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  1. Athelbras
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    Vehicle Customizer (stolen vehicles edition)

    This is a spinoff from the Vehicle Customizer mod by Lemurlord12. It has a new feature which allows you to change the appearance of stolen vehicles.  Specifically, those that are "claimed" when using the Claim Vehicles mod by DeepBlueFrog. Appearance is changed by selecting from a list of the game's valid choices which depend upon the type of vehicle.

    This includes vehicles that you can steal ("claim") by overriding their security, by yanking out the the current occupant, and by simply driving away with a stray or abandoned vehicle. Vehicles you currently own and acquire lawfully are also supported.

    Be sure to review the Limitations and Restrictions section as well as Known Issues on the description page.

    NOTE: The base language is English, with translations provided via replacement data-file packs instead of alternate main mod installs.

    ANOTHER NOTE: Please let me know if you have problems with this mod -- I will be happy to help.

    YET ANOTHER NOTE: Please let me know if there is a problem with a language translation pack..

    MAYBE FINAL NOTE: If you discover a vehicle or an appearance for a vehicle that is not available in this mod, then please let me know the details so it can be added.

    THE REAL FINAL NOTE: Please uninstall the original Vehicle Customizer mod if you are currently using it. It conflicts with this mod and causes problems.
  2. Athelbras
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    Cyberpunk 2077 Release 2.3

    The current English language 3.0 version of this mod works correctly with the game's new 2.3 release.  But of course the new vehicles and features in 2.3 are not yet supported.

    My mod still requires Cyber Engine Tweaks (CET) by yamashi to be present.  So please install (or upgrade to) the CET 1.36.0 update which was uploaded by that author on 17-July-2025.  If the author uploads an even newer version, then please install/upgrade to that one instead.

    After installing CET, you should have a folder sequence that looks like this:
    \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks

    When my mod is then installed or updated, you should have a folder sequence that looks like this:
    \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\VehicleCustomizerSVE
  3. Athelbras
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    Version: 3.0

    This is a redesign to better accommodate language translations. The base language is English, with translations provided via replacement data-file packs instead of alternate main mod installs. German is the first such pack, with primary contributions provided by eljamon88; see the OPTIONAL FILES download section.  Various appearance (reskin) selection fixes are included.
  4. Athelbras
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    Things To Know ...
    1. Athelbras
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      Claim Vehicles Status

      If you are using (or would like to use) the Claim Vehicles mod by DeepBlueFrog to gain ownership of stolen vehicles, then you must also use these additional mods: redscriptRED4extArchive XLTweakXL, and Mod Settings.

      NOTE: The following information has not yet been updated for the game's 2.3 release.

      Spoiler:  
      Show

      Here is a list of the currently required versions for the Game's 2.21 release.  If newer versions are uploaded, then please use those instead.

      Claim Vehicles   ...
      redscript             ...
      RED4ext              ...
      Archive XL          ...
      TweakXL             ...
      Mod Settings      ...

    2. Athelbras
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      TwinTone System

      "Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech."

      This is a new feature provided by the game's 2.2 release, and is further enhanced in the 2.3 release ...

      Spoiler:  
      Show

      TwinTone is a "holographic" projection which affects the outside of the vehicle and only appears while seated. Which means it is not a permanent color change. It is turned on when seated, then turned off after leaving the vehicle.

      To make a TwinTone selection, press-and-hold the Y keyboard key while seated. An error message is presented if the vehicle does not support TwinTone. TwinTone choices are shown on the right side, with CrystalCoat settings shown on the left. Use CONFIRM to apply a TwinTone change. Use RESET to disable the current TwinTone change.

      To save a new TwinTone choice, press-and-hold the TAB key to scan a vehicle. As you scan the vehicle there is a popup box in the lower righthand corner of the screen with several types of information: DATA, HACKING, and TWINTONE. Switch between them by tapping the Z key. Select TWINTONE. One of three possibilities is shown: a statement that the color scheme is not in the TwinTone database, a method for purchasing the color scheme, or a statement that the color scheme is already owned.

