File information

Last updated

Original upload

Created by

clintmich

Uploaded by

clintmich

Virus scan

Safe to use

153 comments

  1. clintmich
    clintmich
    • premium
    • 414 kudos
    Locked
    Sticky
    New Version 1.8 is now available!  August 17, 2023

           -FULL RELEASE COMPATIBLE-

                        Change Log



    • Full Release compatibility.
    • Removed spell slot bonus from all rings.
    • All rings now use an action point to cast and can be used once every short rest.
    • Changed Lightning spell name to Lightning Blast, and reduced spell damage from 3d8 to 2d8 lightning.
    • Reduced Necrotic damage on Necrotic Beam spell from 3d6+3 to 2d6+3 Necrotic.
    • Reduced acid damage on Abounding Acid Arrows spell from 4d4 to 3d4 Acid.
    • Changed Fireball spell name to Fire Eruption.
    • Reduced AC bonus on Ring of Armour from +3AC to +2AC.
    • Added head armour to black bear companion, added better bear attacks, and added a dismiss option.
    • Fixed Ring of Featherfall.
    • Moved New game cheat location to Tutorial potion chest.

     
    See "LOGS" section for previous updates.

    -clintmich
  2. clintmich
    clintmich
    • premium
    • 414 kudos
    Locked
    Sticky
    Troubleshooting
    PLEASE READ IF YOU'RE NEW TO MODDING - Thank You!

    Q. I'm getting this error message after installing this mod. "We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the setup from the savegame."
    A. This is a normal warning when a mod is successfully installed. Your game will work fine.


    Q. I'm getting the following error when the game boots up: "Failed to load the main menu from the current game mod ArcaneRings. The main menu in that mod requires the level ."
    A. Your modsettings are wrong. It's missing the GustavDev information.


    Q. After installing I can't interact with anything or anyone, if I start a new game I'm sent to a dummy room instead of the character creator.
    A. You need the Full Release Mod Fixer mod. This recompiles the game after a mod is installed making it work correctly.
  3. SummerxWinter
    SummerxWinter
    • member
    • 0 kudos
    Does this work with the in-game mod manager?
  4. BigJamaal
    BigJamaal
    • member
    • 1 kudos
    The mind mastery ring is totally broken..... I have 18 wisdom, the spell difficulty class is rated at 19, yet I am receiving a 35% success chance on entities with 14 wisdom when I have advantage on the roll.................... Vanilla spells that also make wisdom saving throws are getting 75% plus success chance on the same enemies....... It also says it lasts two turns but really just lasts one and ends on the second turn lmao........ Really cramping my whole mind wizard playthrough.
  5. redneck1st
    redneck1st
    • premium
    • 3 kudos
    Anyone know if this works with Patch 7 and if it can be added through the BG 3 MM and if so how?
    1. R0da
      R0da
      • member
      • 1 kudos
      works for me, added it through bg3mm the same as always
  6. Tysermusic
    Tysermusic
    • member
    • 0 kudos
    Can anyone guide me on how to properly remove these items from vendor inventories? Are there specific settings in REL Generator I should use? Any scripts or tools that can help?
    1. genderwithyourmom
      genderwithyourmom
      • member
      • 8 kudos
      Hi friend,
      I hope you have figured it out, but in case not, here's an answer:

      Basically, you should be all good as long as you place Arcane Rings above REL (light or full, either works) and then remember to check the rings of in the REL generator.

      If you want to be fully sure, you can unpack the mod with either The Modders Multitool or LSLIB (both programs can be found on GitHub) and then navigate to "ArcaneRings\Public\ArcaneRings\Stats\Generated" and then simply delete the "TreasureTable.txt" file. Then simply pack up the file again and put it in your load order 🧡 (same as above)
  7. monteso
    monteso
    • premium
    • 34 kudos
    Can you change the rings found in the cheat chest to all be place in a single storage container, so it won't clutter the chest. I have another mod that also places items loosely in the cheat chest and its mess now.
  8. AngryPuppy78
    AngryPuppy78
    • member
    • 1 kudos
    I'd use if these weren't added to loot lists. Either sold or the cheat chest is best imo.
  9. Repreive
    Repreive
    • member
    • 2 kudos
    Why are none of the rings colored to show their rarity/potency?
  10. 11sosam11
    11sosam11
    • premium
    • 0 kudos
    Can I get the UUID's for these items?
  11. TheSpaceWombat
    TheSpaceWombat
    • supporter
    • 9 kudos
    Awesome mod!

    Although I see you have it as only a temporary feature, I still think it would be nice to have a separate download option that removes the rings from all venders so that you can only find them naturally in Act 2-3. 

    *edit: I guess it's not that big of a deal since it was easy to just unpack the mod and remove the vender from the treasuretable. 
  12. Malikto59
    Malikto59
    • premium
    • 0 kudos
    The ring of revivify only restored 6 health instead of all of it.  Is this a known issue?