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reg2k

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registrator2000

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17 comments

  1. RalphJordanWilliams
    RalphJordanWilliams
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    I had set "HUD:Interaction Component:Short Hold Time" to 0.15, but that created an issue where whenever I interacted with something (characters, control points, etc) I would also end up switching my weapon. I found "Weapon Input: Switch Press time", which I set to 0.1 to solve the issue.

    I then ran into a new issue where if I tried to cancel my shield or drop an object I picked up with launch, I would also switch my weapon. By setting "Weapon Input: Switch Block time" to 0.09 I fixed that issue as well.

    I suspect that these specific values only work when set relative to each other, ie. "Weapon Input: Switch Block time" of 0.09 won't help if your Weapon Input: Switch Press time" isn't set to 0.1, but I didn't do any thorough testing to say for sure. Either way, I hope this is of use to someone.

    Here's the aforementioned tweakables with their default values:
    <tweakable type="float1" name="Weapon Input: Switch Block time" value="0.050000"/>
    <tweakable type="float1" name="Weapon Input: Switch Press time" value="0.200000"/>

    Oh, and to registrator2000, thank you for this and all your other mods. You're really knocking it out of the park!

    EDIT: Disregard what I said. It seems that these values work for a bit, but for some reason after a few weapon switches it just breaks, and it stops letting you switch your weapon.

    EDIT 2: So I left 'Switch Block time' at its default value of 0.05 and set 'Switch Press time' to 0.1, and it causes issues with weapon switching being inconsistent. But if I increase 'Switch Press time' to 0.11, it seems that the issues go away and everything works fine. I'll need to do more testing, but it seems like 'Short Hold Time' has to be greater than 'Switch Press time', and there needs to be a certain difference between that and 'Switch Block time' for weapon switching to work properly.
  2. JoeEspa
    JoeEspa
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    Is there anyway to manage respawn for easier farming?
    1. meateor
      meateor
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      I had a pretty good look through the list and didn't find anything super promising. :(
  3. seppesusi
    seppesusi
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    Is depth of field supported? Still no in-game option...
  4. struckman
    struckman
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    Can anyone help me figure out which tweaks change the fov on the main camera angles. Movement in combat, Aiming, Movement out of combat.
  5. EazyCheeze
    EazyCheeze
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    The Tweakable here, from my experience, extends the maximum auto-aim range of the Launch ability - its default is 40, but I put it at 80, and that seems perfect for all applications - if it helped during the final battles, it's certainly good everywhere else. Combine this with the Infinite Levitate Tweakable, and you'll have an extremely potent - if slow, and still vulnerable - way to take out any ground-based Hiss in the game. Elevated can still Evade like no one's business, but I'm not sure how to definitively handle that yet - two or three Launches in rapid succession still take them out, but there's no discernable way yet to Control them besides Seize when their health gets low.

    Here it is:

    <tweakable type="float1" name="AbilityLaunchObject: Near Character auto aim max Range" value="80.000000"/>
    1. registrator2000
      registrator2000
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      Thanks for sharing this!
  6. slayer5872
    slayer5872
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    Thank you! Loving the infinite Levitate option. it it possible to increase levitate height too? and unlock it early
    1. JTHMfan
      JTHMfan
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      That is what I'm trying to do as well
  7. RampageRSlife
    RampageRSlife
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    anyone know where reg2k found the list of parameters?
  8. glintter
    glintter
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    Is there any way to give yourself more health?
  9. xianyi
    xianyi
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    Is it possible to increase the force of pulling objects for Launch? Or the impact of releasing the Shield?
  10. mightyerick
    mightyerick
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    thanks for adding the optional file with infinite levitate, thats all I was going to change anyway! cheers :]