Baldur's Gate 3
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BG3 Community Library Team

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RandoRuda

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About this mod

Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.

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OneDnD Monk - Martial Arts

Design Notes

UA6:
  • Martial Arts starts with a d6 rather than a d4 for its Martial Arts die, and that die applies only to Unarmed Strikes, not weapons. Weapons are now enhanced by Weapon Mastery. To keep up with other classes, the Monk’s Unarmed Strikes needed this damage boost, which goes up to a d12 rather than a d10.
  • Weapon Mastery is a new 1st-level feature, giving you new ways to use weapons.
    UA8:
  • Martial Arts sees the return of Monk Weapons, and the Martial Arts die applies to both Unarmed Strikes and Monk Weapons.
  • Bonus Unarmed Strike is no longer tied to the Attack action.
  • Dexterous Attacks now allows you to use your Dexterity Modifier in place of your Strength modifier when setting the saving throw DC of the Grapple and Push options of your Unarmed Strikes.
  • Weapon Mastery is cut.

  • LEVEL 1: MARTIAL ARTS

    Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk Weapons, which are the following:
    • Simple Melee Weapons
    • Martial Weapons that have the Light property

    You gain the following benefits while you are unarmed or wielding only Monk Weapons and you aren’t wearing armor or wielding a Shield:
    • Bonus Unarmed Strike. You can make one Unarmed Strike as a Bonus Action.
    • Dexterous Attacks. You can use Dexterity instead of Strength for the attack and damage rolls of your Unarmed Strikes and Monk Weapons. In addition, when you choose the Grapple or Shove option, you can use your Dexterity modifier instead of Strength to determine the saving throw DC.
    • Martial Arts Die. You can roll a d6 in place of the normal damage of your Unarmed Strike or Monk Weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk table.


    This mod is includes the additional proficiencies so OneDnD Monk - Weapon Proficiency Additions is not also required.



    BG3 Community Library / Compatibility Framework

    Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.

    The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility.
    Installation
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    This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. BG3 Mod Managers is by far the simplest method, and as such is recommended one.
    BG3 Mod Manager
    • Download the latest release, and unzip the .pak file.
    • Open BG3 Mod Manager, click File->Import Mod.
    • Select the .pak.
    • Once imported, click refresh
    • Move the mod to above the CompatibilityFramework.
    • Hit "Save Load Order to File."

    Recommended Mod Management Tools
    Recommended Mod Creation Resources
    Acknowledgements
    • Larian Software, for working on Baldur's Gate 3 and bringing 5th Edition to PC.
    • ShinyHobo for their work easing the process of creating .pak files.
    • Norbyte for the hard work with Script Extender & lslib.
    • Alana for the creation of the Mod Manager Compatibility Images.
    • NellsRelo for leading the BG3 Community Library Team.
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    • The Down By The River Community for keeping me sane.
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    • The Baldur's Gate 3 Modding Community Discord for the Gith Posting.
    • The OneDnD Modding team for all your awesome work and for joining me on this journey.

    OneDnD Mods
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    Mods By The BG3 Community Library Team
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    Classes

    Barbarian

    Instinctive Pounce
    As a part of the bonus action you take to enter your rage, you can move up to half your speed. You can jump once this turn without consuming an additional bonus action.

    Relentless Rage
    Relentless Rage now restores HP equal to twice your Barbarian level, and can trigger multiple times between rests.

    Short Rest Rage Recovery
    Barbarians regain one expended Rage on a Short Rest.

    Monk

    Deflect Attacks
    This mod uses the Compatibility Framework to add to add Deflect Attacks upgrade from OneDnD.
    Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.


    Martial Arts
    This mod uses the Compatibility Framework to add to add the Martial Arts changes from OneDnD.
    Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.


    Monk's Discipline
    This mod uses the Compatibility Framework to add to Monk's Discipline from OneDnD.
    Monk’s Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action and options have been redesigned to have options that don’t require spending Discipline Points.


    Weapon Proficiency Additions
    This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies.
    Monks will be able to use Simple Weapons, Martial Weapons that have the Light property by adding Scimitars and Hand Crossbows.


    Warlock

    Magical Cunning
    Magical Cunning is a new OneDnD feature that allows a Warlock to quickly regain a certain number of spell slots.
    If all your Warlock spell slots are expended, you can replenish half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long rest.


    Pacts as Invocations
    Pact Boon is integrated into the Eldritch Invocations feature.
    Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.


    Pact Of The Blade
    Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type

    Patron Spells
    This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared.

    Spell List Additions
    This mod uses the Compatibility Framework to add to the Warlock Spell Lists.
    Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals.


    Wizard

    OneDnD Modules - Wizard
    The OneDnD Changes for the Wizard.: Scholar & Spell School Savant

    Spells

    Starry Wisp Cantrip
    Starry Wisp is a new OneDnD cantrip for Bards and Druids.
    You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t become Invisible.



    Mods By Lumaterian
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    Classes

    Cleric

    Divine Intervention OneDnD UA6 (Does not Require Script Extender)
    Overhauls Divine Intervention to more closely match OneDnD UA6.

    Monk

    Monk Weapon Proficiencies OneDnD UA8 (Does not Require Script Extender)
    Updates the Monk weapon proficiencies to match OneDnD UA8.

    Wizard

    Spell School Savant OneDnD UA7 (Does not Require Script Extender)
    Overhauls the Spell School Savant feature to match OneDnD UA7

    Feats

    Charger Feat OneDnD UA2 (Does not Require Script Extender)
    Overhauls the Charger feat to match OneDnD UA2.

    Weapon Training Feat OneDnD UA2 (Does not Require Script Extender)
    Adds the Weapon Training feat from OneDnD UA2.

    Spells

    Starry Wisp Cantrip OneDnD UA8 (Does not Require Script Extender)
    Adds the Starry Wisp cantrip from OneDnD UA8.

    Vicious Mockery OneDnD UA6 (Does not Require Script Extender)
    Adjusts Vicious Mockery to match OneDnD UA6.


    Mods By Argelia
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    Classes

    Sorcerer

    (Some) UA7 OneDND Sorcerer Abilities
    Bringing some Sorcerer changes from UA7 PHB to BG3 as best as I could implement them.

    Spells

    True Strike a la UA8 - OneDnD
    True Strike, in the spirit of Unearthed Arcana Playtest 8.

    UA7 OneDnD Sorcerer Spells
    Adding two new spells, Sorcerous Burst and Arcane Eruption, from Unearthed Arcana Playtest 7. Includes exploding dice!


    Mods By wesslen
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    Classes

    Cleric

    UA6 Invoke Duplicity
    Replaces Trickery Cleric's Invoke Duplicity with the UA Playtest 6 version. Allows the Cleric to move, swap places with, and cast spells from an invulnerable illusory duplicate.

    Rogue

    UA6 Cunning Strike and Swashbuckler
    From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.

    Warlock

    UA7 Archfey Warlock
    Updates Archfey Warlock to the UA Playtest 7 version. Additional effects for Misty Step, and scaling free casts. Always-prepared patron spells.

    Spells

    UA8 Healing Buffs
    Brings the healing spell buffs from UA Playtest 8 to BG3, making Cure Wounds worth casting (and more.)