      NOTE: TwinTone is available for vehicles purchased using an Auto Fixer terminal. The game does not support TwinTone on "claimed" / stolen / borrowed vehicles. Press-and-hold the V keyboard key to see a list of your currently owned vehicles -- if you see a symbol between the little picture of a vehicle and the vehicle's name, near that little vehicle's front, then the vehicle is supported.

      NOTE 2: For TwinTone to work correctly with this mod, the vehicle must first be set to the original appearance that it had when purchased from Auto Fixer. This is easily done by selecting DEFAULT from the list of this mod's appearance choices. So if you later use this mod to change a vehicle's appearance, you must then change it back to DEFAULT prior to making a TwinTone selection. My mod indicates the vehicle's original appearance -- just above the list of choices. [ DEFAULT will be changed to ORIGINAL in a future update ]

      NOTE 3: In some cases, you might need to [re]summon the vehicle from a distance for a TwinTone change to work correctly. "Fast Travel" elsewhere, then summon the vehicle.

      NOTE 4:  If darkened window problems occur while inside the vehicle, then "Fast Travel" elsewhere and summon the vehicle.

      NOTE 5: Selecting a different appearance using this mod is identical to using TwinTone's scan / purchase / select, since the possible appearances is the same.

    3. Athelbras
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      CrystalCoat System

      "Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles.

      Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!"


      Spoiler:  
      Show

      CrystalCoat is a "holographic" projection which affects the outside of the vehicle and only appears while seated. Which means it is not a permanent color change. It is turned on when seated, then turned off after leaving the vehicle.

      This feature appears to be working correctly now as of the game's 2.2 release.  Previously exclusive to Rayfield vehicles, it is also now available for Herrera, Mizutani, Quadra, and Villefort. But note that not all vehicles within a particular brand actually support CrystalCoat technology.  For example, the Mizutani Shion MZ1 and MZ2 can be CrystalCoated, but not the Mizutani Shion MZT.

      To use this feature, press-and-hold the Y keyboard key while seated.  An error message is presented if the vehicle does not support CrystalCoat. CrystalCoat settings are shown on the left side, with TwinTone selections shown on the right. Use CONFIRM to apply a CrystalCoat change. Use RESET to disable CrystalCoat.

      NOTE:  CrystalCoat is available for vehicles purchased using an Auto Fixer terminal. The game does not support CrystalCoat on "claimed" / stolen / borrowed vehicles.  Press-and-hold the V keyboard key to see a list of your currently owned vehicles -- if you see a symbol between the little picture of a vehicle and the vehicle's name, near that little vehicle's front, then the vehicle is supported.

      NOTE 2:  For CrystalCoat to work correctly with this mod, the vehicle must first be set to the original appearance that it had when purchased from Auto Fixer. This is easily done by selecting DEFAULT from the list of this mod's appearance choices. So if you later use this mod to change a vehicle's appearance, you must then change it back to DEFAULT prior to making a CrystalCoat selection. My mod indicates the vehicle's original appearance -- just above the list of choices. [ DEFAULT will be changed to ORIGINAL in a future update ]

      NOTE 3: In some cases, you might need to [re]summon the vehicle from a distance for a CrystalCoat change to work correctly. "Fast Travel" elsewhere, then summon the vehicle.

      NOTE 4:  If darkened window problems occur while inside the vehicle, then "Fast Travel" elsewhere and summon the vehicle.

    4. Athelbras
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      Automatic Vehicle Repair

      There is a (new?) feature provided by the game's 2.2 release ...

      Spoiler:  
      Show

      I intentionally destroyed one of my legally owned vehicles.  I then tapped the V key to examine my list of owned vehicles.  That destroyed vehicle was listed as disabled from being summoned ... but it was also shown as [REPAIRING] with a countdown timer.  When that timer expired, the wreckage was still present and burning, but I could then summon the vehicle and a brand new replacement appeared.  The same thing happens for destroyed vehicles which were "claimed" using the Claim Vehicles mod.

