Darkest Dungeon

Daughters of the Fours - Fourth




Glass canon Healer and buff pooler / Crowd Controller as a debuffer

Playstyle:

The glass cannon healer within daughters. Designed for those who loves playing with the danger and feeling the risk at in every battle if that provides huge numbers at their favor.
Fourth is a Death's Door healer specialist. She can provide higher healing while being in DD, dancing around the Death by supporting her team. She can manipulate the Mortal debuff while combat which can be useful in those cases.
She have her special "round cost mechanic" which means she can gain additional actions per round, but each skill comes with "round cost" when her actions are bigger than 1. To excel this mechanic she requires normally being in DD so she can maximaze her utility.

She can alterate the flow of the enemies actions and their utility capacities, but some of her skills could backfire if she fails conecting the hit.
Fourth is, ironically like Second, a selfish support who can help allies but sometimes use them in order of losing her debuff to regain her comfort zone.

Additionally she has the capacity of moving buff (and debuff) around the team, meaning some buff can be potentiated even further if its stored in Fourth to transfer those upgrade to someone else.

Skill Celling: Medium-Hard (Depending is she is just a heal bot or is used in her max potential)


Difficulty
:


Fourth has the highest skill ceiling since she requires buff, debuff, round and HP management for an actually good performance.
Her round cost and Death's Door mechanic makes her learning curve quite hard initially.
Her hit/miss debuff effect creates another risk component to her powerful kit.
Also since she can have several actions per round her buff/debuff duration are shorter while other skills can prolong longer.
Additionally, she can't provide a huge damage capacity for her own in fresh, but can be powered into the state of becoming someone with great dps.
Her capacity of moving buff and debuff can be kinda tricky if not managed correctly.


Fourth's Affliction: Descendant of Death
  • Can't be stress healed
  • +100% stress
  • Heals enemy group 150% HP each round of hers
  • Stack +20% dmg received to her enemies
  • Stacks +50% dmg received if they are below 50% HP additionally

The Fourth's Affliction will prolong the battle longer than should be. Stalling is the best strat to deal with her behavior so her team or herself can one shot the specific target you're focusing taking down.


Death's Door Mechanic
Once she enters DD the following effect will trigger:
  • Cured her self from bleed and blight
  • Heals group
  • Stress heal self

And will receive the following buff while being in DD:
  • Huge buff on healing skills
  • Higher ACC
  • Virtually immune to bleed and blight
  • High dodge
  • Highest dodge while being guarded
Death's Door Recovery / Hearth attack's recovery debuff
+dmg received (HA % increased)
  • -Heal received
  • -Stun received



Round cost Mechanic
The Daughter of the Fourth has an special mechanic of round costing skills. This means that all her skills can cost more than 1 round (if she has more than 1 round left) per use, if not it will consume the rest of her rounds actions instead.
Imagine this like a stamina mechanic if you want.
The cost in round of the skills its showed in the name of the skill in the left part in white.


Upgrading effect
The armor of the Daughter of the Fourth has a "special" change in its stats:
Increase the Dodge per level
Decrease the max HP per level

Use this upgrading system as a building system (for a tanky or agile class).

Skills:


(1) Sharing Curse

Positions:
◉ ◉ ◉ ◉
Targets:
◉ ◉ ◉ ◉
Heals enemy target by 100%
Stuns with high chance
Steals from group: Death's Door debuff
Gives self: Death's Door and Hearth attack debuff
Self heals 4

Sharing Curse's Utility:
Works as a stun initiator or powerful CC tool with cheap cost. Can be used to control the DD debuff of the group or perma debuffer for secondary stunners as well. If stacked enough it can mitigate the healing done by almost 0, making this skill almost free cost.
Synergies well with her Death's Door and affliction condition



(4) Last Guardian
Positions:
◉ ◉ ○ ○
Targets (Not self target):
◉ ◉ ◉ ◉

Heals 0-1 / HealDot high amount
Force the ally to guard her
Last Guardian's Utility:
This heal is her main source of survivalist. Will provide additional protection while increasing the sustain of the target as well. Can be used for healing or for "guarding me".



(1) Life's Gift
Positions:
◉ ◉ ◉
Targets (Not self target):
◉ ◉ ◉ ◉

Heals small amount
Bleed self (if not at DD)
Steals Mortal debuff
Increase the DMG & healing power
Life's Gift's Utility:
The secondary healing tool of the Fourth. Can be used for healing burst, AoE heal enabler, self stress healing or powerful reviver. Because its cheap cost, it synergies with Self Catalyst strongly.



(2) Beyond Limits
Positions:
○ ○
Targets (Not self target):
◉ ◉ ◉ ◉

Give her Buffs and Debuffs
Steals Death's Door debuff
Increase the DMG and Crit if the target is almost in Max HP
Buff +dodge while being at DD
Beyond Limits's Utility:
Its power can be underrated, but its actually one of her strongest skills in her kit. As a raw support skill provide additional offensive capacities or better sustain by low cost. Its strongest capacity is giving her own buff (and debuff) to her target, meaning she can be a pool of buffs to transfer in order of creating a powerful buffed ally.



(2+5) The Hug
Positions:
◉ ◉ ◉
Targets:
◉ ◉ ◉

Buff target +SPD
If hits (low chances):
Remove 1 round from the enemy
Remove 5 additional actions on herself if miss

The Hug's Utility:
The speed equivalent of Stuns. As long Fourth is faster, the Hug can remove the action of the target. This skill can prolong stuns and debuff in the target but can prolong buff and froze dots as well. A powerful alternative to stuns.



(0) Self Catalyst [uses limited]
Positions:
◉ ◉ ◉ ◉
Targets:
Self

Increase a lot her rounds
Self stress
Self healing
Self Catalyst's Utility:
This skill is a powerful utility skill for Fourth. This skill will provide enough actions to make her values reaching impactful values.


(3) Reclaim
Positions:
◉ ◉
Targets:
◉ ◉ ◉ ◉

Deals non dmg at fresh (requires being buffed)
Steals the target Guard (bypass guard)
Target can't use stun nor guarding skill if debuffed
Is buffed (hidden effect) by Sharing Curse, Life' Gift, Last Guardian & The Hug
Breaks self guarded
Reclaim's Utility:
Reclaim can be used as a CC disabler tool, self protection or dmg dealing skill. This skill has initially -100% DMG debuff, which will force this class to burst into herself enough +dmg buff to make the skill dealing enormous amount of dmg.



Camping Skills:

Force the Affliction
Cost: 0
Effect:
Self +100 Stress

The Fourth's right hand
Cost: 3
Effect:
Gives item [The Fourth's right hand]:
Increase a huge amount the DMG if the unit is in DD

The Fourth's left hand
Cost: 3
Effect:
Gives item [The Fourth's left hand]:
1 Heal per round for 4 rounds


Some combos examples:

Eternal Stun
 
 
  > Re-stun

Transfer all Attack points!!
 ... 

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setanagato

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