Cyberpunk 2077

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Athelbras

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Athelbras

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  1. Athelbras
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    Vehicle Customizer (stolen vehicles edition)

    This is a spinoff from the Vehicle Customizer mod by Lemurlord12. It has a new feature which allows you to change the appearance of stolen vehicles.  Specifically, those that are "claimed" when using the Claim Vehicles mod by DeepBlueFrog. Appearance is changed by selecting from a list of the game's valid choices which depend upon the type of vehicle.

    This includes vehicles that you can steal ("claim") by overriding their security, by yanking out the the current occupant, and by simply driving away with a stray or abandoned vehicle. Vehicles you currently own and acquire lawfully are also supported.

    Be sure to review the Limitations and Restrictions section as well as Known Issues on the description page.

    NOTE: Please let me know if you have problems -- I will be happy to help.

    NOTE 2: If you discover a vehicle or an appearance for a vehicle that is not available in this mod, then please let me know the details so it can be added.

    NOTE 3: Let me know if interested in contributing to language localizations.  (Not an easy thing to do).
    1. Athelbras
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      Stuff To Know

      Localization Issues ...
      Spoiler:  
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      This mod currently supports German, Russian, and Japanese localizations of Cyberpunk 2077. The result of using this mod with other non-English versions of the game will usually be this message for vehicles:

      No Alternate Appearance

      [  do please let me know if anyone is interested in contributing to localizations  ]


      Vehicle Window Issues ...
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      Several vehicles have windows that block the view of what is inside.  Those types of windows automatically open their shutters, or transition from being opaque to transparent, when the vehicle is entered so the driver can then see outside.  For example the Rayfield series which includes the Caliburn, Aerondight, and Excalibur.

      Unfortunately, it has been discovered that this mod can potentially "break" that type of window when an alternate appearance is chosen for those vehicles.  When "broken", the interior of the vehicle remains darkened and the driver is not able to see outside if using a 1st Person view because the window shutters do not open or they remain opaque instead of becoming transparent.

      The currently known remedies are:

      •  do not change the appearance of that type of vehicle.

      •  "fast travel" very far away or walk very far away from an owned vehicle, then Call it to you.  This will clear the window problem.  [ scripting edit by BubblyWord489 ]  If that does not fix the windows, then you did not travel far enough away.  NOTE: when the vehicle arrives its appearance can be safely changed if it is done immediately, it is done before entering the vehicle, and if only one appearance change is selected.

      •  save the game and then reload it.  [ identified by tiltmccree ]  NOTE: when the game has loaded, the vehicle's appearance can be safely changed if it is done immediately, it is done before entering the vehicle, and if only one appearance change is selected.

      •  use the 3rd Person driving view instead of 1st person so that closed windows are never a problem.

      This problem also exists in the original Vehicle Customizer mod (from which this mod was created).


      "Claim Vehicles" Issues ...
      Spoiler:  
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      There is currently a major problem when using the Claim Vehicles mod with this one for the 2.0+ game releases.

      Prior to the game's 2.0 release, a "Gecko" was just a Gecko. But there was a problem: if you claimed/stole the Gecko using the Claim Vehicles mod, then the Gecko's colors where randomly changed whenever you summoned it.  That did not happen for purchased vehicles or vehicle rewards.  Only claimed/stolen vehicles.

      That was okay, since my mod recorded the original colors, and then correctly switched the colors to what they should be each time you summoned it.  If you changed the colors yourself using my mod, then my mod recorded those new colors and ensured they correctly appeared on your vehicle when summoned.

      Unfortunately, the game created a major difficulty with the 2.0 update.  It is because a "Gecko" is no longer just a Gecko ... it is now 5 different vehicles (with different weapons and different weapon-mount locations).  And as before, you still receive a randomly changed Gecko if it was originally claimed/stolen.  But instead of just a change in colors, you now get a randomly selected Gecko out of those 5 variations.  Which means your Gecko can be very different from what you currently had, each time you summon it.

      If the randomly summoned Gecko happens to be the same one of the five that you were currently using, then my mod still restores the correct colors.  But if you get one of the other variations instead, then my mod is not able to switch the vehicle back to the kind you had before.

      So a Gecko with machine guns plus missile launcher will potentially have just machine guns the next time it is summoned; or another of the five.  This problem also exists for most of the "weaponized" vehicles when claimed/stolen using the Claim Vehicles mod; not just the Gecko series.

      So just be be clear: this problem only affects vehicles that are claimed/stolen using the Claim Vehicles mod if the vehicle has mounted weapons.  Lawfully acquired vehicles are not affected, and claimed/stolen vehicles without mounted weapons are also not affected.