  5. Athelbras
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    Shion Targa MZT

    Spoiler:  
    Show

    They can sometimes be found during the morning hours on the large Ring Highway in Westbrook.  I found one a few minutes ago at 3:32 AM game-time.  I also found a Riptide GT2 on the small Ring Road near there at 4:50 AM game-time.  I waited quite a while before seeing those.  You will probably need to use the Emergency Break vehicle hack in order to do a carjacking.

    Spoiler:  
    Show




    The game has a garaged Shion MZ1 in the Arroyo suburb of Santo Domingo, and it looks just like a Shion Targa MZT. The backstory Shard is that the owner (Jimmy Kreutz) paid for bodywork (via Hilary McKenna) to make his MZ1 look like a Targa MZT. Version 2.2 allows players to keep it as a Targa MZT and change its appearance.  See the reply below for details.

    Note that the the Claim Vehicles mod by DeepBlueFrog is required to gain ownership of these vehicles.  See the description page of this mod for further information.

    [ feel free to post replies if you know other places to find a Shion Targa MZT ]
    1. Athelbras
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      Here is the Shion MZ1 with Targa MZT bodywork.  Found in a garage in Arroyo, a suburb of Santo Domingo.

      Spoiler:  
      Show







      You can "claim" this vehicle if you are using the Claim Vehicles mod by DeepBlueFrog.  What you will see in your list of owned vehicles is a Shion MZ1, because it is actually a Shion MZ1 with bodywork to make it look like a Shion Targa MZT.  But you are now able to change its appearance as if it is a real Shion Targa MZT with Version 2.2 of this mod .  The vehicle is provided by the game itself, not this mod.

      NOTE: As with all newly "claimed" vehicles, you will need to Call (summon) it initially to fully own it.

      LATEST NEWS:

      As of the game's 2.2 release, the Mizutani Shion Targa MZT can now be purchased from Auto Fixer.
  6. mdavern11
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    Thanks! Mod works perfectly (playing 2.21). The installation process is explained so clearly it was a breeze getting it all setup. Even included the other mods too. Much appreciated.
  7. Merkend
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    Hi i am currently playing on 2.21 with the mod and i cant seem to get it to work it shows up in CET (1.35.0) but i have no option to change appearance all it says is current appearance and no drop down menu.
    1. Athelbras
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      Are you inside the vehicle when you try to change its appearance?  Which one is it?  Are you using the English version of the game, with the language set for English automatically or selected by you?
  8. sakisis
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    I’m experiencing a bug where modded vehicles (e.g., Rayfield Excalibur from ArchiveXL mods) appear twice in my phone’s vehicle call menu after using Vehicle Customizer.

    • One version of the car works fine.
    • The other version does not spawn at all.
    • The issue persists even after removing mods and resetting vehicle ownership via CET.
      Steps to Reproduce:

      • Install a vehicle mod that adds a new car (e.g., Rayfield Excalibur via ArchiveXL).
      • Summon the modded vehicle in-game.
      • Drive the vehicle to a Vehicle Customizer save location and register it as owned.
      • Check the in-game phone menu—now the car appears twice
        5. one was bought and one stolen.Expected Behavior:

        • The car should only appear once in the vehicle list.
        • If the player registers a vehicle they already own, it should not create a duplicate entry

