Documentation
Readme
View as plain text
The Elder Scrolls II: Daggerfall (Unity) 1.1.1 or later
Name: Detailed City Walls
Version: 1.2.3
Date: 05/13/2025
Category: Locations
Author: Cliffworms
1. Description
2. Installation/Requirements
3. Uninstallation
4. Save Games
5. Conflicts/Known Errors
6. Legal Stuff/Disclaimer
7. Changelog
8. Credits
==============
1. DESCRIPTION
==============
Detailed City Walls decorates the otherwise empty interior buildings found inside city walls.
They now contain guard barracks, storehouses, armories, training rooms and even a jail.
The exterior is also changed. City gates now have ballistas. The walkways on top of the walls
also contain torches to light the dark nights of the Iliac Bay.
The capital cities get a special treatment, with their regional banners hanging proudly above
the gates and along the corner towers.
In addition, two guard towers inside Castle Daggerfall's courtyard that had broken interiors have
been restored.
============================
2. INSTALLATION/REQUIREMENTS
============================
Detailed City Walls requires Ninelan's Daggerfall Expanded Textures 1.0.0 or later and the RMB Resource Pack found on the Daggerfall Unity Nexus :
https://www.nexusmods.com/daggerfallunity/mods/307
https://www.nexusmods.com/daggerfallunity/mods/528
Either install using Vortex Mod Manager or install manually as described below.
Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.
Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets
The .dfmod file will be installed in "Mods".
In-game, activate Detailed City Walls and Daggerfall Expanded Textures from the mod launcher.
**1.2.2 update note : If you are updating to 1.2.2, note that I removed the quests from the mod package, yet the files will remain
in your folders. The quests are not bugged and can be completed, but after watching some people playing them out, I found the quests
to be rather not intuitive and so I decided to remove them. You can keep them if you wish or remove them by deleting the "DCW" folder
in the StreamingAssets folder of your Daggerfall Unity directory.
=================
3. UNINSTALLATION
=================
Simply remove the mod file from the "Mods" folder and the quests from the "DCW" folder, under StreamingAssets.
It is recommended you are not inside a city wall building when uninstalling.
=============
4. SAVE GAMES
=============
It is recommended you are not along the city walls when you activate the mod.
If your save game is in one of the capital cities, you will not instantly notice
their regional banners. Traveling somewhere else and back will load the banners correctly.
=========================
5. CONFLICTS/KNOWN ERRORS
=========================
If using Handpainted Models - Buildings, the banners will clip with the walls.
If you encounter any other issue with the mod, please let me know.
=========================
6. LEGAL STUFF/DISCLAIMER
=========================
The mod may be distributed/translated without my authorization as long as I am credited as the author. Spread the love!
============
7. CHANGELOG
============
1.2.3
- Added compatiblity with Daggerfall Expanded Textures 1.0.0 and later versions.
1.2.2
- Removed the three quests from the previous versions. While not buggy, they were not intuitive.
- Added Android version
1.2.1
- Removed a misplaced dungeon door on one of the corner walls that'd teleport the PC when he leaves one of the three main cities' castle.
- Added smoky chimneys to the corner towers. Requires the RMB Resource Pack.
1.2.0
- The pigeons have taken over the walls. Nestled on top of towers, they conspire, spy and judge your every move.
1.1.1
- Fixed the large pink tower at one of the gates
1.1.0
- Added Ninelan's regional banners to all of the capital cities.
- Guards inside the walls of capital cities with a knightly order will belong to it.
- Some of Wayrest's guards inside the walls wear the heraldry on their armor.
1.0.1
- Removed the gate towers because of an issue with dungeons in cities (ex. Castle Daggerfall) that made the
players exit at the gates' towers.
1.0.0
- Initial Release
==========
8. CREDITS
==========
Hazelnut for the World Data variant script, the World Data Editor
and his patience for understanding how world data works in Daggerfall.
Uncanny Valley for the first version of the Building Editor.
Ninelan for the regional banners based on NikitaTheTanner's designs
Interkarma and the wonderful community that gave us Daggerfall Unity
JayH for the excellent Quest Tutorial.
TheLacus for the great Daggerfall Quest Editor.
The DFU community for feedback.
Daggerfall's development team, how could I not credit them?