Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2
Added Sleet Storm.
Version 1.1
Added Fireball and Lightning Bolt.
A mod that i originally made for myself. If some of the reworked spells seem too strong/weak, keep in mind that the changes were made to suit my own playstyle and high difficulty of combat.
Bestow Curse: 9 variants; 1.5m range; Upcast duration => 3 variants; 9m range; No upcast. Curse Physical Ability : CON, DEX and STR disadvantage Curse Mental Ability : WIS, CHA and INT disadvantage Curse Additional Damage : Target gets 1d8 damage from caster's attacks and spells; Attacks against caster have disadvantage.
Blinding Smite : At the end of each turn, the target makes a constitution saving throw. On a successful save, the condition is removed => Now works differently : "Blinding Smite" condition does not apply blindness by itself, instead the target makes a saving throw at the start of each turn. On a successful save, blindness will not be applied for 1 turn. On a failed save target receives Blinded.
Call Lightning : 2m radius => 3m radius.
Daylight : Items can only be enchanted for 20 turns => Ritual spell; Sphere is 20 turns, Item is until long rest; One target at a time, each variant.
Elemental Weapon,
Protection from Energy : Concentration => No concentration; One target at a time, each variant.
Feign Death : Put an ally in a protective coma. They become resistant to all damage except psychic. Disease and poison no longer have any effect; 10 turns => Put an ally in a magical coma. Unless interrupted, they gain the benefits of a short rest; 2 turns.
Fireball and
Lightning Bolt : +1d6 upcast => +1d8 upcast.
Gaseous Form : Concentration => No concentration; Ritual spell.
Grant Flight : Concentration => No concentration; +1.5m range upcast.
Hunger of Hadar,
Stinking Cloud : 6m radius => 7m radius.
Hypnotic Pattern : Affects every creature; 2 turns => Does not affect allies; 10 turns.
Plant Growth : 6m radius => 7m radius; Party members have immunity to the effect.
Remove Curse : Ritual spell.
Sleet Storm : Applies Wet for 1 turn each tick.
Speak with Dead : Cast on a corpse => Cast on yourself and recast on a corpse.
Warden of Vitality : Cast "Restore Vitality" to heal 1 target; 2d6; No upcast => Cast "Restore Vitality" to heal all allies in range; 1d6; Can cast with 4th ,5th and 6th spell slots with no benefit.
Every "One target at a time" spell won't affect a second target if casted with Metamagic: Twinned Spell.