This page was last updated on 18 September 2018, 10:35AM
Changelogs
Version 1.10.10
Take a look in the steam's changelog:
https://steamcommunity.com/sharedfiles/filedetails/changelog/1342714768
Version 1.6.4
Version 1.6.3
The early state of the Daughters were quite hard to deal with since the skill ceiling makes them in early phase weak. This update should help this classes being a little more powerful at low level without taking them out from the challenging state from early levels, so the rewarding effect of getting the daughters at highest level remains the same.
Daughter of the First
Parabolic shot now doesn't have the normalization damage > It becomes a more reliable damage dealer tool
Lower levels weapons has better values (the highest upgrade remains the same)
HP at lowest level is a sighly higher (highest remains the same)
Bigger Glory: Lower level has higher CRIT values (the highest remains the same)
Unlocking skill cost: downgraded to 100
Daughter of the Second
Lower weapon damage buffed (the highest remains the same)
HP at lowest level is a sighly higher (highest remains the same)
Shared desire: Lower level stress healing is more reliable and highest is a little more safe to use (scaling normalizated from lowest to highest)
Unlocking skill cost: downgraded to 100
Daughter of the Third
Lower weapon damage buffed (the highest remains the same)
Forbiden Arts (reworked): final effect (lvl 5) adapted to lowers levels with dedicated damage vs type (overall weaker version of the final form of this skill)
Sacrifice: requires having more than 50% HP
Camping Skill - Hidden Advantage: 50% resolve exp. > 100% resolve exp.
Camping Skill - All ready: 50% resolve exp. > 100% resolve exp.
Unlocking skill cost: building requeriments downgraded
Localization: Guild's description are now more descriptive for upgrading her skills
Daughter of the Fourth
Armor base DODGE value at lower levels were buffed (the highest remains the same)
Healing at lower levels were buffed (the highest remains the same)
Shared Curse & The hug ACC were buffed (lower and higher levels)
Reclaim: dmg buffed (lower and higher levels)
Death's Door reaction: block nerfed to 1 block instead of 2
Unlocking skill cost: downgraded to 100
Error fixed
Fixed the camping skill names from Daughter of the Second
Fixed unexpected localization errors from Third's files.
Version 1.5.2
Version 1.5.2
The last skill for Daughter of the Third was implemented. It's a small update but an useful one for those who use the Third daughter:
Sacrifice
This skill will sacrifice Third in order to max heal and stress heal the target ally. There's no need for more explanation.
** Issues Fixed **
Removed one load request for CC item, which could create loading error screens.
Version 1.4.1
Version 1.4.1 (no compatible with "The Bloodline")
The four daughters have been designed with the strong synergy dependency concept, and with that to create a skill ceiling with high reward as exchange after the player acknowledge most of their combos/synergies within themselves or others.
The problem was some players could find those synergies not worth risk more than playing them more straight forwardly or hard to find. In order to make the four daughters more appealing in their synergy capacities, their combo characteristic were highly buffed.
Please, check the changes made in the information below:
Daughter of the First - Buff
The Daughters of the First was recently changed, but all her new kit weren't implemented already. Her new kit will make herself more self sustain and reliable as long the player tries to make some risk move:
Conqueror's Price: now increase the stress healed received (huge amount in the first round)
My Dogma: now self stress
Daughter of the Second - Balancing (Temporal)
Daughter of the Second is a powerful stress healer with her huge CRIT stat. But some of her skill given the impression of being inefficient while others could become too powerful in certain circumstances. Some of her skills were changed in order to make her kit more rich in options.
Demoralize (Stress dependient):
Now this skill is Stress dependient > The lower the stress = -Crit & -DMG
The higher the skill upgrade, the more rounds the self buff can be stacked
Impose Supremacy:
Self -Crit debuff is only applied to Demoralize
Unlimited Blades:
Corrected her self buff +Crit (+90% Crit before)
Now its stacks 15% Crit for each member protected (if someone is guarded or is killed, this skill becomes weaker)
Now this skill is Stress dependient > The lower the stress = -Crit & -DMG
Verdict:
Increased the Stress cost
Mindline Disruptor:
Increased debuff chance a lot
Shared desired:
The stress heal from lowest upgrade level is a little higher. The max effect remains the same.
