About this mod
Full Release Compatible. This mod Introduces 45+ spells attached to Arcane Rings for Baldur's Gate 3.
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This mod aims to bring new spells, and some current in game spells to Arcane Rings. Currently 45+ spells have been attached to unique rings. Every ring is a stand alone item. No vanilla Baldur's Gate 3 content(Rings) are overwritten, so all non magical vanilla rings currently in game are still available to be looted during your adventures.
Some spells added to this mod are completely new homebrews. All spells have full casting/target effects, custom tooltip icons, spell icons, and some have added voice effects. The custom icons and tooltip icons are matched to the art style of vanilla icons and tooltip icons so the mods art will be seamless with the vanilla artwork. Also worth noting, every ring has unique custom art as well, so you'll definitely know when you've found a ring of the arcane. No 2 rings are alike, and I also made sure rings and the spells attached, are very similar in likeness with each other.
Getting back to the home brew spells. I tried to get creative with these spells, and make them fun and interesting to use. You'll never get sick of casting Magic Mud Pies;) There's also some vanilla spells included as well that are currently in game.
Spells added are set to be level 1 and level 2 spells, there's also one cantrip. Equipping the rings allow any user to cast the attached spell, no matter what your character class or level is. Using the spells costs an Action Point to cast, and you can cast it every short rest. The only exception is The Ring of Mind Mastery which can be cast every turn. All Arcane Rings are marked as "Common", and they will be found as loot/treasure, or may show up in a few traders inventories.
NOTE: ONLY TRADERS FROM ACT 1 HAVE ARCANE RINGS TO TRADE. THIS IS ONLY TEMPORARY UNTIL I CAN FIGURE OUT WHERE TO PUT MORE TRADE LOCATIONS IN LATER ACTS. RINGS CAN STILL BE FOUND AS LOOT IN ACT 2 AND 3 in chests or containers.
Spells are balanced accordingly for my liking. They've been set so they're not too over powering, but still have a little kick.
They'll add a new hint of spice to your battles, and help curve the spamming of the same old Eldritch Blast, or Magic Missiles. With 45 rings at your disposal, you will feel the power of the arcane! Just slip on a ring, and let the power surge though your fingers! Become the spell caster of your dreams!
ACT 1: Location 1 (Cheat)
Cheat and find all 45 Arcane Rings for free in a chest when you first start a new game.
The Cartilaginous Chest (AKA Tutorial Chest) in the dead end room of Mind Flayer ship, the one with the health potion,
holds all all the Arcane Rings from this mod.
(See "Images" Section)
ACT 1: Location 2 (Acquire legitimately)
You can also buy the items from the first merchant(Arron) you meet at The Hollow in the Druids Den.
Or you can find the rings as loot/treasure, and possibly on a few NPC's/Traders
(See "Images" Section)
ACT 2-3: Location 3 (Acquire legitimately)
Find the rings as loot/treasure.
(ARCANE RINGS WILL EVENTUALLY BE ADDED TO ACT 2-3 TRADERS IN A LATER UPDATE)
The table below shows the Arcane Rings attachments to its corresponding spells, spell effects, spell levels, and custom icons.
In game detailed descriptions of effects/damage can be viewed in the "Images" Section
Note - Homebrew ring spells are marked with a "*"
Level 2 Cast 3 magical arrows that burst into Level 2 Cast 3 lightning springs.
sprays of acid. (1d8) Lightning Per target, Inflicts Shocking Grasp (3d4) Acid Immediately, (2d4) Acid End of targets turn
Level 2 Create a venomous substance at a target. Level 2 Target 3 creatures and bludgeon them (2d6+2) Poison Chance to poison target with wet mud. (1d4)+1 Bludgeoning (Creates Muddy Ground surface)
Level 2 Call forth a fire ball in a 5m radius. Level 2 Hurl 3 motes of fire.
(4d6) Fire Chance of Fire Ground Surface (1d6) Fire Per target
Level 2 Touch a target to give it Barkskin. Level 2 Target speed x2,+2AC,+1Action per turn (Requires concentration by caster) (Requires concentration by caster)
Level 2 Call forth a blast of lightning. Level 2 Cast 3 frigid beams of light.
(2d8) Lightning (1d8) Cold (Per target ,Reduce target speed by 3m)
(Affects all targets in line with the eruption)
Level 2 Target a large group of creatures. Level 2 Return a companion to life with
Inflicts Sleep (up to 50 hp in group) all Hit Points.
Level 2 Cast a necromantic beam of energy. Cantrip Conjure a flowing stream of blood.
(2d6+3) Necrotic Chance to paralyze target (2d8+3) Force (Creates pool of slippery blood)
Level 2 Cast arcane energy at 3 targets. Level 2 Conjure a dark timmask spore cloud.
Inflicts Command: Halt on 3 targets (2d6+2) Poison Inflicts Befuddled
Level 2 Target 3 creatures and have them develop Level 2 Conjure a rain of blood on a 3m radius
an overwhelming stomach sickness. (1d8+3) Force (Creates pool of slippery blood)
(3d6) Poison (Inflicts Poisoned on 3 targets) (Applies Wet and Prone)
Level 2 Create a sound proof sphere. Creatures and Level 1 Gain the passive ability Featherfall.
objects within are Silenced and immune to Rate of decent is slowed, granting immunity Thunder damage. to Falling Damage.