    mods: not sure if they have anything in common.
    https://www.nexusmods.com/cyberpunk2077/mods/19243
    https://www.nexusmods.com/cyberpunk2077/mods/9034
    https://www.nexusmods.com/cyberpunk2077/mods/16483
    https://www.nexusmods.com/cyberpunk2077/mods/19628
    https://www.nexusmods.com/cyberpunk2077/mods/14025
    https://www.nexusmods.com/cyberpunk2077/mods/12490
    https://www.nexusmods.com/cyberpunk2077/mods/14025
    thanks for the mod:)
    fixed :) i re-installed all those,
    🔹 Cyber Engine Tweaks – Console commands & script mods
    🔹 RED4ext – Expands game scripting
    🔹 ArchiveXL – Adds custom items & cars
    🔹 TweakXL – Modifies stats & mechanics
    🔹 Codeware – Required by UI mods
    🔹 Native Settings UI – In-game mod settings
    and console command, Game.GetVehicleSystem():ResetPlayerVehicles()
  9. Kaixa
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    May I ask the Appearance Name of image 10?
    1. Athelbras
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      It is the mizutani_shion_nomad_wraiths_03 appearance on a Shion "Coyote".  The screenshot image was captured during the 1.63 Hotfix release of the game.  However, due to vehicle changes made by the developers in the later 2.0 release of the game that exact appearance is no longer available.
  10. Kaixa
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    Can you save the appearance? So you don't have to manually change it every time you call the vehicle.
    1. Athelbras
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      The appearance is automatically saved, and it is automatically used each time you call the vehicle -- you don't have to manually change it every time you call the vehicle
  11. Jmolinares03
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    Athelbras Could you make a version of this mod for your own vehicles (bought or gifted) that works the same as this one, since the other mods don't work?
    1. Athelbras
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      I guess I don't understand ... this mod works fine for player vehicles which have been acquired lawfully (gifted, purchased, etc.), as well as vehicles that have been stolen or otherwise commandeered.

      "Vehicles you currently own and acquire lawfully are also supported."

      Or do you mean something else which I don't quite grasp yet?
    2. Jmolinares03
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      Athelbras I didn't know it worked with both (your own cars and stolen ones) but it's good to know. 

      On the other hand, I have problems with the quadra avenger, I have stolen some and it does not let me change the appearance
    3. Jmolinares03
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      The Quadra Type 66 also doesn't allow changing its appearance
    4. Athelbras
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      I find that I am able to change the appearance of the Type-66 Avenger to any of the (known by me) valid selections.  They include the following -- note that internal programming names do not always correspond with the in-game names shown to players.

              quadra_type66_vtech_noralee(this is the Default/Original)
              quadra_type66_vtech_vtech
              quadra_type66_vtech_khm_01
              quadra_type66_vtech_avenger_04
              quadra_type66_vtech_avenger_06

      So what does my mod actually show you or tell you when you try to make a change for the Type-66 Avenger?  Details, please.

      I am not aware of any vehicle named  Quadra Type 66 / Quadra Type-66 / Type 66 / Type-66.  So I am not able to check that.  Perhaps you have not fully specified the name?  The valid (known by me) names that a player sees are these: Type-66 640 TS, Type-66 680 TS, Type-66 "Cthulhu", Type-66 "Jen Rowley", Type-66 "Mistral", Type-66 "Javelina", Type-66 "Reaver", Type-66 "Hoon", Type-66 "Wingate", and Type-66 Avenger.

      Have you perhaps installed a vehicle mod of some kind that adds or changes Quadras?  Or are you using a non-English version of the game which has differences? And have you updated to the game's 2.2 release?

      If you have both this mod and the original Vehicle Customizer mod installed, you should uninstall the original Vehicle Customizer because it conflicts with this one and causes problems (including appearance selection issues).
    5. Jmolinares03
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      https://imgur.com/gallery/avenger-mCuJ4NG 

      This is what appears to me
    6. Athelbras
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      You are not using the English version of the game, which is why that vehicle's name is not known to my mod and why there are no selections for it.  Otherwise the vehicle's name would be Type-66 Avenger.

      Mounted Vehicle: Type-66 Avenger
      Current Appearance: quadra_type66_vtech_avenger_04
      Original Appearance: quadra_type66_vtech_avenger_04
    7. Jmolinares03
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      So the game must be completely in English for it to work properly?

