Sorry for noob question but this Master Level doesn't show up under "Master Levels" when I click on my Save and try to load it. Is it part of the story (campaign) which means I have to uninstall other ML mods?
I have:
1.) UAC Atlantica 2.) Hidden ML 3.) Dark Lord ML 4.) Nekravol ML 5.) Mega Random Slaughter Map 6.) Hell on Earth ML 7.) Mars Core ML 8.) Immora ML (this one)
Hello! Could you enable the "Mod Manger Download" button for this mod? I have created a new DOOM Eternal Vortex Extension that will properly install this mod.
Best master level I've ever played. I had so much fun playing through this. The encounters are incredibly challenging and tense but doable and never tiring or boring. [SPOILERS] The use of cursed prowlers was perfect. It was so fun trying to take them out on the platform fight. It created an incredibly tense situation that I pulled myself out of. The use of marauders was also amazing. With multiple triple marauder fights you would expect to get tired but the arenas provided the slayer with lots of open space, many meathook points, and easy hammer pickups which made them incredibly enjoyable.
My only critique is I would've preferred if the second escalation level kept the immora music instead of switching to world spear but thats totally fine cuz both are bangers
PS: that last arena was an absolute blast, felt almost like a horde mode where more and more waves just kept spawning. Very well paced with the breaks in between hordes aswell made it not tiring :)
Great Master Level! It's not too long and none of the encounters feel unfair while still being challenging. It also doesn't have stuffs like custom demons and whatnot so I can definitely see this being an official Master Level released by id software. In terms of difficulty comparison, I'd say this level's difficulty is about the same as The World Spear Master Level, and it took me around 60 minutes to complete, including the optional Escalation Encounters.
One minor gripe though, I feel like penultimate arena (where we see The Dark Lord entering his ship) could've used just one more wave, perhaps a possessed Tyrant accompanied by some Mancubi around the arena for area denial. Other than this however, I think it's perfect! Thank you for making this level!
Edit: After replaying the level again, I realized that I got lucky on the penultimate arena on my first clear as I didn't trigger any Screechers once there. I wasn't as lucky on my second clear since I kept accidentally triggering the Screechers so I think the lack of another wave there is justifiable, disregard suggestion then, lol.
I keep having a bug where the mod loads the environment, and it shows master level instead of the normal, but all the old demon spawns happen none of the new ones, how do i fix this.
I think the Spirit Stone Imp encounter might be bugged, in all the other videos that I've seen of this mod, most people are able kill them fairly quickly, but in my game they just don't seem to go down no matter what -- I had to stand on the tank until they just bugged out and instantly died. There's also a missing maykr drone that doesn't spawn (unless this was an intentional change).
I think you have a bug with the possessed stone imps encounter. I cant kill them they are invincible. Tried bfging them, hammer, auto shotgun and shield bash for nothing. Have you heard this before?
Very neat Master Level you did there. Wasnt a punch in the face but still challenging. I gotta say i really like what you did with the arena after the arena which includes a lot of curse prowlers. The final arena was IMO the most fun one. It was design-wise very simple but you did a great job with it and oh boi how the marauder fakes got me.
35 comments
I have:
1.) UAC Atlantica
2.) Hidden ML
3.) Dark Lord ML
4.) Nekravol ML
5.) Mega Random Slaughter Map
6.) Hell on Earth ML
7.) Mars Core ML
8.) Immora ML (this one)
[SPOILERS]
The use of cursed prowlers was perfect. It was so fun trying to take them out on the platform fight. It created an incredibly tense situation that I pulled myself out of.
The use of marauders was also amazing. With multiple triple marauder fights you would expect to get tired but the arenas provided the slayer with lots of open space, many meathook points, and easy hammer pickups which made them incredibly enjoyable.
My only critique is I would've preferred if the second escalation level kept the immora music instead of switching to world spear but thats totally fine cuz both are bangers
PS: that last arena was an absolute blast, felt almost like a horde mode where more and more waves just kept spawning. Very well paced with the breaks in between hordes aswell made it not tiring :)
One minor gripe though, I feel like penultimate arena (where we see The Dark Lord entering his ship) could've used just one more wave, perhaps a possessed Tyrant accompanied by some Mancubi around the arena for area denial. Other than this however,I think it's perfect! Thank you for making this level!Edit: After replaying the level again, I realized that I got lucky on the penultimate arena on my first clear as I didn't trigger any Screechers once there. I wasn't as lucky on my second clear since I kept accidentally triggering the Screechers so I think the lack of another wave there is justifiable, disregard suggestion then, lol.
(Could just be a skill issue though)