about 3 meters. With Valor: +10 physical resistance.

Challenge (active):
The knight points straight to an enemy on the battlefield and challenges him into a mortal duel, gaining all his attention.
After announcing the challenge, the knight is temporarily filled with a great inspiration that drives him into battle with a high bonus to attack,
defense and damage.
Bonus: +level defense, +level attack and +level damage for 30 seconds. With Valor: +level / 4 to combat stamina regeneration.

Valor (passive):
A true knight is one who proves himself valorous on the battlefield in defeating dangerous enemies, never giving up or be seized with fear.
The knight gains a bonus to mental resistance, health regeneration and damage.
Bonus: +10 mental resistance, +2 combat health regeneration, +5 damage

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[5] Changelog
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• 05/06/2021 1.0:
- lowered stamina cost of Vow of Protection from 50 to 30

• 07/06/2021 1.1:
- added improvements of the other talents after you gain Valor.
- fixed some active talents descriptions bug.

• 12/06/2021 1.1.01:
- added the knight achievement inside the dazip (for some reason wasn't already there)

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[6] Credits
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Many
thanks to Anshela for the help in fixing a problem with the Knight class achievement ;)


Other mods i made:
Beastmaster Specialization - Druid Expansion
Lich Specialization
Wild Keeper Specialization - Druid Expansion