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File credits
Early testing and some encounter ideas by Velser.
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Added an alternate file that uses the funny red Immora environment.
Version 3.7.3
Fixed a softlock that would occur when reloading a checkpoint in the Possessed Armored Baron encounter, causing the encounter to not run.
Version 3.7.2
Slightly nerfed the Possessed Armored Baron's resistances.
Version 3.7.1
Toned down the buffs for Possessed Blood Maykrs and Possessed Cursed Prowlers.
Version 3.7
Updated for version 6.66 rev 1.1
Version 3.6
Mitigated any mod conflictions that would make the Possessed Armored Baron not have its buffs and the Marauders in the final arena not die.
Version 3.5
Updated for version 6.66 rev 1
Version 3.4
Updated for version 6.66
Version 3.3
Improved compatibility with other mods.
Brought back the doors in the Second Gore Nest Arena since I found a workaround for softlocks.
Removed the Possessed Archvile in the Fourth Escalation Encounter since it was causing conflictions with buffs.
Version 3.2
Updated for version 6.4
Version 3.1
Toned down the Cacodemon spawns in the Possessed Stone Imp Encounter.
Swaped the Extra Life and BFG Ammo pickups in the cavernous areas.
Made the optional Escalation Gore Nests purple.
Version 3.0
Rebalanced and reworked several encounters to better fit the overall pacing and give less of an incentive to spam the Hammer.
Moved several pickups that are in the air so they are easier to get without Air Control.
Added a checkpoint before the Possessed Stone Imps encounter.
Removed the TAG2 Demon Tweaks add-on.
Version 2.1
Fixed the issue where you would fall down forever when at the final arena.
Fixed a bug where reloading a checkpoint after completing the First Escalation in the city would not spawn in the energy barriers.
Version 2.0
Updated for version 6.0
Reworked several encounters when reevaluating the roles of some TAG2 demons.
Version 1.4.2
Reworked the Riot Soldier's attacks and resistances.
Slightly reduced the Demonic Trooper's health.
Tweaks encounters accordingly to the Riot Soldier's and Demonic Trooper's changes.
Fixed a potential softlock that might occur in the Marauder/Screecher/Doom Hunter section.
Version 1.4.1
Tweaked resistances for Riot Soldiers and Possessed Stone Imps. They should be easier to deal with.
Version 1.4
Added portals and monkey bars to the Second Gore Nest Arena.
Added more TAG2 demon changes. lmao
Tweaked various encounters.
Archviles no longer summon superheavies.
Replaced the doors in the Second Gore Nest Arena with demonic barriers to prevent demons summoned by Archviles to get stuck inside the building, resulting in a softlock.
Made the Maykr Drones red.
Version 1.3.1
Updated for version 5.1
Version 1.3
Incorporated the Riot Soldier, Stone Imp, and Armored Baron resistance changes from Challenge Restored.
Removed one Archvile in the Fourth Escalation encounter. It was way too bullshit.
Tweaked the penultimate encounter with all the Screechers. Removed the Archvile at the end because it's buff would overwrite the Spirits.
Other minor tweaks.
Version 1.2
Tweaked various encounters. Made some of the escalation encounters slightly shorter.
Added a checkpoint in the middle of the final encounter.
Created a hidden switch at the beginning area that teleports you halfway through the map. This is meant to alleviate frustration if this level crashes often.
Version 1.1
Tweaked some of the larger encounters so they move slightly faster and allow more opportunities for the hammer.
Fixed the issue where the Second Gore Nest in the city area would not spawn properly.
This Custom Master Level Includes: - Significantly harder demon spawns (obviously) and some tricky encounters. - New secrets (some of the Extra Lives are moved there). - Emphasis on underused TAG2 aspects, such as the DLC Demons, Meathook Platforming, and Arena Design. - A Second Gore Nest Escalation Arena in the Lower City Area.
Due to multiple requests, there is a version of this Master Level that uses the red sky environment as seen in my TAG2 Rework or fhqwhgads7's TAG2 Plus mods.
Known Issues: - Aerial demons in the Second Gore Nest Arena sometimes get stuck in the geometry. - Fast Travel might sometimes not work when unlocked at the end of the level.