      I am currently investigating to see if something can be done about it.


      How to Report a Vehicle Issue ...
      Spoiler:  
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      If a vehicle (motorcycle, car, truck, etc.) does not have a list of appearance choices, then here is how to report that problem.

      What I need to be given is the information that appears in my mod's window (within the CET Overlay) which tells the name of the vehicle when you are in it or on it, plus the name of the appearance the vehicle currently has.  Here are some examples:

         Unowned Vehicle: Riptide GT2
         Current Appearance: herrera_riptide__basic_suburban_10

         Mounted Vehicle: Nazaré
         Current Appearance: arch_nemesis_basic_player_01

    2. Athelbras
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      Deutsche Lokalisierung für Cyberpunk 2.12 / 2.12a
      Spoiler:  
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      Habe eine Deutsche lokalisierung dieses Mods hochgeladen. Vielen Dank an eljamon88. Die deutsche Version des Spiels ist erforderlich. Bitte melden Sie alle Probleme.

      Uploaded a German localization of this mod. Many thanks to eljamon88. The game's German version is required.  Please report any problems.


      Русская локализация для Cyberpunk 2.12 / 2.12a
      Spoiler:  
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      Закачал русскую локализацию этого мода. Большое спасибо SomeMark. Требуется русская версия игры. Пожалуйста, сообщайте о любых проблемах.

      Uploaded a Russian localization of this mod. Many thanks to SomeMark. The game's Russian version is required. Please report any problems.


      サイバーパンク 2.0 および 2.01/2.02 の日本語ローカライズ。
      Spoiler:  
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      この MOD の初期日本語ローカライズをアップロードしました。 yamada8492 さん、ありがとうございました。 ゲームの日本語版が必要です。 問題があれば報告してください。

      Uploaded an initial Japanese localization of this mod.  Many thanks to yamada8492.  The game's Japanese version is required.  Please report any problems.
  2. Athelbras
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    Cyberpunk 2.12a Release

    • The current 2.1.2 version of this mod works correctly with the game's 2.12a release.
    • But ... you must update Cyber Engine Tweaks (CET) to 1.32.2 or newer.

    NOTE: CET no longer requires RED4ext to be installed. So if you are upgrading from a prior version of CET, be sure to properly uninstall/replace that older version of CET to ensure that its RED4ext dependency is removed.
  3. psychodalek1
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    Could you let us change player's sion into targa? It was possible in the previous customizer
    1. neok182
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      +1 to this. The original vehicle customizer is dead now thanks to a codeware update and no idea if it'll be updated. 

      So would be amazing if the shion_targa can be added to the options for the player shion mz2. 
    2. Athelbras
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      [ prior post removed ]

      NexusMods' rules permit players to modify mods for their own use.  However, it is forbidden to upload those personal changes or make those changes available to others in any way without permission from the author.

      I did not give the poster permission to upload a change to this mod of mine.

      To be absolutely clear: changes to my mod for personal use is permitted.  Making personal changes available to others is not permitted.  Discussions about how to change my mod are also not permitted. This is stated in the Permissions and Credits section of the Description page.

      This thread is now locked.
    3. Athelbras
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      Shion Targa MZT appearance changes are intentionally reserved for players who are able to actually acquire one of those rare vehicles. It is the bonus for finding one. Which is why they are not selectable for the MZ1 and MZ2 

      This information has been added to the description page in the Limitations and Restrictions section.
  4. Lamppostycy
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    cant use,only show me no alternate....,almost everycar,Could u tell me why,plz,thanku
    1. Athelbras
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      Be sure you have Cyber Engine Tweaks (CET) 1.32.2 or newer for the game's 2.12a release ...

      (1) For the game itself that you have, what language is it (English, Russian, French, etc.) ???

