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Aqa

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aiqa

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16 comments

  1. ShionOzz
    ShionOzz
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    He/she was supposed to sounds insane. You can't understand character lore at all. 
    1. Keitsoru
      Keitsoru
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      The thing is, Dark Urge while having its own story, is still a character you are intentionally able to customize.

      Dark Urge is also missing their memory.

      Dark Urge could also have taken an approach in which they didn't openly display their insanity (can you picture how much harder it is to secure murder victims when you're ranting and raving about death and gore?).

      They could also have lost the more extreme elements of their insanity with their memory. This particularly is a good approach, in a RP sense, for a Dark Urge redemption- which is a path accounted for by Larian.

      Removing the more insane point and click lines helps to bring Dark Urge in line with these scenarios.
  2. Wikt0r1us
    Wikt0r1us
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    Just wondering, when I load this in BG3MM, does it matter that the in-game mod manager says it's disabled..? Why even would it be disabled?
    1. aiqa
      aiqa
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      Doesn't matter, mods that only overwrite game files don't have to be enabled. The mod manager gives you that explanation if you mouse over the mod.

      If you want to disable the mod, you'll have to remove it from the the mod folder completely.
  3. notkipli
    notkipli
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    Oh my gosh, amazing! Could you do one of the male voices too? Thank you either way!
    1. Aaahlex
      Aaahlex
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      Seconding that. My Act 1 Durge should not be pledging his kills to his Father, he does not even remember what a father is yet!
    2. aiqa
      aiqa
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      While possible, I also replaced lines according to my taste for what fits voice 4. And I am not going to do that for other voices, that takes to much time.

      But while it takes times, it's not super difficult. You can do it like this.
      1) Extract the BG3 pak files using https://github.com/Norbyte/lslib/releases or https://github.com/ShinyHobo/BG3-Modders-Multitool/releases
      2) I believe the voice file are all in Data\Localization\Voice.pak but some stuff could in in other pak files.
      3) Use this website to find the filename of the voice line you want to replace https://nocomplydev.pythonanywhere.com/
      4) Find "VOCALS.bnk" in the extracted files, and convert it to a text file using https://github.com/bnnm/wwiser/releases
      5) Open that file in a text editor that can handle large text files, like notepad++
      6) Search for the file name you find at step 3, and search for it in the text file (without the .wem extention), that should find something like <fld ty="tid" na="sourceID" va="105280275"/>
      7) A bit above that you have a line looking like "<fld ty="sid" na="ulID" va="214928739"/>
      8) Search the same text file for the number you found in step 7, that gets you to a list of other ID that looks like
      <fld ty="tid" na="ulChildID" va="84325696"/>
      <fld ty="tid" na="ulChildID" va="118686523"/>
      <fld ty="tid" na="ulChildID" va="123319870"/>
      <fld ty="tid" na="ulChildID" va="129296100"/>
      <fld ty="tid" na="ulChildID" va="214928739"/>
      etc
      9) Match those "ulID" numbers to filenames, by searching for them in that text file and looking at the "sourceID" lines, like in step 6
      10) When you listed all those numbers, you have a list of filenames for a specific action and voice. Get those files from the extracted files. from the "Public\Shared\Assets\Sound" folder
      11) Install the Foobar2000 music player from www.foobar2000.org and install plugin https://www.foobar2000.org/components/view/foo_input_vgmstream so it can play wem files
      12) Use Foobar to listen to your wem files, and replace what ever file you want with another file. Make sure the replacement isn't a longer voice lines, that could make the voice lines cutting off to soon.
      13) You probably need to repeat these steps for a few different actions. There are lines for clicking on the portrait, moving around in the world, attacking, etc.
      14) When you have all the file replacements worked out, you can make it into a pak mod using this script https://www.nexusmods.com/baldursgate3/mods/3862 to make a mod template, and then use https://github.com/ShinyHobo/BG3-Modders-Multitool/releases to turn that into a pak and zip file.
    3. Fidchel
      Fidchel
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      Question for you here: where would the VOCALS.bnk be located? It wasn't in the Voice.pak that I extracted.

      I found it in SharedSoundBanks\Public\Shared\Assets\Sound\VOCALS.bnk by doing a search for "vocals.bnk" in the Multitool Index Search and extracting from there.

      Basically, since I didn't really know wtf I was doing, I went and followed this tutorial for this gal's sound grabber.
      BG3 Soundbank Categorizing Tutorial (YouTube)
      BG3 Soundbank Source Grabber (Nexus)

      Now I'm at the point where I'm completely lost in how I find the short file name when I only have the long file name. If you search NoComply's database for "Must lug my guts" you get long file names that can't be found in the VOCALS.bnk and short file names that aren't attached to a Tav. Is my best bet to just listen to all the unlabelled short files and figure out which belongs to which Tav? Or is there a way to use the long file name to track down the short file name?
    4. aiqa
      aiqa
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      Scroll down a bit more on https://nocomplydev.pythonanywhere.com/
      That line has the filenames, but is categorized as "unknown" on the website.
      So what you do, is ignore that line and pick another line for the same action.
      So if that is a voice line used for movement (I don't remember what it is used for), just search for another line used for normal movement.
      In vocal.bnk you find (see step 8) all ID's for a specific action+voice in a single list (about 20 lines), so you'll find that specific line too.
      And when you know which filename matches the voice you're working on, you can help improve the website using the "edit" button.

