Darkest Dungeon
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  • Daughter of the Second - Futher explanation

    Daughters of the Fours - Second



    
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    Selfish stress healer with conditional dps capacities

    Playstyle:

    The most dynamic of them four who loves acting each turn to actually make her useful. Designed for those who likes dealing damage and supporting the team at same time with an unstop phasing. Her constant crits will provide a consistent source of stress healing, but she will prefer her own sanity instead of others.

    She can provide additional damage by her own under certain circumstances and while she can connect her Crits. She also can provide global guard and self riposte when needed.

    Her Kit is almost all offensive skills with support capacities, but since she lack...

  • Daughter of the Fourth - Futher explanation

    Daughters of the Fours - Fourth




    Glass canon Healer and buff pooler / Crowd Controller as a debuffer

    Playstyle:

    The glass cannon healer within daughters. Designed for those who loves playing with the danger and feeling the risk at in every battle if that provides huge numbers at their favor.
    Fourth is a Death's Door healer specialist. She can provide higher healing while being in DD, dancing around the Death by supporting her team. She can manipulate the Mortal debuff while combat which can be useful in those cases.
    She have her special "round cost mechanic" which means she can gain additional actions per round, but each skill comes with "round cost" when her actions are bigger than 1. To excel this mechanic she requires...

  • Daughter of the First - Futher explanation

    Daughters of the Fours - First


    
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    Guarder and Nuker with dots dmg control

    Playstyle:

    Designed for those who likes playing defensively and the strategy in combat. Her playstyle requires coordination within her actions and her companions in order of compenetrate accordly with her conditional damage.
    She requires to receive damage in order to deal extra damage in her next actions, while after dealing that damage she lose the capacity of finishing off that concrete target, which means she needs others to support her before or after acting.
    She offers additionally, while she can't attack or when needed, protection to the whole group by creating a "shield" based in her HP.

    ...

  • Daughter of the Third - Class Description

    Daughters of the Fours - Third




    Survivalist (Early utility)

    Playstyle:

    The equivalent of the Antiquarian in usefulness but with end-game mindset instead. She's designed for those who likes resource management, gaining the best outcome and out-combat tools.

    Weak in early level but with the strongest Camping skills in game. She can provide a huge advantage to her allies with only camping (and since she provides an additional log, this means more camping opportunities), so losing her while going in dungeon doesn't means too much for your roaster.
    She can stack additional provisions, heirlooms and can loot extra Crest for each curio looted. This means she can increase your upgrading speed by a great amount.