      I only have subtitles activated and the interface
    8. Athelbras
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      The English version of the game gives me the English names for vehicles, and those names are then used to find information in my English data files.  If a non-English name is given to me instead, then that name is not found in my data files and thus no appearance changes are possible.  Perhaps you have the Spanish version, and in that screen image I see the vehicle name which the game supplies is Type del 66 Avenger, which is not known to my mod.
    9. Athelbras
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      Apologies for not making this clear on the Description page.  I have added the following text in the Requirements section:

      "The English language release of Cyberpunk 2077 is required. There are no non-English translations of this mod, and problems will occur if a non-English language game release is used instead."
    10. Jmolinares03
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      Athelbras Could you make support for the Spanish language?
    11. Athelbras
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      I have not yet decided whether to have translations for the game's latest release; the original translations were discontinued and archived away.
    12. Athelbras
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      Perhaps for now (if not too troublesome) at the game's main menu click SETTINGS, select LANGUAGE, and then set Interface to English?
    13. Jmolinares03
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      Athelbras I fixed it myself, I added these codes after the 911 Turbo Cabriolet (930)

      "Type del 66 640 TS": [
              "quadra_type66__basic_bulleat",
              "quadra_type66__basic_jen_rowley",
              "quadra_type66__basic_poor_02",
              "quadra_type66__basic_poor_03",
              "quadra_type66__basic_poor_04",
              "quadra_type66__basic_poor_11",
              "quadra_type66__basic_rogue_01",
              "quadra_type66__basic_sampson",
              "quadra_type66__basic_suburban_01",
              "quadra_type66__basic_suburban_02",
              "quadra_type66__basic_suburban_03",
              "quadra_type66__basic_suburban_04",
              "quadra_type66__basic_suburban_05",
              "quadra_type66__basic_suburban_06",
              "quadra_type66__basic_urban_01",
              "quadra_type66__basic_urban_02",
              "quadra_type66__basic_urban_03",
              "quadra_type66__basic_urban_04",
              "quadra_type66__basic_urban_05"
          ],
          "Type del 66 680 TS": [
              "quadra_type66__basic_bulleat",
              "quadra_type66__basic_jen_rowley",
              "quadra_type66__basic_poor_02",
              "quadra_type66__basic_poor_03",
              "quadra_type66__basic_poor_04",
              "quadra_type66__basic_poor_11",
              "quadra_type66__basic_rogue_01",
              "quadra_type66__basic_sampson",
              "quadra_type66__basic_suburban_01",
              "quadra_type66__basic_suburban_02",
              "quadra_type66__basic_suburban_03",
              "quadra_type66__basic_suburban_04",
              "quadra_type66__basic_suburban_05",
              "quadra_type66__basic_suburban_06",
              "quadra_type66__basic_urban_01",
              "quadra_type66__basic_urban_02",
              "quadra_type66__basic_urban_03",
              "quadra_type66__basic_urban_04",
              "quadra_type66__basic_urban_05"
          ],
          "Type del 66 \"Cthulhu\"": [
              "quadra_type66__basic_sampson",
              "quadra_type66__basic_bulleat",
              "quadra_type66__basic_jen_rowley",
              "quadra_type66__basic_poor_02",
              "quadra_type66__basic_poor_03",
              "quadra_type66__basic_poor_04",
              "quadra_type66__basic_poor_11",
              "quadra_type66__basic_rogue_01",
              "quadra_type66__basic_suburban_01",
              "quadra_type66__basic_suburban_02",
              "quadra_type66__basic_suburban_03",
              "quadra_type66__basic_suburban_04",
