Troubleshooting PLEASE READ IF YOU'RE NEW TO MODDING - Thank You!
Q. I'm getting this error message after installing this mod. "We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the setup from the savegame." A. This is a normal warning when a mod is successfully installed. Your game will work fine.
Q. I'm getting the following error when the game boots up: "Failed to load the main menu from the current game mod ArcaneRings. The main menu in that mod requires the level ." A.Your modsettings are wrong. It's missing the GustavDev information.
Q. After installing I can't interact with anything or anyone, if I start a new game I'm sent to a dummy room instead of the character creator. A.You need the Full Release Mod Fixer mod. This recompiles the game after a mod is installed making it work correctly.
The mind mastery ring is totally broken..... I have 18 wisdom, the spell difficulty class is rated at 19, yet I am receiving a 35% success chance on entities with 14 wisdom when I have advantage on the roll.................... Vanilla spells that also make wisdom saving throws are getting 75% plus success chance on the same enemies....... It also says it lasts two turns but really just lasts one and ends on the second turn lmao........ Really cramping my whole mind wizard playthrough.
Can anyone guide me on how to properly remove these items from vendor inventories? Are there specific settings in REL Generator I should use? Any scripts or tools that can help?
Hi friend, I hope you have figured it out, but in case not, here's an answer:
Basically, you should be all good as long as you place Arcane Rings above REL (light or full, either works) and then remember to check the rings of in the REL generator.
If you want to be fully sure, you can unpack the mod with either The Modders Multitool or LSLIB (both programs can be found on GitHub) and then navigate to "ArcaneRings\Public\ArcaneRings\Stats\Generated" and then simply delete the "TreasureTable.txt" file. Then simply pack up the file again and put it in your load order 🧡 (same as above)
Can you change the rings found in the cheat chest to all be place in a single storage container, so it won't clutter the chest. I have another mod that also places items loosely in the cheat chest and its mess now.
Although I see you have it as only a temporary feature, I still think it would be nice to have a separate download option that removes the rings from all venders so that you can only find them naturally in Act 2-3.
*edit: I guess it's not that big of a deal since it was easy to just unpack the mod and remove the vender from the treasuretable.
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-FULL RELEASE COMPATIBLE-
Change Log
See "LOGS" section for previous updates.
-clintmich
PLEASE READ IF YOU'RE NEW TO MODDING - Thank You!
Q. I'm getting this error message after installing this mod. "We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the setup from the savegame."
A. This is a normal warning when a mod is successfully installed. Your game will work fine.
Q. I'm getting the following error when the game boots up: "Failed to load the main menu from the current game mod ArcaneRings. The main menu in that mod requires the level ."
A. Your modsettings are wrong. It's missing the GustavDev information.
Q. After installing I can't interact with anything or anyone, if I start a new game I'm sent to a dummy room instead of the character creator.
A. You need the Full Release Mod Fixer mod. This recompiles the game after a mod is installed making it work correctly.
I hope you have figured it out, but in case not, here's an answer:
Basically, you should be all good as long as you place Arcane Rings above REL (light or full, either works) and then remember to check the rings of in the REL generator.
If you want to be fully sure, you can unpack the mod with either The Modders Multitool or LSLIB (both programs can be found on GitHub) and then navigate to "ArcaneRings\Public\ArcaneRings\Stats\Generated" and then simply delete the "TreasureTable.txt" file. Then simply pack up the file again and put it in your load order 🧡 (same as above)
Although I see you have it as only a temporary feature, I still think it would be nice to have a separate download option that removes the rings from all venders so that you can only find them naturally in Act 2-3.
*edit: I guess it's not that big of a deal since it was easy to just unpack the mod and remove the vender from the treasuretable.