      (2) Please tell me the name of one or more vehicles that you tried and which only show you No Alternate.
  5. mauvecloud
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    I was going to offer a list of appearance choices I could find for the Kaukaz Bratsk U4020, since you seem to have left that as an empty array in options.json, but during my testing, I couldn't get it working reliably with the Bratsk - I have a hunch that a Bratsk cement mixer, a Bratsk empty flatbed, and a Bratsk with a rectangular cargo container are all incompatible with each other in terms of skinning, even though all of them show up in the vehicles list (and this mod's CET window) simply as "Bratsk U4020".  If you can confirm this hunch, I suggest you add a mention of it to the mod's description.
    1. Athelbras
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      Support for the Kaukaz Bratsk is provided.  As a result of incompatibilities between the various data models, they are handled differently and contained in the optionskins.json file (instead of options.json).  Various other vehicles require special handling as well.  [ best to not edit the data files since that likely breaks scripting ]
    2. mauvecloud
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      If you don't want me to edit the data files, I will just list the Bratsk variants I found so far that are not included in optionskins.json:
      kaukaz_bratsk_barghest_container_truck_dogtown_01
      kaukaz_bratsk_barghest_container_truck_dogtown_05
      kaukaz_bratsk_extended_sq027_basilisk_cargo_wings
      kaukaz_bratsk__basic_dump_truck_01
      kaukaz_bratsk__basic_flatbed_truck_01
      kaukaz_bratsk__basic_flatbed_truck_03
      kaukaz_bratsk__basic_flatbed_truck_04
      kaukaz_bratsk__basic_machine_truck_02
      kaukaz_bratsk__basic_machine_truck_burnt_01
    3. Athelbras
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      Thank You, and a Kudo, for the file names!
    4. mauvecloud
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      Update: I went ahead and experimented a bit with optionskins.json, and I only broke the scripting when I had invalid json like missing commas.  I was able to add variants to the list which turned out not to exist, and selecting them would just revert to another variant, except for the 6-axle "extended" Bratsk - I couldn't get additional entries to show up in the list at all for that one.  Here is an updated and unfiltered list of all the Bratsk appearance variants I have confirmed to exist:
      Spoiler:  
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      kaukaz_bratsk_barghest_container_truck_dogtown_01
      kaukaz_bratsk_barghest_container_truck_dogtown_02 (existence interpolated, confirmed)
      kaukaz_bratsk_barghest_container_truck_dogtown_03 (existence interpolated, confirmed)
      kaukaz_bratsk_barghest_container_truck_dogtown_04 (existence interpolated, confirmed)
      kaukaz_bratsk_barghest_container_truck_dogtown_05
      kaukaz_bratsk_corpbud_dumpster_truck
      kaukaz_bratsk_corpbud_concrete_truck
      kaukaz_bratsk_corpbud_machine_truck
      kaukaz_bratsk_extended_sq027_basilisk_cargo_wings
      kaukaz_bratsk__basic_concrete_truck_01
      kaukaz_bratsk__basic_concrete_truck_burnt_01 (existence guessed, confirmed)
      kaukaz_bratsk__basic_container_truck_01
      kaukaz_bratsk__basic_container_truck_02
      kaukaz_bratsk__basic_container_truck_03
      kaukaz_bratsk__basic_container_truck_04
      kaukaz_bratsk__basic_container_truck_05
      kaukaz_bratsk__basic_container_truck_burnt_01 (discovered by accident while experimenting)
      kaukaz_bratsk__basic_dump_truck_01
      kaukaz_bratsk__basic_dump_truck_02
      kaukaz_bratsk__basic_dump_truck_03
      kaukaz_bratsk__basic_dump_truck_burnt_01 (existence guessed, confirmed)
      kaukaz_bratsk__basic_flatbed_truck_01
      kaukaz_bratsk__basic_flatbed_truck_02
      kaukaz_bratsk__basic_flatbed_truck_03
      kaukaz_bratsk__basic_flatbed_truck_04
      kaukaz_bratsk__basic_machine_truck_01
      kaukaz_bratsk__basic_machine_truck_02
      kaukaz_bratsk__basic_machine_truck_burnt_01
      kaukaz_bratsk__basic_metalstud_truck_01
      kaukaz_bratsk__basic_metalstud_truck_02
      kaukaz_bratsk__basic_metalstud_truck_burnt_01 (existence guessed, confirmed)


      Note that the dogtown container trucks seem to be incompatible with regular container trucks, and corpbud trucks seem to be set up as unique - they're not compatible with similarly-shaped trucks or other corpbud trucks.
  6. MyVirtualMe
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    Since update to version 2.11 this modseams to be not supportet by the game anymore and needs an update.
    1. Athelbras
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      Oops!!!  I had not realized that the game itself was updated.  I will investigate.  Thank you for posting.

      EDIT: Be sure to use the newest version of Cyber Engine Tweaks: 1.30.1 that is for Cyberpunk 2.11
    2. MyVirtualMe
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      It looks like the mod works on the new update. I think another mod caused problems and when i started the game via GOG i've got a sort of log file with mods, that were sipped, and this mod was one of them.

      Sorry for my bad english  :)

      Now it seams to work for me.
    3. MyVirtualMe
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      But i have another problem.

      In the CET- menu i have lots of question marks in the cathegories, where to choose the vehicles.
    4. Athelbras
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      With the Vehicle Customizer SVE Deutsche install of my mod, you must use the German version of the game.  And of course use the Vehicle Customizer SVE install of my mod with the English version of the game.

