DOOM Eternal

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Konvaz

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Konvaz

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18 comments

  1. eliamarasca
    eliamarasca
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    Awesome ML until during the Second Escalation arena at one point I was against 2 Archviles that couldn't be hit by any weapon. Wasn't able to finish it due this problem, are you still working on this maybe?
    1. Konvaz
      Konvaz
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      Which Archviles could not be damaged? If they teleport behind the energy barriers, you can still shoot them.
    2. eliamarasca
      eliamarasca
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      They were not hiding behind barriers, happened something like this: https://youtu.be/TI_XELv0o2E
      I saw ammo going through them and lock on did that weird thing like in the video
    3. Konvaz
      Konvaz
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      Oh this bug is out of my control. Sorry.
    4. eliamarasca
      eliamarasca
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      It's ok then, great level in any case
  2. Dany12345
    Dany12345
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    Amazing master level, the last arena is especially amazing and should've been official. Also the last escalation encounter has to be the hardest thing I've had to overcome in doom eternal, you seriously made me respect caco's more. The only thing I didn't like was the possessed cursed prowler, I feel like cursed prowlers weren't really designed to be spammed like that and when I beat it 2nd try I felt zero statisfaction.
  3. malgaja
    malgaja
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    Have you considered making a file with just the enemies and not the changes in AI? That would be nice. :)
  4. Ogami2020
    Ogami2020
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    This is pretty bad if I'm being honest, 2 Blood Maykrs + 2 Spirit'd Pinkies + 1 Armored Barron in the first fight isn't difficulty, it's just the designer throwing as much garbage at the player as possible at once, and shows complete misunderstanding of what makes a good Doom Eternal fight. Can't really compliment anything other than good use of screechers, other than that, this is just a slaughter map, not a master level. 
    1. Konvaz
      Konvaz
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      I find it interesting that you think this is a slaughter map. The only moments I thought this was slaughter mappy was at the last two Escalation Encounters. I think "gimmicky" might be a better description for this.
      This ML is obviously not for everyone, and I could understand why some people don't like it. You have the files, and you have my permission to change the encounters to your personal tastes.
  5. Rowge1
    Rowge1
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    Ugh... too many screechers... Otherwise, another awesome ML :)
  6. Ichisich
    Ichisich
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    Glad to see you're still working on this map.
    It slowly became my favourite custom Master-level there is.
  7. Dany12345
    Dany12345
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    Fun level but I would've prefered more checkpoints, I had to quit at the final arena because I just didn't have any time left to finish and having to repeat another 5 minutes fighting the first waves is very time consuming and tedious.
    Other than that I have no complaints
    1. Konvaz
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      Doesn't the latest patch have a checkpoint in the final arena once the Marauders spawn? If that is not working, then I could try to fix it.
  8. Polygondonut
    Polygondonut
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    Best master level I've ever played. I had so much fun playing through this. The encounters are incredibly challenging and tense but doable and never tiring or boring.
    [SPOILERS]
    The use of cursed prowlers was perfect. It was so fun trying to take them out on the platform fight. It created an incredibly tense situation that I pulled myself out of.
    The use of marauders was also amazing. With multiple triple marauder fights you would expect to get tired but the arenas provided the slayer with lots of open space, many meathook points, and easy hammer pickups which made them incredibly enjoyable.

    My only critique is I would've preferred if the second escalation level kept the immora music instead of switching to world spear but thats totally fine cuz both are bangers

    PS: that last arena was an absolute blast, felt almost like a horde mode where more and more waves just kept spawning. Very well paced with the breaks in between hordes aswell made it not tiring :)
  9. egewithin
    egewithin
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    This is one of the best community Master Levels I have ever played. I couldn't finish it yet because game kept crashing but I liked it so far.

    First of all, thank you for giving us BFG ammo. Some ''designers'' don't like putting BFG ammo on their maps because they see it as ez button, but in reality it is a part of the solution. When and where to fire the BFG is important, and I really needed it in this master level. Not to mention the awsome Meat Hook platforming in the arenas.

    There are some very clever encounters like putting Pinkies and Blood Maykrs at the same time. You always need to be on your toes and choose what to kil. Or multiple possesed Stone Imps in one arena. You just can't kill all the spirits at once so you have to kill them one by one. I can see that there is some thought in this work, it feels like an actualt desing.

    Feeling the pre-patch TAG1 rush on my hands again was very fun. Great work! Again, I don't know what is the rest of the level but there was a lack of Whiplash. I don't remember seeing even one of them. Maybe there are some, who knows :)
  10. Homievc
    Homievc
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    Reminds me of playing TAG1 pre-nerf where the level kicks off at a 10 and occasionally turns it up to 11 and even higher. Constantly keeps you on your toes and punishes sloppy play, exactly how a master level should be. Love all the extra grapple nodes, but I'd like an extra node or two for those laser-blocked doorways to make the traversal more fun (e.g. immediately after the first demonic troopers / marauders arena after you take the catapult into the city) as without any you're still just double jumping and double dashing in a straight line.
    And I agree with someguy: more weakpoints in those arenas that were lacking would be a welcome addition.