(Inflicts: Silenced and Thunder immunity) (Immunity: Fall Damage)
Level 2 Create 3 illusory duplicates of yourself that Level 1 Protective shadows surround you.
distract attackers. They increase your AC by +3.
(Applies: Mirror Image) (+3 AC) (Prerequisite: Not Wearing Armour)
Level 1 Choose your element. Call forth Fire or Ice. Level 2 Petrify or Turn to Flesh.
Fire: (1d10) Fire Ice: (1d10) Cold (Use an Action Point to turn a creature to
(Target 2 creatures per spell) stone, or back to flesh)
Level 1 Call forth rain, and create a water surface Level 1 Conjure vines from the ground.
(Creates a water surface) (Creates Difficult Terrain and
(Applies Wet ) possible Entanglement)
Level 1 Gain the ability to speak with animals. Level 1 Touch a critically wounded creature to
(Passive Ability: Beast Speech) regain hit points.
(Speak With Animals: Does not expend a spell slot) (Regains: (2d8)+2 Hit Points)
Level 2 Touch a creature to turn it invisible. Level 2 Gain the spell Protection from Evil and Good.
(Applies: Invisible) (Applies: Protection from Evil and Good)
Level 1 Cause an enemy to make a weapon Level 1 Summon a Black Bear Companion attack against one of its allies. to your side.
(Requires concentration by caster) (Summons 1 Black Bear Companion)
Level 1 Magically Charm a humanoid you can see. Level 1 The wearer gains +2 to Wisdom, (Inflicts: Charm Person) and +2 to Intelligence.
Level 2 Bestow a magical enchantment upon an ally. Level 2 Call down a silvery beam of pale light
(Enhance an Ability trait) that lasts 10 turns. Creatures in the light (Requires concentration by caster) take Radiant damage.
(2d10) Radiant
Level 1 The wearer gains +2 to AC, Magic Resistance Level 2 Paralyze a humanoid creature, making
passive ability, and Moderately Armoured passive it unable to move or act.
ability. (Inflicts: Hold Person)
Level 2 Cover the ground in grease. It becomes Level 2 Cause a metal weapon or armour you
difficult terrain and creatures within can fall prone. can see to glow red hot.
(Creates Difficult Terrain and possible falling prone) (Inflicts: Heat Metal) (2d8) Fire
Level 2 Infuse an object with an aura of Light. Level 1 Choose a feline ability.
(Applies: Light) (Summon a cat, transmorph into a cat, or grant yourself or a companion the abilities
of a cat)
Level 1 Fire shoots from your outstretched fingers.
It ignites anything flammable and deals
fire damage. (3d6) Fire
Also, manual install methods have been included. Please choose the method that is right for you.
Method 1 - VORTEX: (Use Vortex to install automatically)
Method 2 - BG3 Mod Manager:
1. Extract the archive.
2. Copy paste the .pak file into C:\Users\YourPCName\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
3. Open BG3 Mod Manager and drag the mod from the right window to the left window.
4. Click the "Export Order To Game" button (this writes the mod settings)
5. Install complete, start your game
Method 3 - Manual:
1. Extract the archive.
2. Copy the .pak file from the extracted archive.
3. Paste into: C:\Users\(Your PC Name)\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
4. Navigate to: PlayerProfiles\[Profile Name]\modsettings.lsx
5. Open modsettings.lsx with your notepad or similar app.
6. Make sure your modsettings look like this: NOTE - These lines can be copied from below
8. Install complete, Enjoy!
<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="9" build="331" />
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="b98b64a0-4230-46a2-a5f1-3e7a204ba5b5" type="FixedString" />
</node>
</children>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" value="GustavDev" type="LSString" />
<attribute id="MD5" value="6f11926c8aa33ada8d24eba1740a34cb" type="LSString" />
<attribute id="Name" value="GustavDev" type="LSString" />
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
<attribute id="Version64" value="144116047072960618" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="ArcaneRings" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="ArcaneRings" type="LSString" />
<attribute id="UUID" value="b98b64a0-4230-46a2-a5f1-3e7a204ba5b5" type="FixedString" />
<attribute id="Version64" value="18" type="int64" />
</node>
</children>
</node>
</children>
</node>
</region>
</save>
Method 2 - BG3 Mod Manager:
1. Open BG3 Mod Manager and drag the mod from the left window to the right window.
2. Navigate to: C:\Users\YourPCName\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
3. Delete the .pak file.
4. Uninstall complete.
Method 3 - Manual:
1. Navigate to: C:\Users\(Your PC Name)\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
2. Highlight and delete the .pak
3. Navigate to: PlayerProfiles\[Profile Name]\modsettings.lsx
4. Open modsettings.lsx with your notepad or similar app
5. Remove these lines under <node id="ModOrder"> <children>
7. Un-Install complete.
Larian Studios - For an amazing game
GIMP - For the image manipulation software
Norbyte - For the converter app
ShinyHobo - For BG3 Mod Helper
Nexus Sites - For the amazing modding community
Gamers - You! Thanks for downloading and playing! Cheers!