Added compatiblity with Daggerfall Expanded Textures 1.0.0 and later versions.
Daggerfall Expanded Textures (DET) was recently updated to 1.0.0 with its main change being renaming the texture IDs. This was made because it was discovered that textures with numbers prior to 1024 could cause issues with areas not loading when fast travelling. This update also resulted in several mods that used DET's pre 1.0.0 update to break cities that had DET's textures, including this one.
Note that while I updated all of my mods to use DET 1.0.0, other mods that didn't update require DET Legacy, available from the mod's download page in the optional files. If you previously downloaded DET Legacy, keep it.
Can you update the android versions to work with det 1.0.0 for this and your other mods? I see the pc version has a newer update, are the android versions behind?.
The Android version hasn't been updated yet. It takes more time as I don't have an Android device to test it. For Detailed City Walls case, the only difference between the two versions is that the PC one requires the latest version of Daggerfall Expanded Textures, while the Android one requires Daggerfall Expanded Textures - Legacy.
looks like such a great mod, but I'm having an issue where it removes the entirety of cities like Daggerfall and Wayrest. are there any other known compatibility issues?
The mod is now compatible with Daggerfall Expanded Textures 1.0.0 or later. While I updated all of my mods to work with Daggerfall Expanded Textures 1.0.0 or later, if you have mods from other authors that are not compatible with it you will need to also keep Daggerfall Expanded Textures Legacy.
- Removed the three quests from the previous versions. While not buggy, they were not intuitive. - Added Android version
If you are updating to 1.2.2, note that I removed the quests from the mod package, yet the files will remain in your folders. The quests are not bugged and can be completed, but after watching some people playing them out, I found the quests nto be rather not intuitive and so I decided to remove them. You can keep them if you wish or remove them by deleting the "DCW" folder in the StreamingAssets folder of your Daggerfall Unity directory.
Hey Cliffworms, I've tested and when using Beautiful Cities of Daggerfall Mod the Wall Banners vanish, the interior decoration is fine, only the Banners vanish.
My Current DFU is v1.1.1, DREAM v1.0, Detailed City Walls v1.2.1 and Beautiful Cities of Daggerfall v0.2.5
A really great mod overall! I have a suggestion that if you join a knightly order, you're granted access to the castle walls belonging to your faction without needing to be unlocked and even able to use the beds and storage, it does makes sense when you're working with the military.
And possibly maybe add related quests such as guard duty? I feel there's a lack of local jobs as a knight.
It's a good idea. I'll seek out information to see if it'd be possible to have those buildings unlocked and accessible by members of the regional knightly order. Hopefully it's possible. :)
Thank you for your response and I'm glad you agree! I've always wanted the knightly order to be more immersive than rather just a means to gain reputation. The order itself feels kind of unfinished and I find it funny how after I join the knights of the dragon, Lord Bridwel in the Daggerfall castle doesn't even recognize you as part of his military nor anyone does actually. I'm not sure either why as a knight you cannot make a salary.
Other than that, having usable castle wall interiors would add a lot. :)
Hello! I excitedly tried this mod out, and it works fine all except for one thing.
I'm in Sentinel, and when I leave the palace it puts me at a door sticking halfway in the ground at the northwest corner of the city, near the wall. I confirmed it was this mod causing it by toggle-testing.
This magical door otherwise does not exist, it literally manifests.
Hello, i experienced the same bug for the Daggerfall palace. When i go out of the palace i spawn at the north west corner of the city. Great mod, nice job :)
As a thief I am disappointed that I do not have a single thing to steal :( I saw a whole supply room filled with bags, boxes, and weapons and still I am empty handed. The reward of breaking into the rooms do not cover the risk of being thrown in jail.
It appears that city wall buildings aren't listed in the game's loot tables. I opened an issue with the Daggerfall Unity team to see if it will be possible to add them. This will allow players to loot the crates and other containers found within.
65 comments
Daggerfall Expanded Textures (DET) was recently updated to 1.0.0 with its main change being renaming the texture IDs. This was made because it was discovered that textures with numbers prior to 1024 could cause issues with areas not loading when fast travelling. This update also resulted in several mods that used DET's pre 1.0.0 update to break cities that had DET's textures, including this one.
Note that while I updated all of my mods to use DET 1.0.0, other mods that didn't update require DET Legacy, available from the mod's download page in the optional files. If you previously downloaded DET Legacy, keep it.
Cheers!
- Removed the three quests from the previous versions. While not buggy, they were not intuitive.
- Added Android version
If you are updating to 1.2.2, note that I removed the quests from the mod package, yet the files will remain in your folders. The quests are not bugged and can be completed, but after watching some people playing them out, I found the quests nto be rather not intuitive and so I decided to remove them. You can keep them if you wish or remove them by deleting the "DCW" folder in the StreamingAssets folder of your Daggerfall Unity directory.
My Current DFU is v1.1.1, DREAM v1.0, Detailed City Walls v1.2.1 and Beautiful Cities of Daggerfall v0.2.5
In which city? I just tried with the latest updates and it worked fine.
"failed to retrieve mod rmb resource pack"
And possibly maybe add related quests such as guard duty? I feel there's a lack of local jobs as a knight.
Other than that, having usable castle wall interiors would add a lot. :)
I'm in Sentinel, and when I leave the palace it puts me at a door sticking halfway in the ground at the northwest corner of the city, near the wall. I confirmed it was this mod causing it by toggle-testing.
This magical door otherwise does not exist, it literally manifests.
Are you using the latest 1.20 version? This used to be an issue in the first version when the gates had towers.
For further info I am using the Steam build as a foundation and am on a Windows OS. DFU 1.0.0