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Fixed console errors from tweakXL / file structure
Version 1.1.1
Fix issue, with detoxifier not showing up in vendors at lower levels
Version 1.1
- Added new Cyberware - Detoxifier. It lowers the duration, of toxicity, and negative effects of overdose.
- Toxicity Rebalanced:
- Movement speed and hp negative modifiers, are only applied when player overdoses, but are ramping up faster afterwards.
- New visual effect, when player overdoses (10 or more toxicity stacks)
- Drugs Changed:
- Juice - Increased duration to 20 seconds. Now also heals for 20 HP.
- Breathless - lowered duration from 30sec to 20sec
- Aspis - Increased Duration from 15 to 20 second
- Blacklace - Toxicity increased, to match all other 'high toxicity' drugs.
Bug fixes:
- Fixed bug where player could buy drugs, that they already own.
- Fixed bug, where overdose effect, would still applied, if player would skip time, while under effect of toxicity.
- Fixed bug where Addrenaline granted by juice, would sometimes decay very fast.
Version 1.0.2
Superjet excluded from healthmonitor Autoheal effect
HealthMonitor, no longer consumes healing drugs, if they would put player over the overdose toxicity limit, or player is already overdosing
Version 1.0.1
Updated all texts to use translatable LocKeys
Added drugs to Drug Dealer in jig jig street (next to sexshop)
Fix to 2 drugs not being aviable to any vendor
Fixed few typos
Drugs:
All drugs, all treated as inhalers / injectors, and share cooldown / item slot with it. Drugs have different levels of toxicity, which causes numerous debuffs to the player, as well as damage to health, when overdose threshold is met. Drugs were assigned to different vendors (mostly drug vendors), and some of them might be hard to find. Otherwise every drug is available to be bought at dogtown stadium. Illegal drugs, outside of dogtown, require street cred to buy
Leveled Drugs(Can be bought at tiers 1-5+):
SuperJet - Very strong instant healing, with extra Adrenaline generation over second and bonus to stamina regeneration
IC3C0LD - Ram regeneration over time
Roaring Phoenix - slightly weaker version of Second Heart
Be Rite Back - weaker MaxDoc with extra bonus, of Cyberware Cooldown Reduction
General Drugs:
K - Longer and stronger Kerenzikov Effect
Glitter - Massive buff to movement speed, attack speed and jump
Breathless - No Stamina regeneration Delay
StimPack - Reduces recoil. Bonuses to accuracy, reload speed, crit chance and movement speed
Aspis - Huge Armor and Health bonus, at cost of Movement speed and mobility.
Juice - Maxes out adrenaline, and disables its decay. Also small buffs to movement speed, melee damage and jumping
Elude - Small Mitigation buff, for a cost of armor. Extra movement speed and stealthiness
Black Lace - Gives only armor now. When Addrenaline Rush is active, grants even more armor with extra damage bonus on top.
Code Freeze - Lowered health cost of quickhacks, durning the overclock.
Rambo 8 - Massive Buff to melee damage, at cost of melee speed, and increased stamina cost. Also grants bonus to Body Attribute checks
Happy Kill - Gives Health and Ram on kill. Also guarantee 'fury' buff, after killing (even without Edgerunner perks), as well as extra buffs after kills.
Cyberware:
Detoxifier: Reduces damage taken, when overdosing from hight toxicity. Also lowering toxicity duration time and chemical damage taken by player.