Please read the description thoroughly and check the FAQs. Your question/request is probably already answered there, especially if it's a question about showing/hiding markers.
Answering questions that are already covered in the description or FAQs wastes my time and clogs the comments with repetitive responses.
Mod developers get burned out answering the same questions endlessly; and it slows down new updates to the mods when we have to constantly repeat ourselves.
Please be considerate and patient regarding this and other mods that you get for free, made in someone's spare time.
(All DP earned on this mod are redirected to charities - I don't want to be paid for it, I do want to help good causes)
Q: Is the mod still working with [insert version/patch]? A:Probably. It's very unlikely for future patches to break it. It's extremely unlikely to have any adverse effects even if a future patch does break it somehow. Check the sticky post below this one for updates by date and patch.
Q: Why didn't the mod tell me about an event? Q: Why did the mod tell me about an event and then nothing happened when I rested? A: The mod does a best effort emulation of the game's logic. It doesn't promise to be 100% accurate, as that's not feasible or realistic. Sometimes it's going to be wrong. Just because it gives an occasional false-positive or false-negative doesn't mean it's broken, not-working or going to eat your children and sacrifice your true love to Bhaal. If you're using a mod that removes the party limit or alters anything to do with with relationships/romances, then all bets are off and you're on your own.
Q: Does this mod work in multiplayer? A:I have no idea and I won't be testing it. I don't play BG3 in multiplayer and testing it would require multiple copies of the game and an inordinate amount of time and effort. Multiplayer massively increases the complexity of the systems involved. If it works, it works. If it doesn't, too bad; sorry.
Update: 2024/02/16 - Patch 6 I have tested the mod in Acts 2 and 3 and can confirm that it's working fine. If you're having issues, or were having issues earlier in the day, it's probably due to not having a fully-working version of Script Extender (yet).
As of writing, the mod does not need a new version for Patch 6 and should still be working fine.
Update: 2024/02/23 - Hotfix 19 Hotfix 19 resolved the issues introduced in #18 that broke Script Extender. Both SE and this mod should be working fine in HF 19.
I've been away from BG3 for a while (lack of interest + life being busy), but I'll update this mod for Patch 7 when I find some time after the patch comes out.
It probably won't be updated (or fixed, assuming Patch 7 breaks it) immediately; as I'm in the middle of moving house right now.
Just as a heads up, SE Console is throwing a warning
KvCE : DEBUG : Events.OnGameStateChanged_Master: LoadLevel Sync DEPRECATED: Reading property DisplayNameComponent.NameKey that has been renamed to Name bg3se::lua::stats::LuaStatSetAttribute(): Stats edited after ModuleLoad must be synced manually; make sure that you call Sync() on it when you're finished! Thank you for all your effort!
Just wanted to update and say that this mod worked mostly fine until I got to Act 3. After entering Act 3, all notifications stopped working, including in the Script Extender. It would not show whether I had an event, no matter if I saved, entered camp, left, etc.
So, the mod does still function, to a point, but is not working at 100%. I doubt it will receive an update.
Sorry for my very late reply. Mod was broken at some part during Act and is now mostly broken on Act 3. Exclimation has rarely appeared for some time now. (Person above already explained it.)
Now I'm using this mod, Camp Night Notfication, and it works flawlessly so far and its being updated. Exclimation might sometimes not appear, but its not really a problem; maybe its an engine limitation or something, but exclimation always shows up the next time you sleep.
Can confirm, adding on to this. Struggled finding the culprit until I reverted back to patch 7, tested the old order, and saw when this mod loaded in was exactly when the game would crash after loading the game on patch 8.
Went back to patch 8, got rid of this mod, and lo and behold it worked fine. Avoid if you're wanting to play on patch 8. I doubt this will be updated, as well, last updated in 2023. Maybe another mod does the same.
It seems to be working for me. I did a clean reinstall of BG3 before updating to patch 8 and installed a handful of mods, this was one of them. I started a durge run, and after camping the first time (you get that first night scene) the exclamation point is there for the next event. I didn't have any issues w/crashing w/this installed either. I dunno.
Whenever I launch, I get a "New Mods Detected" warning when trying to continue a save. This was happening through patch 7 but is still happening for me on Patch 8.
884 comments
Your question/request is probably already answered there, especially if it's a question about showing/hiding markers.
Q: Is the mod still working with [insert version/patch]?
A: Probably. It's very unlikely for future patches to break it. It's extremely unlikely to have any adverse effects even if a future patch does break it somehow. Check the sticky post below this one for updates by date and patch.
Q: Why didn't the mod tell me about an event?
Q: Why did the mod tell me about an event and then nothing happened when I rested?
A: The mod does a best effort emulation of the game's logic. It doesn't promise to be 100% accurate, as that's not feasible or realistic. Sometimes it's going to be wrong. Just because it gives an occasional false-positive or false-negative doesn't mean it's broken, not-working or going to eat your children and sacrifice your true love to Bhaal.
If you're using a mod that removes the party limit or alters anything to do with with relationships/romances, then all bets are off and you're on your own.
Q: Does this mod work in multiplayer?
A: I have no idea and I won't be testing it. I don't play BG3 in multiplayer and testing it would require multiple copies of the game and an inordinate amount of time and effort. Multiplayer massively increases the complexity of the systems involved. If it works, it works. If it doesn't, too bad; sorry.
I have tested the mod in Acts 2 and 3 and can confirm that it's working fine. If you're having issues, or were having issues earlier in the day, it's probably due to not having a fully-working version of Script Extender (yet).
As of writing, the mod does not need a new version for Patch 6 and should still be working fine.
Hotfix 19 resolved the issues introduced in #18 that broke Script Extender.
Both SE and this mod should be working fine in HF 19.
KvCE : DEBUG : Events.OnGameStateChanged_Master: LoadLevel Sync
DEPRECATED: Reading property DisplayNameComponent.NameKey that has been renamed to Name
bg3se::lua::stats::LuaStatSetAttribute(): Stats edited after ModuleLoad must be synced manually; make sure that you call Sync() on it when you're finished!
Thank you for all your effort!
So, the mod does still function, to a point, but is not working at 100%. I doubt it will receive an update.
Now I'm using this mod, Camp Night Notfication, and it works flawlessly so far and its being updated. Exclimation might sometimes not appear, but its not really a problem; maybe its an engine limitation or something, but exclimation always shows up the next time you sleep.
After Aradin vs Zevlor arguement, popped up with the exclamation mark.
Check your load orders.
Just letting you and other people know its currently broken in the new Patch 8.
This is more of a heads up to people, Not a request for a immediate fix.
Went back to patch 8, got rid of this mod, and lo and behold it worked fine. Avoid if you're wanting to play on patch 8. I doubt this will be updated, as well, last updated in 2023. Maybe another mod does the same.