First off, thank you Cliffworms for everything you do. All of your quest packs are a must have. I wanted ask about quest SKYRIM11 "Escaped Criminal". Is there a reason why it's inactive out of the box?
I checked it out as it as been some time since the release, but I think I disabled it because I couldn't figure out a way to make the criminal move from place to place as in Skyrim and didn't want the quest to be a simple "Go kill X".
Oh I got you. So it's not bugged in anyway but just couldn't get it to do what you wanted. Good to know. I'll activate it then and tinker around with it. If I ever find out how to get him to move around, I'll let you know. But for something like that, I'd assume you'd have to do something with a dfmod. Thanks for the heads up!
Nice, how about some gathering quests, like an alchemist missive asking for certain ingredients or animal parts? Like blacksmith needs [number] of [animal parts] or alchemist needs to make cure disease potions, please bring [number] of [ingredient] too many quests in Daggerfall boil down to "go to X and kill"
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I checked it out as it as been some time since the release, but I think I disabled it because I couldn't figure out a way to make the criminal move from place to place as in Skyrim and didn't want the quest to be a simple "Go kill X".