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donZappo

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donZappo

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Permanent Evasion based upon Movement Speed instead of weight class. This allows more subtlety between variants in weight classes and really gives a boost to extremely underperforming mechs like Spiders and Cicadas. Permanent Evasion is also percentage based instead of a 100% keeping of Evasion Pips.

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MOD DEVELOPMENT HAS BEEN TAKEN OVER BY ANOTHER AUTHOR! 

You can find the updated version on github: https://github.com/Red1812/PermanentEvasion


Posted this with permission from @Morphyum .

I have modified the previous incarnation of Permanent Evasion into a version that I think is more interesting overall. Now, Permanent Evaion (PE) is granted based upon the movement speed of a mech instead of just its weight class. This means that mechs keep a minimum number of evasion pips. This allows much more nuanced variation for mechs and makes the Cicada and Spider actually resemble viable mechs. New modifiable values and their defaults are as follows:

Move 210 - 5 Permanent Evasion
Move 190 - 4 Permanent Evasion
Move 165 - 3 Permanent Evasion
Move 140 - 2 Permanent Evasion
Move 120 - 2 Permanent Evasion
Move 95 - 0 Permanent Evasion

"PercentageToKeepPips" : 40 (default)  -  Once you hit the Permanent Evasion threshold, what percent change do you have to actually keep that pip? 100% is keep it always (like normal Permanent Evasion), 0% is never keep it (like vanilla). 

Ace Pilot +1 Permanent Evasion (along with its normal ability)
Ace Pilot bonus to keep pips: +20%


Here is a Google Sheet with all of the movement values in it (along with some other numbers for a Mod Pack I curate)

https://docs.google.com/spreadsheets/d/1O7qQAW-iJJfnMTP3lITdfsO5MWG-TNi6D-pDb9Sl1ck/edit#gid=808883602

As an example, assuming a baseline permanent evasion for a class as a whole (not an enforced baseline - just a general baseline of what to expect for a weight class) the following values come out:

Lights (3 PE base)
Locust +2 PE
Urban Mech -3 PE
Spider +2 PE
Panther -1 PE
Jenner +1 PE

Mediums (2 PE base)
CDA (2 variants) +3 PE
CDA (1 variant) +2 PE
VND (1 variant) -1 PE
BJ (1 variant) -1 PE
ENF -1 PE
CN9 -1 PE
HBK -1 PE

Heavies (1 PE base)
DRG +1 PE
QKD +1 PE
CTF (1 variant) -1 PE
ON1 (1 variant) +1 PE

Assaults (0 PE base)
VTR +1 PE
Zeu +1 PE
BLR +1 PE
BNC +1 PE

Ace Pilot still gives +1 PE.

Looking at that list it just seems so right.