Will this mod be published on mod.io and supported in the official BG3 Mod Manager?
Although I'm 90% done recreating it in the toolkit, it won't be published on mod.io the foreseeable future.
The reason is simple: as most of you know, the Baldur's Gate 3 Toolkit doesn't support the Script Extender, which means that every mods using it couldn't work the same in the new plateform.
For this subclass specifically, the SE (short for Script Extender) is used for 2 main features:
Dynamically replace the damage type of any source with Necrotic
Adding one additional damage die when determining the necrotic damage the target takes
These 2 features are the main appeal for reaching level 6 and unlocking Grave Touched, so without them I'm just not sure there would be any interest.
Let me know if you have any comments or suggestions. Thanks!
I have been using this mod for my new playthrough but whenever I go past level 10 or multiclass into another class my form of dread charges disappear entirely and nothing i have tried to fix this has worked. i have deleted and reinstalled the mod, updating the dependencies and nothing has worked. If anyone has any idea on how to fix this it would be greatly appreciated.
Hello, this is a really amazing mod that I have been using for a while now, thank you so much for making it!
I just have a question, is there a way to make the fear from form of dread not a reaction? I am using it with Fey Wanderer mod and I assume since it is an interrupt, I cannot use the Beguiling twist reaction if they save from that fear. Tho I am not too certain. I am just guessing if it was automatic passive instead of an interrupt or maybe a toggle it would work with it and maybe other reactions/interrupt. I did not test but I assume you cannot sneak attack as an interrupt and fear with the same attack. tho I can always use the sneak attack button, but that means I cannot use mods like Cunning Strike
I've hit a problem where the game crashes (freeze, change camera perspective, unload everything but LOD landscape features) when I try to respec when the mod is active.
I have other added class/subclass mods working, and tried moving it very high in load order (just after ImpUI) and very low in load order.
Are there more specifics on where to load the mod? After/before compatibility framework, etc?
I dont know what Im doing, first level I get the two spells but levels up after one aren't giving the option to add the spells that are supposed to be given. Am I doing something wrong. I added the the Warlock undead main file, then Warlock Undead 5e spells, after that I add the patch in load order. Am I doing something wrong? Is this no long working?
Any update on Resting resources costing zero for this subclass? might be interesting to hook into the exhaustion mod through mod configuration manager (MCM)
348 comments
Although I'm 90% done recreating it in the toolkit, it won't be published on mod.io the foreseeable future.
The reason is simple: as most of you know, the Baldur's Gate 3 Toolkit doesn't support the Script Extender, which means that every mods using it couldn't work the same in the new plateform.
For this subclass specifically, the SE (short for Script Extender) is used for 2 main features:
- Dynamically replace the damage type of any source with Necrotic
- Adding one additional damage die when determining the necrotic damage the target takes
These 2 features are the main appeal for reaching level 6 and unlocking Grave Touched, so without them I'm just not sure there would be any interest.Let me know if you have any comments or suggestions.
Thanks!
Looks from a mod
I just have a question, is there a way to make the fear from form of dread not a reaction? I am using it with Fey Wanderer mod and I assume since it is an interrupt, I cannot use the Beguiling twist reaction if they save from that fear. Tho I am not too certain. I am just guessing if it was automatic passive instead of an interrupt or maybe a toggle it would work with it and maybe other reactions/interrupt. I did not test but I assume you cannot sneak attack as an interrupt and fear with the same attack. tho I can always use the sneak attack button, but that means I cannot use mods like Cunning Strike
Thank you for your time.
I have other added class/subclass mods working, and tried moving it very high in load order (just after ImpUI) and very low in load order.
Are there more specifics on where to load the mod? After/before compatibility framework, etc?
If you are still looking for a way to implement this maybe make it so even partial longrests fully recover you.