About this mod
Enables the developer menus to control render options, lighting, ambience presets, tweakables and more.
- Requirements
- Permissions and credits
- Changelogs
Provides access to developer menus to control render options, lighting, tweakables, etc.
Dev Menus
- Ambience System: Control ambient lighting filters.
- Tweakables: Control various game settings in realtime. See the Tweakables mod for more information.
- Render Options: Enable wireframe rendering, toggle various lighting types, etc.
- Inventory: Display player inventory and unlocks.
- Content Memory Tracking: Display memory usage of various game entities.
- Parameters: Adjust graphics parameters like brightness, color balance, saturation, film grain levels, etc.
- Unlocks: Display unlocked items.
- Trials: Control active, available and potential Board Countermeasures.
Requires the Control Plugin Loader.
Installation
1. Install the prerequisite: Control Plugin Loader.
2. Extract
DevMenu.dll
and DevMenu.ini
into the following folder: <Control Installation Directory>\plugins
. Create the plugins
folder if it does not exist.3. Launch the game.
Usage
When in-game, press F11 to toggle the dev menu.
Press [Page Up] to move to the next menu.
Press [Page Down] to move to the previous menu.
Navigating the Dev Menu
Use the arrow keys to move between options in the dev menu.
Press [Spacebar] to select an option.
You can also navigate the dev menu with the mouse while the game is paused, or in Photo Mode.
Right-clicking on numerical sliders will allow you to input a value using the keyboard.
Configuration
Open
DevMenu.ini
to configure settings. The following settings are available:Activation Hotkey
The hotkey to toggle the developer menus. Default: F11
Menu Set
The set of developer menus to enable.
Possible options:
- 0: Enable all menus, even non-working menus.
- 1: Enable only working menus. [Default]
- 2: Enable only graphics-related menus (excludes all gameplay-related menus).
Other Notes
Back up your savegame before using the dev menu, especially before modifying any gameplay parameters!
Some options in the dev menu may have no effect on the game. Options containing the word "Debug" or "Visualize/Show" are more likely to be unused.
If you want to modify your inventory, I highly recommend using the Control Save Editor mod (also made by me) instead of the Inventory dev menu for better control over values and an ability to revert to your original values without committing it to your savegame.
Credits
All credit to Remedy for creating a great game and game engine!
Thanks to Ranger A5 (@Arex#9532) on the Control Discord for the ominous NSC-02 screenshot, taken with Global Illumination turned off.
Other Control mods by me
Loose Files Loader - Entryway to modding. Allows you to replace game files in the game's packfiles with your own modded versions.
No Intro Screen - Skips the intro splash screen by replacing it with an empty video file so you can get to the game faster.
Tweakables - Take control of the game's very large number of tweakable parameters.
Control Plugin Loader - A loader for DLL-based mods for Control.
Photomode Loadscreens - Use your photomode pictures as loading screens.
Custom Expedition Settings - Customize the time limit and enemy difficulty level for the Expeditions game mode.
Health Regen - Configurable in-combat / out-of-combat health regeneration.
Dynamic HUD (DynaHUD) - See more of the world and less of the UI! Dynamically hides HUD elements for greater immersion.
Control Save Editor - Save editor for Control.
Control Save Transfer Tool - Transfer your unlocked outfits, mods and other stats between saves. Enables a New Game Plus experience.
See all Control mods by me here.



