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BG3 Community Library Team

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RandoRuda

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About this mod

Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.

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Changelogs

OneDnD Monk - Deflect Attacks

Design Notes

UA6:
Deflect Missiles has been redesigned, making it easier to use in more situations and to deal more damage on average.
UA8:
Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks, and the damage of the Reaction now includes your Dexterity modifier.


LEVEL 3: DEFLECT ATTACKS

You can use your Reaction to deflect melee and ranged attacks against you that deal Bludgeoning, Piercing, or Slashing damage. When you do so, the total damage you take from the attack is reduced by 1d10 plus your Dexterity modifier plus your Monk level.

If you reduce the damage to 0, you can spend 1 Discipline Point to redirect some of the attack’s force. If you do so, choose a creature within 5 feet of you if the attack was a melee attack or 60 feet of yourself that isn’t behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die plus your Dexterity modifier. The damage is the same type dealt by the attack.


BG3 Community Library / Compatibility Framework

Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.

The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility.
Installation
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This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. BG3 Mod Managers is by far the simplest method, and as such is recommended one.
BG3 Mod Manager
  • Download the latest release, and unzip the .pak file.
  • Open BG3 Mod Manager, click File->Import Mod.
  • Select the .pak.
  • Once imported, click refresh
  • Move the mod to above the CompatibilityFramework.
  • Hit "Save Load Order to File."

Recommended Mod Management Tools
Recommended Mod Creation Resources
Acknowledgements
  • Larian Software, for working on Baldur's Gate 3 and bringing 5th Edition to PC.
  • ShinyHobo for their work easing the process of creating .pak files.
  • Norbyte for the hard work with Script Extender & lslib.
  • Alana for the creation of the Mod Manager Compatibility Images.
  • NellsRelo for leading the BG3 Community Library Team.
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  • The Down By The River Community for keeping me sane.
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  • The Baldur's Gate 3 Modding Community Discord for the Gith Posting.
  • The OneDnD Modding team for all your awesome work and for joining me on this journey.

OneDnD Mods
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Mods By The BG3 Community Library Team
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Classes

Barbarian

Instinctive Pounce
As a part of the bonus action you take to enter your rage, you can move up to half your speed. You can jump once this turn without consuming an additional bonus action.

Relentless Rage
Relentless Rage now restores HP equal to twice your Barbarian level, and can trigger multiple times between rests.

Short Rest Rage Recovery
Barbarians regain one expended Rage on a Short Rest.

Monk

Deflect Attacks
This mod uses the Compatibility Framework to add to add Deflect Attacks upgrade from OneDnD.
Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.


Martial Arts
This mod uses the Compatibility Framework to add to add the Martial Arts changes from OneDnD.
Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.


Monk's Discipline
This mod uses the Compatibility Framework to add to Monk's Discipline from OneDnD.
Monk’s Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action and options have been redesigned to have options that don’t require spending Discipline Points.


Weapon Proficiency Additions
This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies.
Monks will be able to use Simple Weapons, Martial Weapons that have the Light property by adding Scimitars and Hand Crossbows.


Warlock

Magical Cunning
Magical Cunning is a new OneDnD feature that allows a Warlock to quickly regain a certain number of spell slots.
If all your Warlock spell slots are expended, you can replenish half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long rest.


Pacts as Invocations
Pact Boon is integrated into the Eldritch Invocations feature.
Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.


Pact Of The Blade
Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type

Patron Spells
This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared.

Spell List Additions
This mod uses the Compatibility Framework to add to the Warlock Spell Lists.
Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals.


Wizard

OneDnD Modules - Wizard
The OneDnD Changes for the Wizard.: Scholar & Spell School Savant

Spells

Starry Wisp Cantrip
Starry Wisp is a new OneDnD cantrip for Bards and Druids.
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t become Invisible.



Mods By Lumaterian
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Classes

Cleric

Divine Intervention OneDnD UA6 (Does not Require Script Extender)
Overhauls Divine Intervention to more closely match OneDnD UA6.

Monk

Monk Weapon Proficiencies OneDnD UA8 (Does not Require Script Extender)
Updates the Monk weapon proficiencies to match OneDnD UA8.

Wizard

Spell School Savant OneDnD UA7 (Does not Require Script Extender)
Overhauls the Spell School Savant feature to match OneDnD UA7

Feats

Charger Feat OneDnD UA2 (Does not Require Script Extender)
Overhauls the Charger feat to match OneDnD UA2.

Weapon Training Feat OneDnD UA2 (Does not Require Script Extender)
Adds the Weapon Training feat from OneDnD UA2.

Spells

Starry Wisp Cantrip OneDnD UA8 (Does not Require Script Extender)
Adds the Starry Wisp cantrip from OneDnD UA8.

Vicious Mockery OneDnD UA6 (Does not Require Script Extender)
Adjusts Vicious Mockery to match OneDnD UA6.


Mods By Argelia
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Classes

Sorcerer

(Some) UA7 OneDND Sorcerer Abilities
Bringing some Sorcerer changes from UA7 PHB to BG3 as best as I could implement them.

Spells

True Strike a la UA8 - OneDnD
True Strike, in the spirit of Unearthed Arcana Playtest 8.

UA7 OneDnD Sorcerer Spells
Adding two new spells, Sorcerous Burst and Arcane Eruption, from Unearthed Arcana Playtest 7. Includes exploding dice!


Mods By wesslen
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Classes

Cleric

UA6 Invoke Duplicity
Replaces Trickery Cleric's Invoke Duplicity with the UA Playtest 6 version. Allows the Cleric to move, swap places with, and cast spells from an invulnerable illusory duplicate.

Rogue

UA6 Cunning Strike and Swashbuckler
From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.

Warlock

UA7 Archfey Warlock
Updates Archfey Warlock to the UA Playtest 7 version. Additional effects for Misty Step, and scaling free casts. Always-prepared patron spells.

Spells

UA8 Healing Buffs
Brings the healing spell buffs from UA Playtest 8 to BG3, making Cure Wounds worth casting (and more.)