Baldur's Gate 3

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BG3 Community Library Team

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juumeijin

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About this mod

Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type.

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Changelogs


OneDnD Warlock - Pact of the Blade


Intended to be paired with OneDnd UA7 Warlock Pacts as Invocations but can be used standalone.

Pact of the Blade
Implemented changes

As a Bonus Action, you can trace arcane sigils in the air to conjure a pact weapon in your hand—a Simple or Martial melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch. Until the bond ends you have proficiency with the weapon, you can use its Mastery property, and you can use it as a spellcasting focus.

Pact of the Blade and Bind Pact Weapon now cost a Bonus Action instead of an Action.
Bind Pact Weapon can now be used on ranged and off-hand weapons*. Out of combat restriction removed.
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Whenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls, instead of using Strength or Dexterity, and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.

Pactbound weapons can now have their damage type be set to Necrotic, Psychic, or Radiant damage instead of its normal type. Individual toggles to switch between each type.
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*Feature not new to OneDnd but not implemented in Baldur's Gate 3.

Compatibility
Does not remove the original Bind Pact Weapon but hides the Pact Blade status. Alters the tooltips of the Pact of the Blade passive and spells.
Adds a fix for conjured weapons not disappearing if the Pact was moved to another weapon.



BG3 Community Library / Compatibility Framework

Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.

The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility.

Installation
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This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. BG3 Mod Managers is by far the simplest method, and as such is recommended one.

BG3 Mod Manager
  • Download the latest release, and unzip the .pak file.
  • Open BG3 Mod Manager, click File->Import Mod.
  • Select the .pak.
  • Once imported, click refresh
  • Move the mod to above the CompatibilityFramework.
  • Hit "Save Load Order to File."

Recommended Mod Management Tools
Other Recommended Mods/Pages


Acknowledgements
  • Larian Software, for working on Baldur's Gate 3 and bringing 5th Edition to PC.
  • The Baldur's Gate 3 Modding Community.
  • https://github.com/ShinyHobo for their work easing the process of creating .pak files.
  • Alana for the creation of the Mod Manager Compatibility Images.
  • NellsRelo for leading the BG3 Community Library Team.
  • Rando for their help and patience.
  • Shivero and ImmortalRD for their respective VFX guides.
  • StarEMC2 for the effect Codex.
  • Norbyte for his amazing work on the Script Extender.
  • The cool cats in the Larian Discord.

Modular OneDnD Mods

Barbarian
Short Rest Rage Recovery
Barbarians regain one expended Rage on a Short Rest.

Monk
Weapon Proficiency Additions
This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies.
Monks will be able to use Simple Weapons, Martial Weapons that have the Light property by adding Scimitars and Hand Crossbows.


Martial Arts
This mod uses the Compatibility Framework to add to add the Martial Arts changes from OneDnD.
Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.


Monk's Discipline
This mod uses the Compatibility Framework to add to Monk's Discipline from OneDnD.
Monk’s Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action and options have been redesigned to have options that don’t require spending Discipline Points.


Deflect Attacks
This mod uses the Compatibility Framework to add to add Deflect Attacks upgrade from OneDnD.
Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.


Warlock
Spell List Additions
This mod uses the Compatibility Framework to add to the Warlock Spell Lists.
Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals.


Patron Spells
This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared.

Magical Cunning
Magical Cunning is a new OneDnD feature that allows a Warlock to quickly regain a certain number of spell slots.
If all your Warlock spell slots are expended, you can replenish half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long rest.


Pacts as Invocations
Pact Boon is integrated into the Eldritch Invocations feature.
Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.


Pact Of The Blade
Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type

Spells
Starry Wisp Cantrip
Starry Wisp is a new OneDnD cantrip for Bards and Druids.
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t become Invisible.


OneDnD Mods by wesslen
UA6 Invoke Duplicity
Replaces Trickery Cleric's Invoke Duplicity with the UA Playtest 6 version. Allows the Cleric to move, swap places with, and cast spells from an invulnerable illusory duplicate.

UA6 Cunning Strike and Swashbuckler
From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.

UA7 Archfey Warlock
Updates Archfey Warlock to the UA Playtest 7 version. Additional effects for Misty Step, and scaling free casts. Always-prepared patron spells.

UA8 Healing Buffs
Brings the healing spell buffs from UA Playtest 8 to BG3, making Cure Wounds worth casting (and more.)