If you downloaded 1.4 -- please delete it, it has incorrect archive names.
Version 1.3 BIG UPDATE!
Listen for throttle input/acceleration: Activating nitrous now requires throttle/acceleration input (any amount of acceleration/throttle)
Dynamic FOV: Implement dynamic camera effects (FOV/Blur) during Nitro boost, with configurable intensity
HUD hide on fpp: Add setting to automatically hide the Nitro HUD when in first-person perspective.
HUD hide on scanner: Implement Nitro HUD fade-out when scanner is active to prevent overlap.
HUD Opacity: Add configurable opacity setting for the Nitro HUD
HUD Horizontal adjustment: Add horizontal position adjustment setting for the Nitro HUD (Default layout)
Popup for mod setting changes: Implement in-game popup notification advising vehicle re-entry or game reload after keybind/gameplay/HUD setting changes.
SFX toggle for burnout: Add setting to enable/disable the Nitro burnout sound effect
Negative values for boost: Allow negative percentage values in the Nitro Boost Power gameplay setting and more leeway for regen as well
Alt button: Add Alt as a configurable keybind option for Nitro.
Fix Audioware warning
Fix vehicle icon missing on the Nitro HUD.
Translations: Add support for 12 languages
Version 1.2 Adds resolution scaling which fixes HUD misalignment issues on 1440p, 1080p, etc. Highly recommend updating.
[size=6]Version 1.1
Adds a lot of player requested content. See changelog for details, short gist:
Customizable nitro exhaust colors (5 colors) and improved VFX
Controller updates (X button and separate binding option)
Tuning changes to reduce modded car nitrous boost which was too high
Adds a new layout option to place the bar beside speedometer (Change in Mod Settings and then restart game to see the change)
Disables nitrous for quest-related vehicles
Thanks to ctrlsec for the Dynamic FOV idea Thanks to Le0n0r for providing Russian translations
Will this work for modded cars? Can I change the boost values? How do I activate it?
Read the description
----------------------
I got "REDScript compilation has failed for NitroBoost" If you're having redscript failed compilation error then follow these steps:
Go through requirement list and double check if everything is there including Codeware
Double check Audioware version - you NEED 1.3.2
If Audioware is 1.3.2 and you have every requirement installed and up to date, then please paste the file found in your Cyberpunk game folder -> r6/logs/redscript_rCURRENT and use something like https://pastebin.com/ to share the file please
How to install
First ensure dependencies (and the dependency's dependencies) are installed and up to date
This includes Codeware, Audioware, Mod Settings, redscript (and their dependecies which are the core mods: RED4Ext, ArchiveXL, TweakXL)
Unzip the file, and drop into the game folder or use your Mod Manager.
Gamepad users, you can unbind the Vehicle Camera Reset button (Left Thumb) to use it as Nitro activation button without issues, create a .xml file with the name of your choice inside: r6/input/[name].xml Requires Input Loader Put the following content in it, save and bind the LeftThumb in Nitrous settings: <?xml version="1.0"?> <bindings>
Feedback: New setting "Nitrous Drain Rate Multiplier"
Wow, great mod.THE DEFAULT SETTINGS THOUGH, WTF. That's not nitrous, that's rocket fuel, and we're given enough to probably reach the moon and meet Lucy (driving a Caliburn.)
I'm looking to tune down and balance my nitrous, lore friendly. The drain rate is slow and I currently have no way to modify that. I want my nitrous to feel like a dash for vehicle, and less like a rocket propeller. Aka, used in small bursts, strategically, to help recover speed after making a tight turn for example.
This should be fairly simple to add, I believe. Plz, thank u choom.
- npc drivers in the claire races can use also Nitro + a toogle for that - police will start chasing you if you use nitro nearby a police car on the street + a toogle
this mod is so awesome and it works flawless! this makes this so much more fun!
is it possible to run this without audioware, because it tanks my performance by introducing mad framedrops when turning(got a potato pc) usually i get 100fps and have stuttering fix installed because im cpu bottlenecked, but audioware kinda reverses the fix and its really not worth it for me but really like the nitro idea to make driving less monotone and wouldn't care one bit if it doesn't have a matching sound. Tried it myself by deleting all the audioware references from the scripts but i guess there are more in the archive file and i dont know how to open and edit them tbh, well attempts have been made i guess.
Ok thanks for considering. I doubt that audioware guys can do much about it since I'm cpu bottlenecked and loading/playing custom audio files would naturally cause more cpu load. Was expecting that beforehand but just not in this magnitude. Just a hunch tho. If I'm right then there's no need to waste their/your time on a 'me' problem. Never took time to learn redscript, so it's just a skill issue on my part anyway. However if there's more demand, then a 'minimalist' variant would be a good option.
