Baldur's Gate 3
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BG3 Community Library Team

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RandoRuda

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About this mod

Pact Boon is integrated into the Eldritch Invocations feature.

Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.

Supports: Pact of the Talisman & Pact of the Shroud

Requirements
Permissions and credits
Changelogs


OneDnD Warlock - Pacts As Invocations

Design Notes
  • Eldritch Invocations moves to level 1, and at level 20, you have 10 invocations rather than 8. Many of the invocations are revised, as detailed in their section.
  • Pact Boon is integrated into the Eldritch Invocations feature. Over time, you’re now able to choose more than one of the former Pact Boon options.

  • LEVEL 1: ELDRITCH INVOCATIONS

    In your study of occult lore, you have unearthed Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice, such as Pact of the Blade or Pact of the Tome. Invocations are described in the “Eldritch Invocation Options” section later in this class’s description.

    If an invocation has a prerequisite, you must meet it to learn that invocation, and you can learn the invocation at the same time that you meet its prerequisite. For example, if an invocation requires you to be a Warlock of level 5 or higher, you can select the invocation once you reach level 5 in this class.

    When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock table.

    You can’t pick the same invocation more than once unless an invocation’s description says otherwise.


    Supported Pact Mods

    Pact of the Talisman by WinterBrick

    Pact of the Shroud by Cheek


    BG3 Community Library / Compatibility Framework

    Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.

    The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility.

    Installation
    Spoiler:  
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    This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. BG3 Mod Managers is by far the simplest method, and as such is recommended one.

    BG3 Mod Manager
    • Download the latest release, and unzip the .pak file.
    • Open BG3 Mod Manager, click File->Import Mod.
    • Select the .pak.
    • Once imported, click refresh
    • Move the mod to above the CompatibilityFramework.
    • Hit "Save Load Order to File."

    Recommended Mod Management Tools
    Other Recommended Mods/Pages


    Acknowledgements
    • Larian Software, for working on Baldur's Gate 3 and bringing 5th Edition to PC.
    • The Baldur's Gate 3 Modding Community.
    • https://github.com/ShinyHobo for their work easing the process of creating .pak files.
    • Alana for the creation of the Mod Manager Compatibility Images.
    • NellsRelo for leading the BG3 Community Library Team.
    • Elrise for most of the Monk work.
    • The Down By The River Community for keeping me sane.



    Modular OneDnD Mods

    Barbarian
    Short Rest Rage Recovery
    Barbarians regain one expended Rage on a Short Rest.

    Monk
    Weapon Proficiency Additions
    This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies.
    Monks will be able to use Simple Weapons, Martial Weapons that have the Light property by adding Scimitars and Hand Crossbows.


    Martial Arts
    This mod uses the Compatibility Framework to add to add the Martial Arts changes from OneDnD.
    Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.


    Monk's Discipline
    This mod uses the Compatibility Framework to add to Monk's Discipline from OneDnD.
    Monk’s Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action and options have been redesigned to have options that don’t require spending Discipline Points.


    Deflect Attacks
    This mod uses the Compatibility Framework to add to add Deflect Attacks upgrade from OneDnD.
    Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.


    Warlock
    Spell List Additions
    This mod uses the Compatibility Framework to add to the Warlock Spell Lists.
    Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals.


    Patron Spells
    This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared.

    Magical Cunning
    Magical Cunning is a new OneDnD feature that allows a Warlock to quickly regain a certain number of spell slots.
    If all your Warlock spell slots are expended, you can replenish half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long rest.


    Pacts as Invocations
    Pact Boon is integrated into the Eldritch Invocations feature.
    Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.


    Pact Of The Blade
    Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type

    Spells
    Starry Wisp Cantrip
    Starry Wisp is a new OneDnD cantrip for Bards and Druids.
    You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t become Invisible.


    OneDnD Mods by wesslen
    UA6 Invoke Duplicity
    Replaces Trickery Cleric's Invoke Duplicity with the UA Playtest 6 version. Allows the Cleric to move, swap places with, and cast spells from an invulnerable illusory duplicate.

    UA6 Cunning Strike and Swashbuckler
    From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.

    UA7 Archfey Warlock
    Updates Archfey Warlock to the UA Playtest 7 version. Additional effects for Misty Step, and scaling free casts. Always-prepared patron spells.

    UA8 Healing Buffs
    Brings the healing spell buffs from UA Playtest 8 to BG3, making Cure Wounds worth casting (and more.)