Baldur's Gate 3

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wesslen

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wesslen

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About this mod

From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.

Requirements
Permissions and credits
Translations
  • Russian
  • Korean
Changelogs
Contains selected Rogue features from Player's Handbook Playtest 6 for the 2024 D&D rules.

This mod is made up of three parts that depend on each other.
Do not install any of the optional files without reading this page in full.


Main Mod: Sneak Attack and Cunning Strike
This mod replaces BG3's Sneak Attack with an improved version containing bug fixes and additional functionality to bring it closer to D&D.

  • Sneak Attack can now be used both once on your own turn and once on another character's turn if you can get a reaction attack (as in D&D.)
  • Sneak Attack used from the action bar no longer consumes the Sneak Attack attempt if you miss.
  • The reaction is no longer blocked by invisibility or appearance-changing effects that let you keep your weapons.
  • The reaction no longer applies damage riders, regardless of difficulty (BG3 only behaves correctly in Honour mode.)

For some cases where it's not possible/feasible to implement off-turn Sneak Attacks in BG3 that would exist in D&D, they are approximated by allowing two Sneak Attacks on your turn instead.
  • If you were given a delayed reaction attack from the Commander's Strike maneuver.
  • You can't hold your action in BG3, but this mod adds a "Hold Sneak Attack" option that becomes available when you have an action and reaction available but are out of Sneak Attack uses (such as when affected by Haste or Action Surge and having already used Sneak Attack.) It can be used to gain early access to the upcoming reaction sneak attack but will block movement, non-actions, and Extra Attack, as those would not be available off your turn.


Also includes the Cunning Strike feature:
Rogue Level 5: Cunning Strike

You have developed cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forego to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack’s damage is dealt. For example, if you add the Poison effect, remove 1d6 from the Sneak Attack’s damage before rolling.

If a Cunning Strike effect requires a saving throw, the DC equals 8 + your Proficiency Bonus + your Dexterity modifier.

Disarm (Cost: 1d6). The target must succeed on a Dexterity saving throw, or it drops one item of your choice that it’s holding.

Poison (Cost: 1d6). You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target can repeat the save, ending the effect on itself on a success. To use this effect, you must have a Poisoner’s Kit on your person.

Trip (Cost: 1d6). If the target is Large or smaller, it must succeed on a Dexterity saving throw or have the Prone condition.

Withdraw (Cost: 1d6). Immediately after the attack, you move up to half your Speed without provoking Opportunity Attacks.

This file has been uninstalled successfully in testing, but there are never any guarantees that you'll be able to uninstall a mod from BG3 without breaking saves. Use at your own risk.



Optional File: Steady Aim
Rogue Level 3: Steady Aim

As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Uninstalling this mod will almost certainly break your save! If at all in doubt, do not use it!

If you use both the Steady Aim and Swashbuckler files then Steady Aim must be placed before (above) Swashbuckler in the load order.



Optional File: UA Swashbuckler
Rogue Subclass: Swashbuckler

As a Swashbuckler, you focus on the art of the blade, bringing speed, elegance, and charm to your combat style—topped off with an exquisite flourish of panache. You excel in single combat, and your methods make a duel look like a flamboyant performance..

See tooltip screenshot for details.

This file requires the main Cunning Strike mod.
It adds the playtest 6 version of the Swashbuckler subclass as wells as Swashbuckler*, which is currently simply Swashbuckler with the Parrying Stance Cunning Strike granted at level 3 instead of level 13 as in the playtest material.

This file has been uninstalled successfully in testing, but you must obviously respec out of it before doing so, and there are never any guarantees that you'll be able to uninstall a mod from BG3 without breaking saves. Use at your own risk.

Cunning Strike must be placed before (above) Swashbuckler in the load order.
If you use both the Steady Aim and Swashbuckler files then Steady Aim must be placed before (above) Swashbuckler in the load order.


How To Get
If you're impatient and want the Cunning Strike or Panache features earlier than the designated levels, you can find rings that unlock them in a Cartilaginous Chest in the room next to where Shadowheart is trapped in the tutorial. You can summon a fresh copy of the chest using Tutorial Chest Summoning.

For installation instructions, see the wiki... but if you need to read installation instructions then please do not install the optional files.




Compatibility
The main file changes Rogue level 1, 5, the Sneak Attack action bar 'spells' and the Sneak Attack charge resource, and so conflict with other mods that do so.

Both Steady Aim and Swashbuckler change Rogue level 3, and so conflict with other mods that do so, including each other. This is why the load order is important.

Swashbuckler changes the reactions for Opportunity Attack, Polearm Master, and War Caster, and so conflict with other mods that do so.


Specific Mods
Rogue Unleashed is NOT compatible.
Rogue Unchained is compatible and must be loaded after (below) Cunning Strike.
Mirror Blade should be loaded after (below) Swashbuckler, though this will only matter if one of your characters is mind-controlled and attacking the party.
Object Character Support is supported - object characters don't count as nearby enemies / allies for determining Sneak Attack availability. Load order doesn't matter.


Known Issues
Game bug/limitation: When attacking outside of turn-based mode with the dual-wielding toggle on, both attacks can trigger Sneak Attacks. The automatic off-hand attacks have a lot of issues in general (with or without this mod) and I'd recommend turning the toggle off.

Game bug: Reaction tooltips with scaling values in them get stuck showing the first version you've looked at for the session. Meaning that after you level up and get another Sneak Attack damage die it's likely to still show the previous damages for Sneak Attack and Cunning Strike. Save+load the game to make the tooltips update to current values.


Credits
Thanks to Andrat for contributing the German localization.
Thanks to NecaX for contributing the Spanish localization for Cunning Strike.