Baldur's Gate 3

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clintmich

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clintmich

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  1. clintmich
    clintmich
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    New Version 1.8 is now available!  August 17, 2023

           -FULL RELEASE COMPATIBLE-

                        Change Log



    • Full Release compatibility.
    • Removed spell slot bonus from all rings.
    • All rings now use an action point to cast and can be used once every short rest.
    • Changed Lightning spell name to Lightning Blast, and reduced spell damage from 3d8 to 2d8 lightning.
    • Reduced Necrotic damage on Necrotic Beam spell from 3d6+3 to 2d6+3 Necrotic.
    • Reduced acid damage on Abounding Acid Arrows spell from 4d4 to 3d4 Acid.
    • Changed Fireball spell name to Fire Eruption.
    • Reduced AC bonus on Ring of Armour from +3AC to +2AC.
    • Added head armour to black bear companion, added better bear attacks, and added a dismiss option.
    • Fixed Ring of Featherfall.
    • Moved New game cheat location to Tutorial potion chest.

     
    See "LOGS" section for previous updates.

    -clintmich
  2. clintmich
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    Troubleshooting
    PLEASE READ IF YOU'RE NEW TO MODDING - Thank You!

    Q. I'm getting this error message after installing this mod. "We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the setup from the savegame."
    A. This is a normal warning when a mod is successfully installed. Your game will work fine.


    Q. I'm getting the following error when the game boots up: "Failed to load the main menu from the current game mod ArcaneRings. The main menu in that mod requires the level ."
    A. Your modsettings are wrong. It's missing the GustavDev information.


    Q. After installing I can't interact with anything or anyone, if I start a new game I'm sent to a dummy room instead of the character creator.
    A. You need the Full Release Mod Fixer mod. This recompiles the game after a mod is installed making it work correctly.
  3. monteso
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    Can you change the rings found in the cheat chest to all be place in a single storage container, so it won't clutter the chest. I have another mod that also places items loosely in the cheat chest and its mess now.
  4. AngryPuppy78
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    I'd use if these weren't added to loot lists. Either sold or the cheat chest is best imo.
  5. Repreive
    Repreive
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    Why are none of the rings colored to show their rarity/potency?
  6. 11sosam11
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    Can I get the UUID's for these items?
  7. TheSpaceWombat
    TheSpaceWombat
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    Awesome mod!

    Although I see you have it as only a temporary feature, I still think it would be nice to have a separate download option that removes the rings from all venders so that you can only find them naturally in Act 2-3. 

    *edit: I guess it's not that big of a deal since it was easy to just unpack the mod and remove the vender from the treasuretable. 
  8. Malikto59
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    The ring of revivify only restored 6 health instead of all of it.  Is this a known issue?
  9. mods177
    mods177
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    Been watching your mods, any eta on the new updates for this one and Rarities of the realm? no rush just curious they look amazing keep it up! @clintmich https://www.nexusmods.com/baldursgate3/mods/277 i cant wait to use them i wanna see them in their full glory :D
  10. Shawnathon147
    Shawnathon147
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    Would you consider making one where it is not one spell per short turn? Maybe once per battle/once per turn. IDEALY use whenever you want. I would be very appreciative.
  11. Khaalis
    Khaalis
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    If taking requests, I'd love to see a Ring of Enlarge-Reduce.
  12. CyberRubyFox
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    I do enjoy this mod, but I think the rings are somewhat too common and can get mixed up as they don't have a rarity attached to them. There are two that honestly need to be removed, or at least removed from random drops.

    • Ring of Flayer's Mind: +2 Int, +2 Wis. Rings Expanded has a pretty good spread where +1/+2/+3 of whatever stat are Uncommon/Rare/Very Rare. Immersive drop rates are 25/15/10/5%, with the last being Legendary. I would probably try to sort things into that sort of setup and have a Rare version that's +1/+1 and this one Legendary (and maybe Unique)
    • Ring of Armour +2: +2 AC by itself would be a great ring. Advantage on Spell Saves would be a great ring. Proficiency in Medium Armor and Shields would probably be a pretty good ring. All this together is really just too strong, imo.

    Great work on the spells, though! Those are why this'll remain in my modlist (and totally not because I'm using that first ring atm...)