Baldur's Gate 3

File information

Last updated

Original upload

Created by

BG3 Community Library Team

Uploaded by

juumeijin

Virus scan

Safe to use

Tags for this mod

36 comments

  1. RandoRuda
    RandoRuda
    • premium
    • 21 kudos
    Locked
    Sticky
    Requests



    If you would like some specific variations/requests made, please post over at Repertoire of Random Requests.

  2. BNodius
    BNodius
    • member
    • 2 kudos
    Is there something I'm missing? I can't get this mod to work no matter where it is in my mod list. Is there a compatibility issue? I use Invocations Expanded, Dread Overlord, Warlock Enhanced, Better Warlock Progression, as well as the OneDnd UA7 warlock patron mods. Are any of these incompatible?
    1. LadyAlekto
      LadyAlekto
      • premium
      • 126 kudos
      Adding to this here that there seems to be some odd interaction with dread overlord, even if this loads last
    2. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      What sort of interaction?
  3. acephalus
    acephalus
    • supporter
    • 0 kudos
    Seems that i cannot keep this pact on both melee and ranged weapon simultaneously, one cancels out the other. I hope this isnt intended to work this way. 
    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      Your bond with the weapon ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.
  4. dajolieasya
    dajolieasya
    • premium
    • 7 kudos
    Hello! If it please please would be possible to make the pact permanent upon applying, like the vanilla pact now is - I would really appreciate it. It's so painful to waste the first BA for pact because of my stupid head lol.
    1. juumeijin
      juumeijin
      • supporter
      • 5 kudos
      I'll add this in the next update. Adding the OneDnd Cantrips to the Community Library so it'll be in conjunction with that release.
    2. dajolieasya
      dajolieasya
      • premium
      • 7 kudos
      Thank you very much <3
  5. Fujides
    Fujides
    • supporter
    • 0 kudos
    Just to clarify, is the use of casting stat to hit forced over STR/DEX or does it use the highest?
    1. juumeijin
      juumeijin
      • supporter
      • 5 kudos
      Right now it's always Charisma like how it's implemented by Larian. I realise that there are situations where it'd be beneficial for it to take the highest stats in consideration with Elixirs and the like. I'll add it when I find a solution that works in a way I find satisfactory.
    2. Fujides
      Fujides
      • supporter
      • 0 kudos
      Ah that's fair enough, just to let you know, the damage type switching doesn't seem to be compatible with better hotbars
    3. juumeijin
      juumeijin
      • supporter
      • 5 kudos
      It works for me, the toggles are placed in the same place as MetaMagic. I believe you have to follow the instructions on Better Hotbar2
    4. Fujides
      Fujides
      • supporter
      • 0 kudos
      Ah yeah I forgot to mess with the shutters, thanks:)
  6. nxorz
    nxorz
    • member
    • 1 kudos
    Hello! Loving the mod in my playthrow. 

    Im trying to translate it to spanish, but in the Localization folder just have 2 rows of data. The one containing the pasive feature of the first picture is missing.
    Would be amazing to have all lines, so i can translate it fully, not just this 2 lines.

        <content contentuid="h729fb1d0gfd75g4088gaf81g66bc29d92a6c" version="1">Bind Pact Weapon (OneDnd)</content>
    <content contentuid="h792f77b5g03bag427fga86cg6e0cbaa95b64" version="1">Bind Pact Weapon (Larian)</content>


    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      The bulk of the content is stored in the community library.
    2. juumeijin
      juumeijin
      • supporter
      • 5 kudos
      Sent you a dm in the forums with them.
    3. nxorz
      nxorz
      • member
      • 1 kudos
      Thanks a lot! Uploading a .loca as soon as possible
  7. realgorin
    realgorin
    • member
    • 0 kudos
    I've put this mod to the bottom of my load order and it seems only half of it is working.
    I have access to the Larian version of the Pact, which is now a bonus action.

    But I can't find your new Pact ability, and and I don't have access to the damage type passive.
    Any ideas?
    1. juumeijin
      juumeijin
      • supporter
      • 5 kudos
      CommunityLibrary
      ...
      OneDnd UA7 Warlock Pact of The Blade
      CompatibilityFramework

      It needs to be above the CF.😺
    2. realgorin
      realgorin
      • member
      • 0 kudos
      Yea that's how I had it originally, still didn't work though :(
    3. juumeijin
      juumeijin
      • supporter
      • 5 kudos
      Then it's most likely one of the requirements being out of date. I can't think of anything else at the moment.
    4. Derint
      Derint
      • premium
      • 8 kudos
      I was having a similar problem where the damage type toggles were missing, even though the ability icon was visible and could be cast.  I started removing the mods most likely to conflict and discovered that the culprit in my case was Better Hotbar 2.  Apparently it overrides this mod's addition of the damage toggles to the right-hand side of the hotbars, preventing them from displaying.

      Edit: Turns out I needed to RTFM.  I didn't properly initialize Better Hotbar 2's shutters and so didn't see the area for the passive toggles and spell recasts.  Apologies.
  8. Sodalitas
    Sodalitas
    • member
    • 0 kudos
    After Hotfix 18, this mod does not seem to work anymore. Or is it just me? I am assuming it is due to the patches breaking Script Extender (as of 22 Feb 2024). Once Script Extender has been fixed, hopefully this mod will work again!

    This mod is now working again after Hotfix 19 and resolution of Script Extender issues.
    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      By all reports, hotfix 19 resolves the script extender issues. Are you still have issues now?
    2. Sodalitas
      Sodalitas
      • member
      • 0 kudos
      Just tested with Hotfix 19 installed. No issue with Script Extender, and this mod works again.
  9. BlazeTheFlareon
    BlazeTheFlareon
    • premium
    • 0 kudos
    Hi, just wondering, is this compatible with Hexblade Subclass and New Invocations (Separate Mods)? Thanks in advance!
    1. juumeijin
      juumeijin
      • supporter
      • 5 kudos
      Most likely, it's set up to not touch the important bits of the original spells. Probably have to apply the Larian Pact after OneDnd Pact to get all of their bonuses.
  10. SvenSold
    SvenSold
    • member
    • 0 kudos
    I'm mostly checking to see if something is wrong, but

    In One DnD, one of the big uses of the new Pact Weapon is the fact that you can cast the cantrip and make any weapon as a Bonus Action, not just melee weapons. This gives the class a sort of 'hot swapping' feel, allowing you to change weapons on the fly to deal with new situations that come up. 

    In my game I can only choose martial weapons to make with the spell. Am I doing something wrong?
    1. juumeijin
      juumeijin
      • supporter
      • 5 kudos
      You're still limited to conjured melee weapons if I recall correctly from the playtest material. If there were changes afterwards that I missed I'd be more than happy to look into it.
      I'll look into removing the once per battle cooldown that the base game has for the next update. Expanding the weapon selection to cover more than the original set is on the list but low priority at the moment.
      Appreciate the feedback.
  11. Figgums
    Figgums
    • member
    • 1 kudos
    I can't seem to get it working despite having all the required and optional mods. It just leaves it as the game default pact of the blade without the option to change damage type.

    Edit: nevermind, figured it out, some of the dependencies needed to be updated.