      As for working on vocal.bnk, I have no experience with that tool so can't help you with that.
      What I did is place vocals.bnk and  wwiser.pyz in some folder, then dragged vocals.bnk on top of wwiser.pyz.
      That outputs a VOCALS.bnk.xml file in that same folder.
      A xml file is basically a text file, formatted in a specific way.
      That xml file is the text file I am refering to in my earlier explanation, should have probably explained that better.
  4. Sevydos
    Sevydos
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    I always considered these lines to be what Durge hears in their mind as they move(/are moved) around, same with what other characters "say" as the omnipresent authority figure orders them around. With that in mind it makes sense to hear these insane lines, even when going gainst the urge. It's their subconsciousness, not themselves speaking.

    I agree that some of them are spoiler'y and more ambiguous ones would have been better suited, just as well as having them be suppressed to some degree when resisting a lot, while hearing more and more insane lines with less resisting would have been preferable. But I guess it's just like the little voice of our conscious that we can't fully control...always there, always telling us what to do or not do.
    Worse yet these lines don't go away once Durge has made their final choice of fully resisting (at least in the previous patch, have not yet made it that far in my current run) - that bothered my greatly. At that point they should be gone. (Unless you decide that all your doing was yours all along...)

    Still, I appreciate that someone made this mod. Really feel like they could have implemented Durge better in some ways.
    Hope you get around to also do this for other voices, though it's nice to see that others also consider Voice 4 their favorite apparently!
  5. Luthienn13
    Luthienn13
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    Thanks so much for sharing, it's a great mod! The new lines added in patch 7 don't make sense in the early game, nor do they fit very well into a Resist Durge path, so this is perfect, thanks ^^
  6. Vaenandi
    Vaenandi
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    thanks for turning my humble "project exorcism" into a proper mod, makes me so happy :D
    i shared by private with several people and publicly in the larian's discord third-party modding section so i don't know who among them you may be, but i don't care, i'm grateful, i didn't want to make the effort to make it a pak and all that, just did it for myself
    i was in two minds about making it a proper mod and now i don't have to worry anymore :D  thanks!!!!
    1. aiqa
      aiqa
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      I had no idea there was already something similar. I made this mod myself, and it's not really nice to claim it as yours imo. Even more so considering Nexus strict stance on uploading other people's work without credit.

      If you replaced the exact same voice lines, with the exact same replacements that would be quite a remarkable coincidence. So much so I very much doubt that is the case. But you can read in earlier comments what files were replaced, and using what method.

      If your project has more replacements then just for female voice 4, as you can see in earlier comments people would be interested in those. Making a pak file is really quite easy. Use the python script from https://www.nexusmods.com/baldursgate3/mods/3862 to create a template. Answer all the questions that script asks with "N". Then copy the folder with the voice files (in the same folder structure as you'd place them in the BG3 data foler) in the main folder for that newly created mod. And then drag that mod folder into the "drop mod workspace folder" thing in BG3 multitool that you can get here: https://github.com/ShinyHobo/BG3-Modders-Multitool/releases
  7. redkaezar
    redkaezar
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    What lines got replaced? Thought some of the Durge lines were subdued enough, like the bones for her throne.

    Pledging her kills to her father does sound weird, especially when it triggered during the tutorial. Or the sudden insane laughter (I'm actually okay with that, since she also gets off on watching a gnoll get born, even if she doesn't know why.)
    1. aiqa
      aiqa
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      I would not recommend this mod if you like leaning into the evil or bloodthirsty parts of the Dark Urge story. Or at least a character that keeps those feelings to herself. The "buidling a castle with bones" line did get replaced. If you want to keep any of the lines but not others, just delete the file from the mod. You can find the specific filenames at https://nocomplydev.pythonanywhere.com/

      Dark Urge        Replacement
      1035362610        307262242
      937188102        425528209
      115399882        167240465
      644244968        618861772
      59306328        474272021
      321756461        732528394
      960510550        80366842
      825795562        776557504
      84303313        649522019
      889364613        53573200
      285080590        683639790
      440941687        623096111
      115054591        1066401681
      962079752        534843541
      262962375        823162442
      506796328        133030352
      490466638        185432087
      433785633        397860794
      631210394        483386940
      273611425        996711617
      116492045        35539429
      152189145        568102409
      946448422        446356042
      943677010        900152764
      503843459        142786536
      747900678        732065205
      705190542        448580822
      1058260569        588761692

      And additionally in 1.1
      388720160        313087049
      847739026        808716426
  8. vegaswanderer
    vegaswanderer
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    Can you please do this for male voice 7, or if replacing is too much work, at least silence some egregious lines: "Wretched thing, pull yourself together", "Have I ever been this way before", "Where am I?", "Father, they will die for you", "How many die today, how many die tomorrow"?, "Intestines throb, blood whispers".

    They made Durge sound like a schizo.