              "quadra_type66__basic_suburban_05",
              "quadra_type66__basic_suburban_06",
              "quadra_type66__basic_urban_01",
              "quadra_type66__basic_urban_02",
              "quadra_type66__basic_urban_03",
              "quadra_type66__basic_urban_04",
              "quadra_type66__basic_urban_05"
          ],
          "Type del 66 \"Jen Rowley\"": [
              "quadra_type66__basic_jen_rowley",
              "quadra_type66__basic_bulleat",
              "quadra_type66__basic_poor_02",
              "quadra_type66__basic_poor_03",
              "quadra_type66__basic_poor_04",
              "quadra_type66__basic_poor_11",
              "quadra_type66__basic_rogue_01",
              "quadra_type66__basic_sampson",
              "quadra_type66__basic_suburban_01",
              "quadra_type66__basic_suburban_02",
              "quadra_type66__basic_suburban_03",
              "quadra_type66__basic_suburban_04",
              "quadra_type66__basic_suburban_05",
              "quadra_type66__basic_suburban_06",
              "quadra_type66__basic_urban_01",
              "quadra_type66__basic_urban_02",
              "quadra_type66__basic_urban_03",
              "quadra_type66__basic_urban_04",
              "quadra_type66__basic_urban_05"
          ],
          "Type del 66 \"Mistral\"": [
              "quadra_type66__basic_rogue_01",
              "quadra_type66__basic_bulleat",
              "quadra_type66__basic_jen_rowley",
              "quadra_type66__basic_poor_02",
              "quadra_type66__basic_poor_03",
              "quadra_type66__basic_poor_04",
              "quadra_type66__basic_poor_11",
              "quadra_type66__basic_sampson",
              "quadra_type66__basic_suburban_01",
              "quadra_type66__basic_suburban_02",
              "quadra_type66__basic_suburban_03",
              "quadra_type66__basic_suburban_04",
              "quadra_type66__basic_suburban_05",
              "quadra_type66__basic_suburban_06",
              "quadra_type66__basic_urban_01",
              "quadra_type66__basic_urban_02",
              "quadra_type66__basic_urban_03",
              "quadra_type66__basic_urban_04",
              "quadra_type66__basic_urban_05"
          ],
          "Type del 66 \"Javelina\"": [
              "quadra_type66_nomad_player_01",
              "quadra_type66_nomad_aldecados_01",
              "quadra_type66_nomad_aldecados_04",
              "quadra_type66_nomad_wraiths_01",
              "quadra_type66_nomad_wraiths_04"
          ],
          "Type del 66 \"Reaver\"": [
              "quadra_type66_nomad_player_01",
              "quadra_type66_nomad_aldecados_01",
              "quadra_type66_nomad_aldecados_02",
              "quadra_type66_nomad_aldecados_03",
              "quadra_type66_nomad_aldecados_04",
              "quadra_type66_nomad_aldecados_05",
              "quadra_type66_nomad_wraiths_01",
              "quadra_type66_nomad_wraiths_02",
              "quadra_type66_nomad_wraiths_03",
              "quadra_type66_nomad_wraiths_04"
          ],
          "Type del 66 \"Hoon\"": [
              "quadra_type66_nomad_tribute_01",
              "quadra_type66_nomad_aldecados_02",
              "quadra_type66_nomad_aldecados_05",
              "quadra_type66_nomad_wraiths_02"
          ],
          "Type del 66 \"Wingate\"": [
              "quadra_type66_nomad_player_03",
              "quadra_type66_nomad_aldecados_03",
              "quadra_type66_nomad_wraiths_03"
          ],
          "Type del 66 Avenger": [
              "quadra_type66_vtech_noralee",
              "quadra_type66_vtech_vtech",
              "quadra_type66_vtech_khm_01",
              "quadra_type66_vtech_avenger_04",
              "quadra_type66_vtech_avenger_06"
  12. Gecho2
    Gecho2
    • supporter
    • 1 kudos
    Thankyou so much for this mod! Combined with the Claim Vehicles mod it has made my playthrough feel complete. I've been waiting to replay since my original playthrough on launch, and I'm so glad I found these mods before I got too far in. I'm blown away by the execution and just overall quality of these mods put together!

