Here's more details how the "Grave Touched: Necrotic Conversion" and "Grave Touched: Form of Dread" abilities work:
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Grave Touched: Necrotic Conversion
Pretty straightforward, this will convert the first Hit that deals damage every turns, regardless if it's martial or a spell.
If the attack roll doesn't succeed and there are no damage rolls, this won't be triggered.
If an ability of a spells has multiple "beams" or projectiles, only the first one that deals damage will be converted.
For example, if casting Eldritch Blast with 3 projectiles:
- Beam #1: Misses (nothing will happen)
- Beam #2: Hits and deals 6 damage (**will be converted to Necrotic Damage)
- Beam #2: Hits and deals 4 damage (nothing will happen)
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Grave Touched: Form of Dread
The first and most obvious thing is that the extra damage roll won't be added if you are not using Form of Dread, regardless if the passive is toggled on or not.
If you are transformed using Form of Dread and have the passive toggled on, the extra damage roll will only be added if the Damage Type is "Necrotic". This works well with the other passive "Grave Touched: Necrotic Conversion", but will also work without it if the condition is met, for example if doing damage with Inflict Wounds (3D10 Necrotic Damage).
The extra damage die added is always based on the weapon/spell original die type. Bonus on attack don't affect this. For example, if rolling damage for a Hit with Blistering Greatsword (2D6 Slashing) and wearing Caustic Band (Your weapon attacks also deal 2 Acid damage), only 1D6 will be added as the extra damage.
If a spell or attack targets multiple targets, only the first Hit will get the extra damage roll. For example if your Eldritch Blast (1D10) targets 3 ennemies and the attack rolls succeed for them all, the extra damage (a separate 1D10) will be added to the first ennemy hit.
COMBAT LOG VISUAL GLITCH
When looking at the Combat Log damage, normally if you mouse over the damage you'll see the following calculation:
Damage Roll: 9 (1d10 Force) + 4 (Charisma Modifier) (Agonising Blast) = 13
When looking at the damage breakdown for a hit that includes the extra damage roll from "Grave Touched: Form of Dread", you'll only see:
Damage Roll: 15 (2d10 Necrotic) <----- what the game shows
Damage Roll: 11 (2d10 Necrotic) + 4 (Charisma Modifier) (Agosining Blast) = 15 <----- what really happened
There is more to hit than what the game says:
- 2d10 includes the additional damage die that was roll (instead of 1d10 for a normal Eldritch Blast)
- The modifier (coming from Agonising Blast) is included in the total damage, but not shown in the tooltip. Because we're modifying the total damage value via script, the game doesn't quite know where the values come from and therefor just display the final amount. You'll have to take my word on this :)
Please let me know if you have any questions regarding the scripting
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