      [ I see that you first downloaded the English version of my mod, then most recently the German version ]
    5. MyVirtualMe
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      I deleted the mod and installed only the german version.
      Nothing changed.

      CET, and tho other essential mods are up to date.
    6. Athelbras
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      I sent you a NexusMod message for us to continue discussing this problem there.
    7. Athelbras
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      [ This was simply a misunderstanding by the player ]
  7. Davisow2022
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    Good morning Athelbras

    If you tell me which files to translate, we can translate it to Spanish for people from Spain and Latin America.

    I read you thanks to the Translators who are not very good I can understand the messages you send.

    [email protected]

    Have a nice weekend
    1. Athelbras
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      Hola, comenzaré una conversación por correo electrónico contigo utilizando Google Translate.

      Hello, I will begin an email conversation with you using Google Translate.
  8. SomeMark
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    Hey man! I can help you with translation of the mod into Russian language.
    Contact me: [email protected] 
    If you agree, send me instructions on which text and in which files should be translated.
    1. Athelbras
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      Nice.  I am currently working on an update which includes the new vehicles.  It needs to be completed first.
    2. SomeMark
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      I could also translate the mod into Ukrainian, except for the names of vehicles - as practice has shown, my Ukrainian friends play in Russian, the official Ukrainian localization from CDPR almost no one uses (because we grew up learning Russian, it is native to us, and all that is written in the news about the Ukrainian language, supposedly we all speak it here - just propaganda, it's a publicity game, even our politicians don't know the real Ukrainian language), so the names of vehicles I would translate into Russian, but other elements of the mod into Ukrainian. What do you think?
    3. Athelbras
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      I have sent you an email at the address you provided to begin discussions.  Apologies for the delay.
    4. SomeMark
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      I replied to your email, check it out.
  9. frostyvex
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    I can help with Brazillian Portuguese PT-BR Translation, if you would like, to.
    Thanks for the mod.
    1. Athelbras
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      Nice.  I will get back to you when the time is right; there are other things that I must complete first.
    2. Athelbras
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      Hello, if you are still interested then please send an email to [email protected].  Apologies for the delay.
  10. Darkstyler35
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    Easy to install/use in game, reliable on v2.1 adding several skins to most vehicles just using the console on the fly. Costs no money, thank you for this nice add on.
    Definately a must have for my playthroughs from now on !
    1. Athelbras
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      Thank you for posting.  I very much appreciate your positive remarks.
  11. k2000a
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    Is it possible to count on a more native integration into the gameplay? For example, through garages, or at least a certain place with the opportunity to see a preview of the restyling. I can confirm that many of my friends are scared off by the implementation via CET. Your mod would become much more popular if you beautifully integrated it into the game. Just look at how popular inchanted Craft is. This is a mod that allows you to change the appearance of a weapon and its name when crafting. However, before this mod, there were also mods for skin changers and names through CET and not through gameplay - everyone forgot about them
    1. Athelbras
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      I very much doubt that I will be willing to invest the time and effort needed -- learning the REDS development platform and its language, features, functions, and tools ... plus the work required to use that knowledge to recreate my mod within the game world ... just so certain players can skip having to overcome a bit of techno-intimidation ...

      I do acknowledge that the CET mechanism can be intimidating to players, which is why I went to extra lengths to provide detailed steps for installs and actual use, in hopes to help alleviate such fears.  So I do sympathize.  But beyond that, the workload of such a project simply does not seem to be a worthwhile use of my mod-making time.

      Nevertheless, I'll think it over.  Thank you for posting your thoughts.
    2. k2000a
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      Thanks for the mod, and thanks for thinking about my suggestion. And I wanted to ask, if a third-party moder volunteered to help you with this issue, would you accept this help? There is an idea of collaboration and synergy with the Car Modification Shop mod. If he took your main part of the code, and beautifully integrated modifications into his many, or even created a modification window for you from the outside - would you agree to this? this way you could increase the popularity of your mod, and the car modification shop. Mutual benefit for you and for the fearful players
    3. Athelbras
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      Well, I have commitments to fulfill for this mod in its current form: some non-English translations (although those might prove difficult), an already in progress enhancement, plus any remaining but-as-yet-overlooked new vehicles.

      As for the future, I might be open to a contribution from a modder (with credit and recognition) that enhances this mod, or perhaps enhances a better-integrated future project of mine which supercedes this mod. But those by necessity would be out a ways. No interest in decommissioning this mod to migrate it as a feature into someone else's mod or into someone else's future project.
  12. ThundrKnight
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    hey just wanted to say thanks for looking into stuff while i fought for that MZT  🥰