Awesome mod. Thank you. I had a question/suggestion. The biggest problem I have with driving in this game is lack of braking. Technically it makes sense for the "miles per hour" you're driving. But you never feel you're going that fast. Mods that improve tire traction and braking power don't help. So then I had another idea...
What if hitting the nitrous button while you're breaking did reverse direction thrust. That would be an additional slowdown that's unrelated to tires/grip/brakes and could greatly improve driving. There's also the possibility that the reverse thrust will make your car lose control and go flying in a random direction depending on how it's applied within the physics system. But I thought it was an interesting enough idea to bring up.
When you get ejected or kicked out of the car, i.e., from a crash or huge bump, while nitrous is activated, when you re-enter the same vehicle, nitrous will activate by itself without even pressing shift, simply every time you accelerate, until the bar is completely depleted. Thought you'd like to be aware of this bug!
I'm still having so much trouble trying to get this mod working> all my core base mods are ALL updated and are the most current versions of said mods so idk why it's giving me so much trouble. any help???? tried installing and uninstalling at least 7 times this making it my 8th.
it kept saying redscript was failing but I uninstalled all the required mods and reinstalled them and the nitrous mod through vortex and its FINALLY working and I'm so happy love the mod brother!!!!!!
Best mod ever! and still, could we somehow buy nitro for our cars? maybe through a website, or a place, or through a captain? It would be cool, having received a new car, to come to a certain place to get nitro, before that experiencing awe, how it will work on the newly received transport. and not instantly have it immediately for all vehicles
247 comments
Version 1.4.1
See changelog. Minor update.
If you downloaded 1.4 -- please delete it, it has incorrect archive names.
Version 1.3
BIG UPDATE!
Version 1.2
Adds resolution scaling which fixes HUD misalignment issues on 1440p, 1080p, etc. Highly recommend updating.
[size=6]Version 1.1
Adds a lot of player requested content. See changelog for details, short gist:
Thanks to ctrlsec for the Dynamic FOV idea
Thanks to Le0n0r for providing Russian translations
Read the description
If you're having redscript failed compilation error then follow these steps:
How to install
Requires Input Loader
Put the following content in it, save and bind the LeftThumb in Nitrous settings:
<?xml version="1.0"?>
<bindings>
<mapping name="VehicleCameraReset_Button" type="Button">
<button id="IK_C" overridableUI="vehicleCameraReset"/>
</mapping>
</bindings>
Wow, great mod. THE DEFAULT SETTINGS THOUGH, WTF. That's not nitrous, that's rocket fuel, and we're given enough to probably reach the moon and meet Lucy (driving a Caliburn.)
I'm looking to tune down and balance my nitrous, lore friendly. The drain rate is slow and I currently have no way to modify that.
I want my nitrous to feel like a dash for vehicle, and less like a rocket propeller. Aka, used in small bursts, strategically, to help recover speed after making a tight turn for example.
This should be fairly simple to add, I believe.
Plz, thank u choom.
any chance to add this to this mod?
- npc drivers in the claire races can use also Nitro + a toogle for that
- police will start chasing you if you use nitro nearby a police car on the street + a toogle
this mod is so awesome and it works flawless! this makes this so much more fun!
2- Yea. Its planned
usually i get 100fps and have stuttering fix installed because im cpu bottlenecked, but audioware kinda reverses the fix and its really not worth it for me but really like the nitro idea to make driving less monotone and wouldn't care one bit if it doesn't have a matching sound.
Tried it myself by deleting all the audioware references from the scripts but i guess there are more in the archive file and i dont know how to open and edit them tbh, well attempts have been made i guess.
I doubt that audioware guys can do much about it since I'm cpu bottlenecked and loading/playing custom audio files would naturally cause more cpu load.
Was expecting that beforehand but just not in this magnitude.
Just a hunch tho.
If I'm right then there's no need to waste their/your time on a 'me' problem.
Never took time to learn redscript, so it's just a skill issue on my part anyway.
However if there's more demand, then a 'minimalist' variant would be a good option.
What if hitting the nitrous button while you're breaking did reverse direction thrust. That would be an additional slowdown that's unrelated to tires/grip/brakes and could greatly improve driving. There's also the possibility that the reverse thrust will make your car lose control and go flying in a random direction depending on how it's applied within the physics system. But I thought it was an interesting enough idea to bring up.
Cheers mate.
(NitroBoost.archive & NitroBoost.archive.xl -> Nitrous.archive)