Mod articles
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Installation and How to get started
Installation
It is recommended to use Baldur's Gate 3 Mod Manager to install this mod.
Installing ImprovedUI and ImprovedUI Assets
Import "ImprovedUI" using Baldur's Gate 3 Mod Manager and make sure it is in the Load Order (if it is in the "Overrides" section,
right-click on it and select "Allow in Load Order"
Import "ImprovedUI Assets"; this one will stay in the "Overrides" section -- this is ok
Import this mod, "WarlockUndead", and make sure it is below "ImprovedUI" in the Load Order
Installating the optional file WarlockUndead5eSpells
The optional file Warlock5eSpells has been made obsolete in version 2.0.0 of the main mod.
Support for spells and abilities from other mods have been added ... -
This mod supports the 5e Spells mod
You will need the additional file "Warlock - The Undead - 5e Spells Mod Compability" if you want to get access to the new spells.
If the file is not included, your game won't crash, you just won't be able to select the new spells offered by this mod when leveling up.
The Load Order in Baldur's Gate 3 Mod Manager should be:
1. 5eSpells
2.ImprovedUI
3. << OTHER MODS >>
4. WarlockUndead
5.WarlockUndead5eSpells
Finally, here are the new spells available to Warlocks:
CANTRIPS
Booming Blade, Create Bonfire, Frostbite, Green Flame Blade, Lightning Lure, Magic Stone, Prestidigitation, Sword Burst, Thunderclap, Toll the Dead
LEVEL 1
Cause Fear,... -
Technical details for Grave Touched abilities
Here's more details how the "Grave Touched: Necrotic Conversion" and "Grave Touched: Form of Dread" abilities work:
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Grave Touched: Necrotic Conversion
Pretty straightforward, this will convert the first Hit that deals damage every turns, regardless if it's martial or a spell.
If the attack roll doesn't succeed and there are no damage rolls, this won't be triggered.
If an ability of a spells has multiple "beams" or projectiles, only the first one that deals damage will be converted.
For example, if casting Eldritch Blast with 3 projectiles:
Beam #1: Misses (nothing will happen)
Beam #2: Hits and deals 6 damage (**will... -
Enabling the Debug Console for Script Extender
Enabling the Debug Console for Script Extender
Once you have Norbyte's Baldur's Gate 3 Script Extender installed, you might want to access the Debug Console either to debug or see if there are any errors occuring during play.
1. First thing you need to do is locate your Baldur's Gate 3 installation folder. If installed with Steam, it usually is in "{your Steam folder}\Steam Games\steamapps\common\Baldurs Gate 3"
2. Go inside the "bin" folder (ie. "{your Steam folder}\Steam Games\steamapps\common\Baldurs Gate 3\bin")
3. Look if there is a file named "ScriptExtenderSettings.json" already in there; if not, create one. Then open it
4. Lastly we need to make sure to set the property "CreateConsole" ...