Replaces dungeon doors with a parallax version. Two variants for dungeons and palaces each.
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Changelogs
Version 1.0.3
Fix for Red Brick Replacer. Load order shouldn't matter anymore.
Fixed Sentinel still having one vanilla door
Version 1.0.2
Added Mod Option to increase door size by 10-50% (only if space is available)
Added DREAM 90s support (Downscaled DREAM textures in Memory)
Fix for Crypts (Mesh got removed, since Crypts have no actual door object, it's embedded in the wall textures)
New Crypt Background Gfx
Version 1.0.1
Added DREAM support with new Door GFX.
Added new palace backgrounds and one more door frame.
Parallax Dungeon Doors Now with DREAM and DREAM 90s support
Features
Replaces Dungeon and Palace doors with a new version that has a 3D effect (parallax effect)
The background will be yellow or blue, depending on the time of day (Day/Night cycle). See images for an example.
Actual 3D door, no more flat texture galore.
You can add your own variants to the Texture/ParallaxDungeonDoor folder.
If you don't want a specific door frame, just delete the texture in the ParallaxDungeonDoor folder. Make sure there is at least one frame with d_ and p_ in the folder. Same goes for the background (bgX_d + bgX_p)
Mod Option to make doors bigger!
Installation
Drop the .dfmod file into your Daggerfall\StreamingAssets\Mods folder.
Copy the Texture\ParallaxDungeonDoor folder to Daggerfall\StreamingAssets\Texture folder.
For DREAM and DREAM 90s: Make sure Parallax Dungeon Doors loads AFTER DREAM - Textures mod!
Alternatively, use Vortex for automatic installation.
For Android users: The import option will not add the textures, you have to manually copy them to:
Simply remove the mod, and the ParallaxDungeonDoor folder in the Texture folder.
Tested on:
Windows, Android
Thanks to RedRoryOTheGlen, thenameisthegame and carademono for testing and help with finding some critters. Thanks to King of Worms for providing DREAM GFX for the compatability!