Seems that i cannot keep this pact on both melee and ranged weapon simultaneously, one cancels out the other. I hope this isnt intended to work this way.
Hello! If it please please would be possible to make the pact permanent upon applying, like the vanilla pact now is - I would really appreciate it. It's so painful to waste the first BA for pact because of my stupid head lol.
Right now it's always Charisma like how it's implemented by Larian. I realise that there are situations where it'd be beneficial for it to take the highest stats in consideration with Elixirs and the like. I'll add it when I find a solution that works in a way I find satisfactory.
Im trying to translate it to spanish, but in the Localization folder just have 2 rows of data. The one containing the pasive feature of the first picture is missing. Would be amazing to have all lines, so i can translate it fully, not just this 2 lines.
I've put this mod to the bottom of my load order and it seems only half of it is working. I have access to the Larian version of the Pact, which is now a bonus action.
But I can't find your new Pact ability, and and I don't have access to the damage type passive. Any ideas?
I was having a similar problem where the damage type toggles were missing, even though the ability icon was visible and could be cast. I started removing the mods most likely to conflict and discovered that the culprit in my case was Better Hotbar 2. Apparently it overrides this mod's addition of the damage toggles to the right-hand side of the hotbars, preventing them from displaying.
Edit: Turns out I needed to RTFM. I didn't properly initialize Better Hotbar 2's shutters and so didn't see the area for the passive toggles and spell recasts. Apologies.
After Hotfix 18, this mod does not seem to work anymore. Or is it just me? I am assuming it is due to the patches breaking Script Extender (as of 22 Feb 2024). Once Script Extender has been fixed, hopefully this mod will work again!
This mod is now working again after Hotfix 19 and resolution of Script Extender issues.
Most likely, it's set up to not touch the important bits of the original spells. Probably have to apply the Larian Pact after OneDnd Pact to get all of their bonuses.
I'm mostly checking to see if something is wrong, but
In One DnD, one of the big uses of the new Pact Weapon is the fact that you can cast the cantrip and make any weapon as a Bonus Action, not just melee weapons. This gives the class a sort of 'hot swapping' feel, allowing you to change weapons on the fly to deal with new situations that come up.
In my game I can only choose martial weapons to make with the spell. Am I doing something wrong?
You're still limited to conjured melee weapons if I recall correctly from the playtest material. If there were changes afterwards that I missed I'd be more than happy to look into it. I'll look into removing the once per battle cooldown that the base game has for the next update. Expanding the weapon selection to cover more than the original set is on the list but low priority at the moment. Appreciate the feedback.
I can't seem to get it working despite having all the required and optional mods. It just leaves it as the game default pact of the blade without the option to change damage type.
Edit: nevermind, figured it out, some of the dependencies needed to be updated.
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If you would like some specific variations/requests made, please post over at Repertoire of Random Requests.
Im trying to translate it to spanish, but in the Localization folder just have 2 rows of data. The one containing the pasive feature of the first picture is missing.
Would be amazing to have all lines, so i can translate it fully, not just this 2 lines.
<content contentuid="h729fb1d0gfd75g4088gaf81g66bc29d92a6c" version="1">Bind Pact Weapon (OneDnd)</content>
<content contentuid="h792f77b5g03bag427fga86cg6e0cbaa95b64" version="1">Bind Pact Weapon (Larian)</content>
I have access to the Larian version of the Pact, which is now a bonus action.
But I can't find your new Pact ability, and and I don't have access to the damage type passive.
Any ideas?
CommunityLibrary
...
OneDnd UA7 Warlock Pact of The Blade
CompatibilityFramework
It needs to be above the CF.😺
I was having a similar problem where the damage type toggles were missing, even though the ability icon was visible and could be cast. I started removing the mods most likely to conflict and discovered that the culprit in my case was Better Hotbar 2. Apparently it overrides this mod's addition of the damage toggles to the right-hand side of the hotbars, preventing them from displaying.Edit: Turns out I needed to RTFM. I didn't properly initialize Better Hotbar 2's shutters and so didn't see the area for the passive toggles and spell recasts. Apologies.
After Hotfix 18, this mod does not seem to work anymore. Or is it just me? I am assuming it is due to the patches breaking Script Extender (as of 22 Feb 2024). Once Script Extender has been fixed, hopefully this mod will work again!
This mod is now working again after Hotfix 19 and resolution of Script Extender issues.In One DnD, one of the big uses of the new Pact Weapon is the fact that you can cast the cantrip and make any weapon as a Bonus Action, not just melee weapons. This gives the class a sort of 'hot swapping' feel, allowing you to change weapons on the fly to deal with new situations that come up.
In my game I can only choose martial weapons to make with the spell. Am I doing something wrong?
I'll look into removing the once per battle cooldown that the base game has for the next update. Expanding the weapon selection to cover more than the original set is on the list but low priority at the moment.
Appreciate the feedback.
Edit: nevermind, figured it out, some of the dependencies needed to be updated.