About this mod
This mod extends Tactician buffs to bosses. They get extra passives, damage reduction, resistances and immunities.
- Requirements
- Permissions and credits
-
Translations
- Mandarin
- Changelogs
If installing mid playthrough switch to Explorer/Balanced, save, and then install.
Same goes for Updating.
Another update is coming at the start of new year, with more options. One of them : Bosses will apply strong effects on themselves when combat starts (like Haste, Bless, Shield of Faith, etc).
- Damage taken is reduced by half (stacks with phys/mag resistances)
- Damage roll advantage (same as Savage Attacker but for every kind of damage)
- Unmovable (immune to prone condition and cannot be moved)
- Alert
- Extra Attack
- Legendary Resistance (those who had Crowd Control version of it, got it replaced)


Mini Boss
- Damage taken is reduced by half (stacks with phys/mag resistances)
- Alert
- Extra Attack
- Legendary Resistance: Crowd Control
- First addon gives Unbreakable passive to bosses (immunities to stun, paralysis, domination, confusion, charm and magical sleep)
- Second addon gives Enhanced Protection passive to bosses (advantage on saving throws against harmful abilities. It includes pretty much everything : weapon/class abilities, spells, thrown stuff)
- Third addon gives Resistance to all damage to (mini)bosses (you may not want this because they already take half damage)
- Final addon grants 99 charges of Legendary Resistance and Legendary Resistance: Crowd Control to (mini)bosses instead of 3 by default


You can use all of them at once, or none of them.
I chose advantage + 99 charges combo for myself.
By the way, if Cazador ascends during combat, he upgrates his LR to 99 charges anyway, so i changed value from +10 to +20 just for that singular encounter. Does not really matter, because you wont let him ascend anyway, right?!
Some bosses had Perfect Sentry passive which is a weaker version of Alert. I replaced it with Alert.
Act 1 encounters :
Bosses
Phase Spider Matriarch
Owlbear
Dror Ragzlin (got Feral Instinct instead of Alert, he gets it anyway if leveled up, in case you use level scaling mods)
Auntie Ethel
Bernard
Bulette (half damage reduction is not applied while Bulette has Diamond Scales)
Grym
Nere
W'wargaz
mini Bosses
Gut
Kagha
Spectator
Sarth Baretha
Flind
Voss
Minthara (not changed since she's a playable character)
NPC (honourable mentions, that only got Physical and Spell resistances and nothing else)
Anders
BOOOAL little buddy got downgraded from mini boss to npc
Gandrel
Therezzyn
Gekh Coal
Act 2 encounters :
Bosses
Kar'niss
Shadow-Cursed Shambling Mound
Gerringothe Thorm
Malus Thorm
Thisobald Thorm
Yurgir
Tska'an
Balthazar
Ketheric Thorm
Apostle of Myrkul
mini Bosses
Marcus (had Feral Instinct indtead of Alert)
Z'rell
Lyrthindor (had Legendary Resistance by default, replaced it with Crowd Control)
Oliver (not changed)
NPC (honourable mentions, that only got Physical and Spell resistances and nothing else)
He Who Was
The Warden
Act 3 encounters :
Bosses
Har'rak
Mystic Carrion
Lorroakan
Raphael
Sarevok Anchev (swapped Crowd Control with Legendary Resistance on Tactician, and the other way around on Balanced)
Viconia DeVir
Cazador
Ptaris
Ansur
Steel Watcher Titan
Enver Gortash (fixed Shell of Resistance bug)
Orin
Red Dragon
The Netherbrain
mini Bosses
Nine-Fingers Keene
Aelis Siryasius
NPC (honourable mentions, that only got Physical and Spell resistances and nothing else)
Dolor
Helsik
Emperor
Compatible with Tactician Plus.
Not compatible with mods that edit "BossName_HARDCORE".
I recommend pairing this mod with Combat Extender/Enemy Stats.
You are welcome to suggest more Bosses/NPCs for the list.
Uninstalling should not break anything, make sure to switch to Explorer/Balanced before uninstalling.
My other mods :
Spells Revised
Elixirs Revised
Gear Revised
Dark Urge Custom Background
Ranger Hunter Multiattack Earlier
Astarion's Vampire Bite no short rest
Shields for all races