Mod articles
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Enable the Script Extender Console:
* Do this first and see here for basic instructions on how to use the console:
Configuration:
* You can use the following commands to change the behaviour of the mod:
Toggle Exclamation Mark over Player Character:
Enable:
Mods.KvCampEvents.Notifications.Cfg_Enable_OverheadExclamations()
Disable:
Mods.KvCampEvents.Notifications.Cfg_Disable_OverheadExclamations()
Toggle Status Effect Notification on Player Character:
Enable:
Mods.KvCampEvents.Notifications.Cfg_Enable_Statuses()
Disable:
Mods.KvCampEvents.Notifications.Cfg_Disable_Statuses()
Change Log Level:
Default: 2
Setting this to 3 will enable a... -
Cleaning up stuck exclamations from early versions of the mod
If you have lingering exclamations from an old version of the mod, you can use the following command to attempt to forcibly remove them:
In the script extender console (see to enable):
Mods.KvCampEvents.Notifications.ForceCleanup()
To enter commands, you need to Enable the Script Extender console... -
Exclamation Marks only in Camp for some events
Exclamation point only showing up when I actually go to camp, but not outside of camp, so I'm not being told when I need to go to camp for events. Could this be interference from another mod?
TL;DR: Not interference or incompatibility, just a limitation of the game's logic that the mod has to work around.
Short Explanation
This isn't interference or incompatibility; it's just a limitation of the backend Osiris queries that this mod relies on to guess when events are pending. v0.4.0 added some logic to manipulate the results a little to trick the game into thinking you're at camp when you're not, to get more accurate guesses - but this introduced some other issues and was removed again in v0.4.2 until I can improve it.
Semi-Technical explanation:
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Enabling the Script Extender Console
Note: You do NOT need to do this unless you want to run configuration commands for the mod.
If you just want to use the mod with default settings: Skip all of this
Enabling the Script Extender Console:
* This article doesn't cover installation of the Script Extender
* If you can't figure out how to install it, just use BG3 Mod Manager ( ) and do 'Download & Extract the Script Extender' from its tools menu at the top.
Enabling the Script Extender Console:
If the 'ScriptExtenderSettings.json' file doesn't already exist in your BG3 bin folder, create a file with that name (exactly - NOT 'ScriptExtenderSettings.json.txt') and put these contents in it:
{
"CreateConsole": true
}
If the 'Scrip... -
Uninstallation - Notes:
* Note: It's generally not a good idea to uninstall mods in an existing playthrough - So Absolutely no promises are made here
* As of v0.4, this mod detects when the game is saving and removes itself (and statuses, etc.) from characters before the game saves.
* This means it should be safe enough to remove most of the time, because of automatically removing traces of itself before the save goes through.
You ONLY need to use the below instructions if you're having trouble uninstalling the mod by just removing it.
Simply removing it should work most of the time, for most users; as long as you've used version 0.4 or newer.
Enabling the Script Extender Console:
* See this article:
Uninstallation... -
Generic Mod Installation Instructions
* Mod .pak files go in %localappdata%\Larian Studios\Baldur's Gate 3\Mods
* Use BG3 Mod Manager to manage mods: BG3 Mod Manager
* Get BG3 Script Extender from here and install it by following its instructions: BG3 Script Extender
* Once you've placed the mod's .pak file in the right folder (above), run BG3 Mod Manager. When it opens, hit refresh if the mod isn't showing, then drag the mod from the right pane to the left pane and do File->Export order to game
* Then run BG3...