    This mod makes it so that whatever car I steal when I summon it the colours actually match what I stole! Meaning that for a more immersive experience you don't have to use the CET menu at all to change colours. Of course you still can if you want to change colours in the future, but you don't have to mess around trying to find the colours of the car you initially stole now since they are already correct.

    Plus using the settings from the Claim Vehicles mod I have set it up to feel still challenging to successfully steal and keep a vehicle. It simply feels as though it is a natural part of the game! It's great, thankyou so much! ENDORSED!!
    1. Athelbras
      Athelbras
      • premium
      • 605 kudos
      This will probably sound trite ... but you brightened an otherwise dreary day.  Thank You for posting!!!
  13. ferix2008
    ferix2008
    • supporter
    • 0 kudos
    I wanted a purple bike to match my purple outfit in game and this works absolutely purfectly! Everyone complaining about what the mod does can go f*#@ off and learn how to read. This mod does the one thing it was designed to do and it does it f*#@ing beautifully. This is preem work, choom. Sorry for the idiots complaining about your mod.

    Thanks for your efforts <3
    1. Athelbras
      Athelbras
      • premium
      • 605 kudos
      You made my day, truely -- thank you so much for your very kind post.
  14. jay8570
    jay8570
    • member
    • 1 kudos
    Works perfectly, thank you very much!
    1. Athelbras
      Athelbras
      • premium
      • 605 kudos
      Thank you for posting -- appreciated!
  15. xrd37
    xrd37
    • premium
    • 18 kudos
    Hi, I've been trying to edit Caliburn appearences and just got your mod, great work btw. I've found a "rayfield_caliburn__orbitalair.app" under ep1\vehicles\appearances\sport\ and I'm wondering if the appearence in it "orbitalair_01" can be added to the currently supported list of the mod. I would also like to help do translations to Simplified Chinese. Thanks!

    Also my illegally owned Galena Ghoul (Vehicle.v_standard2_thorton_galena_nomad_wraith) spawned with thorton_galena_nomad_wraiths_04 which is not in the mod's list
    1. Athelbras
      Athelbras
      • premium
      • 605 kudos
      I would need to know the correct name for it.  Thus far, all of my attempts have failed.  Any of those might actually be correct, but the game is rejecting them.  A skin is rejected if it is not compatible with the vehicle's data model.

      If the orbitalair_01 is a flying/airborne vehicle, then that would explain why it is not a valid skin for the regular Rayfield Caliburn, and hence is rejected when I try to assign it as a replacement.

      When an appearance change (reskin) is attempted and rejected by the game, a random valid one is assigned by the game instead.

      Here is the list of valid Caliburn appearances (skins) provided:

              "rayfield_caliburn__basic_player_01"
              "rayfield_caliburn__basic_premium_00"
              "rayfield_caliburn__basic_premium_01"
              "rayfield_caliburn__basic_premium_02"
              "rayfield_caliburn__basic_premium_03"
              "rayfield_caliburn__basic_premium_04"
              "rayfield_caliburn__basic_premium_05"
              "rayfield_caliburn__basic_premium_06

      These were tried and failed:

              "rayfield_caliburn_orbitalair_01"
              "rayfield_caliburn__orbitalair_01"
              "rayfield_caliburn__basic_orbitalair_01"

      - * --

      When a vehicle which can have mounted weapon configurations is called/summoned, the game randomly gives you a vehicle.  That vehicle can differ in its weapon configuration from what you had -- as in potentially different weapons which are potentially mounted in different locations ... and maybe suddenly have weapons, or not have any at all.  It is a known issue introduced by Cyberpunk 2077 release 2.0.  Absolutely nothing I can do about that.  I am not able to use scripting to correct it.  At least not yet -- I have spent a great many hours experimenting with no luck.  See the "Claim Vehicles" Issues ..." topic in the sticky post above for all of the details.
    2. xrd37
      xrd37
      • premium
      • 18 kudos
      I have realized this thing about weapons. thorton_galena_nomad_wraiths_04 is a rather special one, the weapon is mounted at a different place (in front of the front wheels), and both 02 and 05 provided with options.json weren't suitable as these two have the mounted weapons above the front wheels.
      Am trying to find the orbital air one, will comment here if I can find it.
    3. Athelbras
      Athelbras
      • premium
      • 605 kudos
      When my mod detects that the vehicle's weapon configuration has changed, I then present only the appearance (reskin) selections which are valid for that new configuration.  There are multiple vehicles like that.
    4. Athelbras
      Athelbras
      • premium
      • 605 kudos
      Yes, I will be very interested in discussing a translation with you in the near future.
    5. Athelbras
      Athelbras
      • premium
      • 605 kudos
      The vehicle can supposedly be acquired, or at least used, during a Phantom Liberty mission involving Songbird.  If someone gains access to that vehicle, and then sends me the appearance (skin) name, I will add it to my lists.