Longilus's Wound:
Damage increased (RNG based)
Decreased its CRIT a lot
Debuff chance increased a lot
Daughter of the Third - Buff
The daughter of the Third was already powerful (specially in max. upgraded state), but some could see her too weak at first impression. Her utility got sighly improved without touching her concept, which will help the group a lot.
Combat skills:
Just Rightly: increase perm. the healing from eat (groups others)
Improvised machinery: increase perm. the healing from eat (groups others)
Corrupted Blood: increase perm. the healing from eat (groups others)
Looting:
Third loots after each battle 2 food provisions
Daughter of the Fourth - Buff
Daughter of the Fourth is a powerful and enjoyable healer class, but its requirement of being at Death's Door makes a lot of players fear to try her or thinks it's not worth having someone always in risk. Now she has higher utility and indirect survavility to make her more stronger class while being at Death's Door. Some nerf were made for balancing, but overall she got highly buffed.
Death's Door buffs - Balancing:
No longer has -stress
Receive +ACC instead
Now it doesn't have 5 rounds cooldown (it can be reactivated once she lose all her blocks)
Looting:
Now she loots one additional self hurting item after each battle
Sharing Curse:
Self +DMG increased from 5% to 10%
Last Guardian:
Self +DMG increased from 5% to 10%
Life's Gift:
Self +DMG increased from 5% to 10%
No longer stress
Now gives dots/1round heal additionally (low chance)
Self Catalyst
Self stress a lot (this stress damage is ignored while being at Death's Door)
Self stress heal
Increased the max. uses by 1 (max upgraded)
Increased the round in 1
Preload of "The Bloodline" content
I'm still working with "The Bloodline" mod.
It's taking longer than I thought for technical problems, since I'm trying to make this mod dependient of the Daughters's class instead making independient each other. The reason for this is to prevent incompatibilities with the Bloodline and the classes for choosing diferent priorities or having old versions. This could make the mod more consistent and will make the proccess easier for me in long run (since the Bloodline is still in testing phase).
The daughters will have 1 additional skill (the Bloodline one), but this skill is unusable right now.
Sooner or later this mod will be uploaded.
Version 1.3.1
-- Incompatible with The Bloodline --
** Daughter of the First - Reworks **
Each daughter has a hidden potential to be exploid, but First's secondary playstyle was highly outshined by her main passive role of guarder/nuker. Her secondary kit was reworked in order to encourage this behavior of her.
- Parabolic Shot: indirectly nerfed with the "Bigger Glory" changes
Parabolic Shot is the main source of damage of this daughter. This skill should remain in her spot without much change, but since Bigger Glory was changed its potential could be affected in certains old builds.
- Field's Dominance: without changes
- Fearsome Death: Buffs Desesperation effect / Indirect buff from several skills
Fearsome Death is the alternative damage dealing tool of the First. This skill can be used in combination with several skills of her or others. Now it should be more useful as a alternative dmg tool.
- Desesperation: indirect buffs from several skills
Several skills got buffs which affects directly or indirectly this skills. Now its low damage could be higher in certains conditions.
In the previous updates this skill was buffed intentionally by mistake since it should be updated in this patch. Now it remains those buffs in this update as well like it should be.
- Conqueror's Price: Now it doesn't consume the round.
Conqueror is a powerful skill in hands of the First, but a lot of people could find this skill too risky to even try this skill. Now this skill doesn't consume the round of the First, which makes more fair the exchange.
- My Dogma: The +DMG received triggers only if her HP is below 75%
Since Parabolic Shot got indirecly nerfed, My Dogma got buffed in compensation for those who use First as a full tank role.
- Bigger Glory:
* it doesn't consume the round (can be used twice each round)
* increases a huge amount +CRIT
* debuff self the dmg vs size1 enemies
* The crits doesn't stress heal
Bigger Glory got completly changed but remains its main purpose of dealing damage vs big targets (even buffed since it affects size3+ targets as well). This skill could create additionally interesting combinations with the rest of First kit in certain conditions as well.
** Daughter of the Fourth - Balance **
- Self Catalyst:
* It doesn't consume the round
* Can be used once per round
* Fixed a glitch where it doesn't works as intended
This skill could be used multiple times in a row which could create a powerful and devastating situation where she can act a huge amount of times for "first round extermination" strats with some combinations. In order to prevent this behaviour now this skill can be used only once per round.
As a compensation for those who use this skill as intended, now SC doesn't cost any round.
Version 1.2.1-Beta
Fixed buff error with the First daughter (affliction)